Frontier I'm begging you!

Kir Nalto

Banned
Classified ads in a newspaper? Pffft! A better analogy would be Craigslist, which can and does change very frequently. That said, there are more classified ads in your average newspaper than on any of ED's mission boards. Mission boards with 16 odd jobs in a system populated by tens of billions of people is ridiculous.

Exactly! By the way who in 21st century is looking job via newspaper or walking from city to city and from company to another? On internet we have thousands of offerts and we are choosing best for us. Now imagine how people are looking for job in year 3302... flying from star system to another this world is crazy! :D
 
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I myself do think exploits should be fixed, not made easier and faster to do. I'm probably weird.

No your not, while I have some sympathy with the view that there can be a a drought of "high" paying missions at some times, there does seem to be some disconnect with some some players expectations of the overall game design ethos. The game was not designed to be a relentless grind, and although there is the option too choose too "relentlessly grind" if advancing as quickly as possible to the largest most expensive ships to buy and maintain if that is a players end goal.

At the risk of trying to read other players minds and then criticise their choices, I would say that because there is no absolute "Win" state to this game and there never was the intention to have such a condition in the game design and development, that some will be disappointed.

While Frontier have always said "Play the Game Your Way" they have not said that the game design and engine will enable everyone to have there exact requirements met, the game design and rule set is set to allow as much freedom as is possible within the BGS and Open, Solo and Private group modes. While the BGS is not perfect, and in reality it never can be while having to be connected to the multitude of variables that the player base exerts on it, and the limitations of the many differing hardware configuration that exist in the player base it does a pretty good job in my view.

The rate that missions are generated is in part dictated by the BGS, and the Cmdrs status status reputation, and while stacking missions to maximise profit is possible by logging in/out or mode switching, this was was never a design intention.

Therefore it must be considered that when asking for the board to refresh quicker, even if the board refreshed every 5 minutes that some Cmdrs will still find themselves, only with a choice of missions that they dont wish to do... Should the boards refresh faster perhaps yes, providing it does not throw the BGS in disarray, would such a change mean then that the complaints would be that regardless of refreshing the board all that is offered is the wrong type of "mission"...
 

Kir Nalto

Banned
No your not, while I have some sympathy with the view that there can be a a drought of "high" paying missions at some times, there does seem to be some disconnect with some some players expectations of the overall game design ethos. The game was not designed to be a relentless grind, and although there is the option too choose too "relentlessly grind" if advancing as quickly as possible to the largest most expensive ships to buy and maintain if that is a players end goal.

At the risk of trying to read other players minds and then criticise their choices, I would say that because there is no absolute "Win" state to this game and there never was the intention to have such a condition in the game design and development, that some will be disappointed.

While Frontier have always said "Play the Game Your Way" they have not said that the game design and engine will enable everyone to have there exact requirements met, the game design and rule set is set to allow as much freedom as is possible within the BGS and Open, Solo and Private group modes. While the BGS is not perfect, and in reality it never can be while having to be connected to the multitude of variables that the player base exerts on it, and the limitations of the many differing hardware configuration that exist in the player base it does a pretty good job in my view.

The rate that missions are generated is in part dictated by the BGS, and the Cmdrs status status reputation, and while stacking missions to maximise profit is possible by logging in/out or mode switching, this was was never a design intention.

Therefore it must be considered that when asking for the board to refresh quicker, even if the board refreshed every 5 minutes that some Cmdrs will still find themselves, only with a choice of missions that they dont wish to do... Should the boards refresh faster perhaps yes, providing it does not throw the BGS in disarray, would such a change mean then that the complaints would be that regardless of refreshing the board all that is offered is the wrong type of "mission"...

Yes I love grinding, my life is pointless without it so I've choose the path of grinder :p. But I don't wanna do this like in 20th century -riding from company to company to see if they have work for me, no. In 21st century we are looking for job that we can grind money via internet, so why in year 3302 we have to do this like in year 1950? Simple we should be able to see what missions are in different systems/stations and then when we choose one we are going to that system/station for contract.
 
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Yes, because in real life, when you're reading the newspaper and you don't find any job advertisements you want to reply to, you can just hit the big red button at the top of the page, and a whole bunch of new job ads will appear. You can keep doing that until your dream job appears. Same for the Classifieds and Personals sections; everyone can find their perfect match, their perfect house and all the furniture they want to put in it after just half an hour of hitting the big red button.

