Frontier is really capable to truly change the face of the planets in 2018?

so let me understand well ... do you think this thread has no content worthy of note?
Honestly I'm back after a period of absence from the forum and all I've found is a series of people who unilaterally attack anyone who wants to reason about the facts ... honestly it's not nice to see all these sarcastic people and all these white knights flock to this thread.

For my part I was just talking about the ice planets and the improvements to come probably in a few months and which have been canceled for Q4

:)
 
so let me understand well ... do you think this thread has no content worthy of note?
Honestly I'm back after a period of absence from the forum and all I've found is a series of people who unilaterally attack anyone who wants to reason about the facts ... honestly it's not nice to see all these sarcastic people and all these white knights flock to this thread.
you misunderstood me.

I was going to explore in Elite Dangerous, then I looked at this forum and saw what *could* have been exploration in Elite Dangerous.

I do not want to explore the same rocks in ED as a result of your post.
 
ah sorry for the misunderstanding. XD

I was submerged by a really puerile series of insults recently and I had not understood well the meaning of your message forgive me.
 
ah sorry for the misunderstanding. XD

I was submerged by a really puerile series of insults recently and I had not understood well the meaning of your message forgive me.
the fanboys are pretty toxic.

They've been that way forever though.

Maybe even long after the game is dead, who knows?
 
The developers have never talked about new type of topography of the surface of planets with the latest updates ... at the moment they have ONLY changed the materials and the colors.
Please avoid to make confusion with incorrect statements thanks.

I have told you what we did, and what we compared .... not just me, but other commanders, while the beta was running. My statement is factual, pure and simple. No point is being made here, though you seem to be taking offense at what I have said (inexplicably). Some mountains changed shape, eg at Beta Sculptoris, and others reported similar effects. Details of rocks and stones changed with the new colored planets, so it was not a "mere" color change.

But at the end of the day, just how much detail do we need on the surface? There's more than enough to handle even now, unless you have in mind especially barren planetary areas which might be realistic anyway - planetary surfaces vary, you know.
 
To be honest I think the big limiting factor is the terrain generation.

The underlying topography just seems too basic.

It's like an ice world that melted, all the detail lost.

First icy world I could find in game just now :

AkLSYzI.jpg


It's pity, the ice asteroids look great, maybe they should just scatter a bunch of those around!

[video=youtube;3uscUk6pko0]https://www.youtube.com/watch?v=3uscUk6pko0[/video]



FWIW here is a video of the cancelled/postponed ice world tech : https://streamable.com/g3lkw
 
The OP is so convoluted, I find it to be just short of unreadable.

As a Chaotic Neutral with good tendencies myself, I do not concern myself with the lawfulness of faith.

Here's what I know - Frontier is more than capable of changing the appearance of planets, but they have decided to postpone doing so at this time for reasons they have not fully disclosed. My suspicion is that they want more time to make these same level of changes to more than just ice planets, and the amount of time required to do so exceeds the release window of the Q4 update.

Seeing that half-assery has been something of a Frontier Standard Operating Procedure to this point, I fully support their efforts toward whole-assery by postponing this portion of the update, despite all the Veruca Salting that has resulted.
 
Yeah and in a way it undermines my "terrain procgen is the limiter" point.

Because that video has really basic terrain but still manages to look great.

I guess you can do a lot with innovative shaders.

Yes you can do wonderful things with shaders. You can also do quite amazing things with procgen terrain to be honest.

[Warning: Going to mention No Man's Sky] :D

NMS's planetary terrain generation is really good when you look at it from a technical point of view. Planets are varied (certainly more so than ED), terrain on planets is varied in different areas. There are mountains, plains, lakes and seas (no rivers though so far), there are canyons (with overhangs) and even cave systems under ground.

Sure the look of NMS is not realistic in the way ED is, but that's a design choice by Hello Games not necessarily a restriction of their game engine. The colours and textures they choose are more cartoony, and they throw things like massive floating rocks into the mix, but that's the weird sci-fi fantasy look that they're going for. Regardless of the cosmetics on top Hello Games' underlying geometry is really impressive. One particular thing that blows my mind about Hello Games system is the terrain is fully deformable by the players. You can blow holes in it, tunnel through it, build bases under and into it - and those deformations are permanent.

You can make interesting varied planets with complex terrain using procgen.
 
+1 OP

It is interesting that the FDEV surface mesh seems to have a tenuous link to stones distributed on the surface. It is also interesting that geophysical standard forms, (faults, lava flows, scarps, etc. ) are not part of the basic generated mesh. Resource nodes are always embedded randomly in the mesh (except for fumarole and geyser nodes) and not linked to other logical geophysical forms. Always irked me that metallic planets can have similar node spawn rates to iceballs.

From space, the planets look good - but up close - not as much.

At this stage in the game though, I truly don't think we can expect to see anything approaching standard forms, we will just see layered shaders and maybe increased diversity in the rock models.

Wait 10 years, an AAA group will use ED as a baseline and come up with something closer to a legit terrain.
 
The developers have never talked about new type of topography of the surface of planets with the latest updates ... at the moment they have ONLY changed the materials and the colors.
Please avoid to make confusion with incorrect statements thanks.

They changed surface seeds and lot of other small improvements. They are quite visible when you compare screenshots of 2.4 and 3.0. They also confirmed on almost every stream they talked about these improvements.

But sure you want to keep trashing game, so don't let facts get in the way.
 
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