Frontier is far, far away from the players desire

Me too, but FD's idea of "adding danger" boils down to having NPCs annoying you at all times in all places, so even though I do wish exploration and deep space travel was, indeed, more dangerous (in a manner that made sense for space travel), I really don't want the notion of deep space exploration having "more danger" to materialize into the lowest common denominator of gaming, shooting at stuff.

Yeah, there are plenty of ways to make exploration dangerous without pew-pew. I mean, exploring unknown space should be dangerous, but about the only time exploration felt that way was back when you had a fair chance of jumping into the middle of a star. Good times :)
 
Yeah, there are plenty of ways to make exploration dangerous without pew-pew. I mean, exploring unknown space should be dangerous, but about the only time exploration felt that way was back when you had a fair chance of jumping into the middle of a star. Good times :)
Like thargoids all having a block party, and they do that slow head (ship) turn and all look at you at once...? Terrifying, but would make for a great video...
 
I'm in a discord with 500 Elite players.

I participate in all Facebook groups about the game.

And the players' expectations for the Gnosis trip were VERY CLEAR.

The players only wanted to explore an inaccessible area (not a permit locked area)

The vast majority were unarmed explorers!

All Frontier had to do was send them all to an unexplored area. ONLY THAT. NOTHING ELSE.

Okay, the Thargoids could attack on the way (witch-space).

And to get back, everyone should collect materials on the surface of the planets to fix the Mega Ship.

It's so simple!

Just follow the Facebook groups and read the most commented posts...

Why is this so difficult?

Well that'd be more interesting than what Frontier did.
 
Going unarmed while exploring is definitely not good idea. Not in this galaxy. You don't have to fight, but you definitely need something more to survive. And no, trading all for FSD is not solution.

.

That is probably the worst advice you can possibly give to someone wishing to build an explorer ship. :rolleyes:
 
Given the recent news, the lack of progress, bungled events, copy-and-paste ships, lingering bugs, the necessity of 3rd party tools, half-gluteous maximus evelopment, etc., I think it is very clear that FDev stopped trying a while ago.
 

Jenner

I wish I was English like my hero Tj.
Me too, but FD's idea of "adding danger" boils down to having NPCs annoying you at all times in all places, so even though I do wish exploration and deep space travel was, indeed, more dangerous (in a manner that made sense for space travel), I really don't want the notion of deep space exploration having "more danger" to materialize into the lowest common denominator of gaming, shooting at stuff.

True, and there have been many great ideas for such dating back to the DDF. I think for a lot of that, the ship has sailed so to speak, but there are still lots of ways to make exploration more engaging and 'dangerous.' IMHO the act of exploring in Elite is trivial. That doesn't mean it's worthless and I totally get the draw. It's chill and meditative in a way. I just wish it involved more interesting decisions on the part of the player, and came with more risks.

I remember way back before the game's launch when Expedition 001 (to the Core) was being talked about FD hinted that such a trip to the Core would be arduous. Well, they were right in a way.

The fact that the entirely of the galaxy in Elite is simply time-gated really depresses any desire of mine to get out in the black, which is a shame.

Now given that, you'd be tempted to think FD made the right call with introducing an element of danger in the Gnosis situation. I agree in principle, but the timing and execution were totally bungled as has been discussed ad-nausem. :)
 
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Each to their own but as someone who is primarily an explorer, I beg to differ. My exploration vessels have always been superleggera and unarmed.

Going unarmed while exploring is definitely not good idea. Not in this galaxy. You don't have to fight, but you definitely need something more to survive. And no, trading all for FSD is not solution.
 
Me too, but FD's idea of "adding danger" boils down to having NPCs annoying you at all times in all places, so even though I do wish exploration and deep space travel was, indeed, more dangerous (in a manner that made sense for space travel), I really don't want the notion of deep space exploration having "more danger" to materialize into the lowest common denominator of gaming, shooting at stuff.

Indeed. Someone mentioned the lavecon presentation about the mining update the other day - 'we'll make it more exciting with more pirates looking for that big haul' :D Like yeah, because magic pirates appearing within ten seconds of me dropping into a pristine ring around the eight planet orbiting a secondary star 100,000ls away from the jump point in a system 200LY outside the bubble is exactly the kind of in-depth and logical gameplay that I'm looking for. :rolleyes:

The game has no shortage at all of things to shoot. In the bubble, I can find something to shoot within 30 seconds of logging on if that's what I want to do. If the game is going to continue to hold the interest of players who were either not that bothered about shooting things to begin with, or the ones like me who have spent loads of time shooting things but are now quite bored with it and don't consider simply providing bigger things to shoot as being something which is going to reinvigorate us, it's high time that the rest of the gameplay was fleshed out.

People say (quite rightly too) that the RES and CZ mechanics aren't exactly thrilling for repeated play but that ignores the fact that so much of the focus of previous updates has been on combat. SLFs, multi-crew (which may be lame but is still primarily combat focused) 75% of the engineering being about combat mods (plus the subsequent reworking of it being largely prompted by PVP players concerned about grinding for godmods) etc etc etc.
 
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Jenner

I wish I was English like my hero Tj.
Indeed. Someone mentioned the lavecon presentation about the mining update the other day - 'we'll make it more exciting with more pirates looking for that big haul' :D Like yeah, because magic pirates appearing within ten seconds of me dropping into a pristine ring around the eight planet orbiting a secondary star 100,000ls away from the jump point in a system 200LY outside the bubble is exactly the kind of in-depth and logical gameplay that I'm looking for. :rolleyes:

Reminds me of Skyrim in a way, where the bandits outnumber the citizen population by about 2:1. :D

Of course it's a game and suspension of disbelief and all.... I get it.
Still, a little more variety would be welcome.
 