Come on, relogging shouldn't work, so if you find it immersion-breaking, just stop doing it. It's an exploit and a cheat. Take the jobs you're offered, or get back in your spaceship and fly somewhere else.

In real life you just hit F5 or click next page. No one look into news papers for work now days. There is this thing called internet with sites that have list of thousands open workplaces available to browse where ever you are in world and you will never be able to read them all.
 
You know in the prequel you had to wait 24 hours for it to refresh... :p

Granted you could accelerate time but thats just a minor detail.

Seriously though I agree that things need to be done to stop relogging.

Clicking a button to insta-do the relog is not a solution.

Developing a mission system that doesn't require logging to actually achieve something is a solution.
 
Missions should be more quota based and much more influenced by states.

Let's assume a faction is in famine for the sake of the argument.

How is it possible that they ask me for nothing right now, then for 50 tonnes of Synthetic Meat 20 minutes later, then 10 of Basic Medicines another 20 minutes later, then 100 tonnes of Fish an hour later.

No, it should be simple: "GET US A WHOLE LOAD OF YOUR SHIP WITH FOOD, WE'RE STARVING. We will pay accordingly."

Some missions types like assassination, piracy, saving hostages, etc make sense to not pop up all the time. You just have to find the right person at the right time with the right motives (or lack thereof). But there should be no shortage for cargo missions in related states or combat missions in wars.
 
Missions should be more quota based and much more influenced by states.

Let's assume a faction is in famine for the sake of the argument.

How is it possible that they ask me for nothing right now, then for 50 tonnes of Synthetic Meat 20 minutes later, then 10 of Basic Medicines another 20 minutes later, then 100 tonnes of Fish an hour later.

No, it should be simple: "GET US A WHOLE LOAD OF YOUR SHIP WITH FOOD, WE'RE STARVING. We will pay accordingly."

Some missions types like assassination, piracy, saving hostages, etc make sense to not pop up all the time. You just have to find the right person at the right time with the right motives (or lack thereof). But there should be no shortage for cargo missions in related states or combat missions in wars.
That is how it works currently, some foods are a lot more valuable in famine state. Fish I think the most, you can make 2000cr profit per ton or something along those lines (can't remember numbers). Just because they don't ask for it on the mission board does not mean they don't ask for it.
 
That is how it works currently, some foods are a lot more valuable in famine state. Fish I think the most, you can make 2000cr profit per ton or something along those lines (can't remember numbers). Just because they don't ask for it on the mission board does not mean they don't ask for it.

True, but you don't gain any superpower rank like you would if it was mission based. After all, that is one of the main driving factors of doing missions--the rank.
 
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That is how it works currently, some foods are a lot more valuable in famine state. Fish I think the most, you can make 2000cr profit per ton or something along those lines (can't remember numbers). Just because they don't ask for it on the mission board does not mean they don't ask for it.

No, it's not. The commodity market is only available to those that control the station. I'm aware of the price differences for famine and outbreak.

A faction that is in famine but doesn't control anything won't affect the commodity market. That's why it should be mission based as well as market based.
 
Someone had a better idea. Basically, a mission system where you told the game what you want (4 modular terminals and 2m cr, xxxxample), and the mission ge erator would spit out a     ably difficult mission based on your com at, trade and eploration ranks, possibly a strng of missions, and then off you go. Don't make the mistake of thinking "too easy", because the mission difficulty would depend on hour ranks, allied status, and most i. portantly, what you want (thw more the harder), but at least you would get what you are looking for once a mission is done.

Z...
 
No, it's not. The commodity market is only available to those that control the station. I'm aware of the price differences for famine and outbreak.

A faction that is in famine but doesn't control anything won't affect the commodity market. That's why it should be mission based as well as market based.
Its not perfect, but still the mechanic you are asking for exists already. We just need some improvments and addition for the Commodites market to make it work for faction who don't own one, but thats what should be done in my Opinion. Delivering ships full of food in Famine systems and similar stuff shoiuld be a Bulk trading job and not mission based, not everything should be done by missions.
 
