Frontier, my time is valuable

1) Get over yourself
2) No really get over yourself.

If your time is so valuable... what are you playing a game for? Go and earn those big bucks man! (Alternatively if you only have a matter of days to live, sorry, though arguably the point still stands)

For crying out loud...I posted the qualification (and frankly it's implied) that it's my game-playing time that's valuable. No need to be a prat about it by stating the obvious. I'm not exactly a noob here. You tell me, what's interesting about waiting for a mission objective to magically appear? Fact is I like salvage missions, just not the wait.

Just a question, how were you trying to find the signal source? I have very little trouble finding these. I'll turn on orbital lines, and when I get to the planet it's supposed to be around, I flip the ship so the orbital line the planet rides on is situated straight up and down and divides the screen in half. Then orbit the planet with it above my ship outside the orbital cruise zone, gradually increasing the size of the orbit until the signal source appears. I think 3 orbits is the max I've ever needed to get one to appear. The only thing I dislike is when these are near gas giants because it takes longer to orbit.

Pretty much exactly this, although I note no difference by just sitting and waiting in one place.
 
I could have pedicured them 14 times over during the time I was waiting.



How do I watch Netflix, Podcasts, Seinfeld reruns in game?

/pedantic

Don't listen to them, if you have to watch netflix to have fun while a playing game there's a serious issue at hand with the gameplay design direction.

Unfortunately, it's been like that for a few years now, so don't expect it to change anytime soon.

This is the nature of Elite, shallow content but good looking graphics.
 
Agreed OP.

Supercruise loitering is one of the most boring aspects of this game as serves no purpose other than to waste time.

And I can't even watch Netflix, because I play on my TV!
And even if I could, my internet is too slow, and either Netflix would look like garbage, or my transitions would take an age. Or both.

For now, I recommend FD enforce a wait time of a maximum of 120 seconds for mission USSs.

But really we need to way to actually search ourselves, a bit like the SRVs wave scanner, but for space, which can then be applied to all USSs. :)
 
I just spent 30 minutes waiting for a salvage mission signal source to appear in Bhotega before I gave up. I had an hour and a half to play this evening. A third wasted.

Can you please make these poxy things appear once you're in proximity to the target body? At most a minute or so. There's simply no gameplay need for a random number generated wait period...what am I supposed to do in game in the meantime for crying out loud? I can only listen to Galnet so many times.

/rant

Fair comment. I've been there enough times and agree that FDev should look at quality issues like this as a matter of priority.
 
If folks are watching netflix whilst playing Elite thats maybe a problem with their own attention span. Its not something that I do.
'I work Frontier. I should have everything open straight away and not need to play the game, because, time.'

Its not so much a problem with the game but more a problem with the player.
If folks are waiting upto 30 minutes for a signal to spawn, wow. Thats not something I've encountered. If I did however, I would dump that mission after 5 minutes of waiting. Remember you're not forced to do it.
If your times so valuable to you, why the hell did you wait 30 minutes ?
 
If folks are watching netflix whilst playing Elite thats maybe a problem with their own attention span. Its not something that I do.
'I work Frontier. I should have everything open straight away and not need to play the game, because, time.'

Its not so much a problem with the game but more a problem with the player.
If folks are waiting upto 30 minutes for a signal to spawn, wow. Thats not something I've encountered. If I did however, I would dump that mission after 5 minutes of waiting. Remember you're not forced to do it.
If your times so valuable to you, why the hell did you wait 30 minutes ?

Yea, sure, blame the player as usual. It's not about attention span when there isn't much to pay attention to, but sure, why not, let's just ignore problems with design, just don't do it guys. Nevermind bugs, nevermind flaws, nevermind quality of life, just don't do the things you don't like. Don't like gun laws? Simple, don't buy a gun. Don't like crime in your area? Simple, don't be a victim of crime. Don't like the steak you paid $60 for? Simple, don't eat it. Stop complaining guys, it's on you, you do it to yourselves.

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Can you at least try to understand where things are coming from instead of treating everything as if it's coming from a whiny 5 year old that doesn't know how life works? Why wait 30 minutes? How about to complete the mission? How about to see how long it takes so that it can be determined if it's working as intended? I don't know if you've noticed but bugs do slip under the QA radar and we get to deal with it. If it's not a bug, then it's just bad and should be tweaked. Know how to not get things tweaked? Don't say anything. Squeaky wheel gets the oil, if you see something, say something. It should never take that long for a mission USS to spawn and if it does, someone should mention it, not simply ignore it, it needs to be changed.
 
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Took four wing assassination missions this afternoon. Two of the blue "mission objective" zones spawned within a couple of minutes, one of them made me sit in SC next to the target planet long enough to read about five news articles (maybe 10-15 minutes), and one I gave up on after about 10 minutes because I honestly couldn't handle the utterly pointless wait again. It's embarassing that FDev think it's an acceptable game mechanic; Stop making excuses for them because there aren't any.
 
...maybe there's some subtle thing that triggers the activation of the signal source such as how close to the body you are, or which side of the body you are on, or something like that.
This is my thinking as well.
It could be purely random, but one way I've found to get them to pop is to get up close to the planet (not OC close, but under .1 ls), then sit an min SC speed for a few seconds, then target something else nearby, like a USS or salvageable wreckage, and then throttle up towards that.
Every time I do that they magically appear.
Of course this could be a false positive in my little experiment, and still be pure RNG.
But if nothing else, it gives me a little something to do to 'hunt' for them.
 
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Took four wing assassination missions this afternoon. Two of the blue "mission objective" zones spawned within a couple of minutes, one of them made me sit in SC next to the target planet long enough to read about five news articles (maybe 10-15 minutes), and one I gave up on after about 10 minutes because I honestly couldn't handle the utterly pointless wait again. It's embarassing that FDev think it's an acceptable game mechanic; Stop making excuses for them because there aren't any.

Drop into the other signal sources, you'll get mats/bounties and the RNG resets so your target turns up earlier.
 
I stacked 7 pirate kill missions last night,worst part was having to wait for the time to pass till target was in system. Thats a really annoying time wasting change imo.

The mission USS's ive found easy enough to spawn. Approach the planet,never get closer that 10Mm and slow to 10 percent throttle when just above 10Mm out. Not one of them took longer than 20 seconds to spawn. Most spawned within 5 seconds of slowing down.

I read about that technique here on the forums at some point and its worked a treat for all types of USS in my experience. Not sure if ive just been lucky after reading this thread though.
 
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