I agree, OP.
At a high level, there are difinitive trends in what the majority of the player base continually asks for and aside from planetoid landings and holo-me (both clearly seen as foundational steps towards space legs and atmo landings) there has been little else done. The Gnosis was a continued reflection of how Fdev views its role in the continued development of Elite. Which is a clear, "daddy knows best" attitude.

In the beginning of a shared world persistent MMO style game that leans toward service-model the developer does know best. They have a vision and a dream and they put it forth for consumption. But these types of games at some point reach a transitional phase where the future road map becomes a collaboration between the players and the developers. Such to this end Frontier has maintained their omniscient authority... Sometimes to an almost adversarial extent. They failed to properly transition to the collaborative equilibrium that successful MMO style games adapt once they achieve a self sustaining critical mass.

Some may say the PP and BGS is the game space in which Frontier has allowed this collaboration to exist, but I feel that anything the players manage to control or achieve in this realm is largely superficial and never truly affects the core narrative or alters the balance of galactic power in the game. It feels almost concessionary. Furthermore, BGS & PP events that do end up having a more visible impact in the Galaxy are heavily gated and require scrutiny and approval from Fdev before they are integrated in to the global stage. Which I think is a confluence of 'daddy knows best' plus a non scaleable game architecture which clearly is difficult to administrate given all of the constant knock-on errors and bugs that plague the system every time Fdev goes in to fix a mission type not spawning, etc... Oh and of course that there are literally no tools to help players track and calculate progression in PP or BGS endeavors. They all have been crafted outside of the game by an extremely talented and loyal player base. The exclusion of proper UI and controls that are player facing just continues to speak to the fact that both PP and BGS feel like a concession and half-baked attempt to make the player base 'feel' as if it has any input whatsoever in to the honest-to-god narrative arc.

The Gnosis debacle I think is a likely a good thing as I've not quite seen the community this vocal for a long time. With luck it will inspire a new breed of communication, clarity and collaboration between the player base and Frontier. The most healthy scenario of which I feel will be a more even blend of, 'Daddy knows best' but the kids have some good ideas too ;-)
 
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The Gnosis debacle I think is a likely a good thing as I've not quite seen the community this vocal for a long time. With luck it will inspire a new breed of communication, clarity and collaboration between the player base. The most healthy scenario of which I feel will be a more even blend of, 'Daddy knows best' but the kids have some good ideas too ;-)

Nah... I mean, look at Beyond, it was supposed to be the year of "fixing the core", due to community feedback. Look at how much "core fixing" was done, with only one patch left out of 4...
 
I laughed at it and thought it was great. If you want to explore, then just go out there to explore. It's not that far away and takes very little time to get there. No need to go on the Gnosis to do it. It was foreshadowed before that something might happen. In fact Frontier was doing what everyone wanted, other than a few disgruntled players like you, but you can't please everyone...
 
I laughed at it and thought it was great. If you want to explore, then just go out there to explore. It's not that far away and takes very little time to get there. No need to go on the Gnosis to do it. It was foreshadowed before that something might happen. In fact Frontier was doing what everyone wanted, other than a few disgruntled players like you, but you can't please everyone...

Frack that.

By that same mentality, why usurp a Canonn Event to create combat content? If you want to shoot things then go out there and shoot things, there are plenty of CZ's and compromised nav beacons and pirates and damaged stations and HREZ's and NHSS's out there. No need to ruin an exploration expedition to do it.

There are a myriad of ways to enjoy combat in the game, while there is very little exploration content by comparison. THIS is why so many players were excited for this Gnosis event, and why so many now are royally fracked off.

I do agree with the OP though, Frontier has tunnel vision for combat stuff and are very disconnected from a very large portion of the playerbase. The Gnosis event is only the latest example of this.
 
Eagle eye reported that the gnosis had been targeted for attack by thargoids a week out. By decoding in game signals.... there was a week's notice it was happening.... plus the Galnet article about heavy thargoid and hydra presence.
 
Frack that.

By that same mentality, why usurp a Canonn Event to create combat content? If you want to shoot things then go out there and shoot things, there are plenty of CZ's and compromised nav beacons and pirates and damaged stations and HREZ's and NHSS's out there. No need to ruin an exploration expedition to do it.

There are a myriad of ways to enjoy combat in the game, while there is very little exploration content by comparison. THIS is why so many players were excited for this Gnosis event, and why so many now are royally fracked off.

I do agree with the OP though, Frontier has tunnel vision for combat stuff and are very disconnected from a very large portion of the playerbase. The Gnosis event is only the latest example of this.

As in reality, any exploration has it's risks. Can't keep everything vanilla and basic. If you're going out to explore in an area you know could hold threats, that's a risk and that's the risk people chose to take. It's good to see Frontier is giving some challenge and some risk to the game like this. Bonus points for them for doing this as they did.

I just came back from a 14 hour road trip, knowing that car issues are a risk with every road trip. Sure enough, had to reroute due to a massive accident (it was on the news in New Mexico) and then had a car break down. All part of the experience and the risks just like with the Gnosis.

But if you want to play it safe, you can stay in the Bubble and do the generic stuff people have been doing since day 1...
 
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