Its not perfect, but still the mechanic you are asking for exists already. We just need some improvments and addition for the Commodites market to make it work for faction who don't own one, but thats what should be done in my Opinion. Delivering ships full of food in Famine systems and similar stuff shoiuld be a Bulk trading job and not mission based, not everything should be done by missions.

I can agree with that, something needs to change. A change on how commodity markets work would be fine as well. Allow to sell on everyone, with varying prices based on their needs would be just as good. But the current system does suffer from that and missions reflect it just as much.


Additionally, this only applies to famine/outbreak and to only an extent. Still doesn't excuse how you have to wait ages to get other types of missions on other states. In lockdown/civil unrest for example, two states that need bounty hunting to get tackled, there is no increase in pirate killing missions within the system. They are still rarer than bigfoot.
 
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The solution would be a button that lets you "Actively search for missions again..."

It will cost you a small fee, but refreshes the mission board with new exciting missions, for those moments where you just can't wait to play, or if the mission board has locked up.

The immersive explanation is that you, as the pilot, leaves your ship and asks around for missions, even putting up ads in the local newspaper to get missions.
 
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Hmm, to be honest, you shouldn't be reloggin in my book, you should be travelling around to scan new mission boards... If they wanted you to refresh missions, then they would. But in tht case they may as well just ask you what mission you want to do and give it to you. Then you dont have to sit there rescanning until you get what you want. They should make mission boards persistent so relogging doesnt help!!
 

Kir Nalto

Banned
Hmm, to be honest, you shouldn't be reloggin in my book, you should be travelling around to scan new mission boards... If they wanted you to refresh missions, then they would. But in tht case they may as well just ask you what mission you want to do and give it to you. Then you dont have to sit there rescanning until you get what you want. They should make mission boards persistent so relogging doesnt help!!

I know, that's why is this post. They need to fix or make new system for looking job, becouse like I've writen above it's from 20th century, when people was searching job riding from company to another and asking for job. Relogging is only way to bypass broken/wrong maded system that don't match to this age of technology, especially in 400 bilion stars place with space travels in light years and simple thing like global missions center (internet) doesn't exist. It should be made same as Power Play, you're entering page looking for job and when you find system where are missions that you're looking for then you're going to this system for contract for this mission. We do this now in real life and it must be implemented to the game in year 3302 becouse for now it's suck and it's not logic with sci-fi world. That's why I'm relogging becouse it's more similiar to changing page in the browser...
 
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The immersive explanation is that you, as the pilot, leaves your ship and asks around for missions, even putting up ads in the local newspaper to get missions.
You remind me of mass effect.
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But yeah, adverting could be a tiered thing. Like pamphlets, station wide PA announcement, to TV/Holo ad: "Visit Beautiful Maia on Player Cruiselines ship the 'Broadside of a Barn'!".
 
Greetings!

FD I have small but very important wish. Can you add in the future some button for refreshing missions in Mission Board please? I think everyone will agree with me that the relogging for picking more missions is really frustraiting and not immersive when I've got max rank with factions in system. Or let more missions to spawn at a time, becouse sometimes there is no single mission at all. Or let us choose missions like we are looking for job via internet, not jumping from station to another to see if there is some mission that is for us... It's silly becouse we have year 3302 in game and we are looking for job like in 20th century... I will be much grateful when you do this.

https://s-media-cache-ak0.pinimg.com/originals/17/af/8f/17af8f1ae08cbeccbf6e17d5c6bb7b64.gif

I agree.
The general mission drought is somewhat tiresome, especially when you have a large freighter and can't fill her up with missions without relogging.
Of course I do not expect to fill up my large Cutter 700 ton cargo hold at every obscure station, but it should not be that difficult to fill up my Combat Conda's 128 tonnes.
I love doing hauling missions, but it is quite difficult to get enough of them and on top of that the current pay is atrocious.
 
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In systems with millions and in some cases billions of inhabitants with only a handful of factions/distributors there would be need for several hundred of missions per faction. You would have pages filled with missions to choose from and with those factions in dire NEED of you, and thus pay VERY well....not 1 or 2 which in most cases they are zeroed out!

It's not you the player that is experiencing poverty in this game, its us in observation mode of the impoverished state of these Devs...if at this point they deserve the term Dev at all!! Many would vote without any doubt they are in Demolition mode ---
 
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