I've just seen a video of Lemnis Gate - from their new publishing arm Frontier's Foundary - a multiplayer FPS strategy shooter (looks very nice actually).
I can't help but think that this is actually the basis for Odyssey though, because they share the same principles, mechanics and even assets and would most likey use the same in-house tool set to develop.
It's quite a clever approach for a studio to use the same code base and tool chain (which takes a very long time to develop) and create twice the content and twice the revenue.
This is probably why Elite's progress has been so very slow because they have effectively been working on Foundary as the primary project, and Elite Odyssey as the secondary.
Let's hope they integrate the FPS into the game world in a way that adds real value and enriches the whole experience with direct NPC access - ie give orders, career progression, etc.
I can't help but think that this is actually the basis for Odyssey though, because they share the same principles, mechanics and even assets and would most likey use the same in-house tool set to develop.
It's quite a clever approach for a studio to use the same code base and tool chain (which takes a very long time to develop) and create twice the content and twice the revenue.
This is probably why Elite's progress has been so very slow because they have effectively been working on Foundary as the primary project, and Elite Odyssey as the secondary.
Let's hope they integrate the FPS into the game world in a way that adds real value and enriches the whole experience with direct NPC access - ie give orders, career progression, etc.