I've commented on this subject before and I'll say it again: I would prefer alternatives to SLF crew permadeath, for a number of reasons, but won't get really angry/rage at the Devs if they leave it the same.
Now that I've made that statement, here are reasons why I would like to see it change:
I understand why some people are against changing this as it is the only perma-loss one can suffer in the game and they want the game to be harder. I get that. Please see my statement at the beginning of the post. Honestly, I wish the Devs would also give us more than one commander slot AND different difficulty modes into which those slots could be locked. Then you could have some playing in Open Only Ironmode, what we have now, etc. Sadly, I don't see any of that happening.
In summation, I'd like to see this changed because it would make more sense in relation to the other mechanics and it would remove the incentives for behavior that causes numerous threads to be posted (e.g. combat logging) already.
Now that I've made that statement, here are reasons why I would like to see it change:
- Active NPC SLF pilots are the only ones who face certain death (not even a chance of survival) in the game. Player pilots don't. NPC pilots apparently don't (I've had the same NPC come back in three separate ships in on Haz Res instance). Passengers don't (all cabins have escape pods built-in). Why are active NPC SLF pilots denied an escape pod? Other players can telepresence across the galaxy onto my bridge and then pilot my SLFs, but the NPC pilot is supposedly down in the hangar bay with no means of survival? Huh? How does that make any sense? This is beyond immersion breaking. It sticks out like a sore thumb!
My personal narrative explanation for this is that the active pilot doesn't die and safely ejects as well. Pilot Federation regulations prevent the rehire of crew from a destroyed ship due to safety and insurance reasons. - SLF pilots take such a long time to get to Deadly/Elite status, that their potential loss acts as a deterrent for:
- Engaging in PvP
- Playing in Open
- The potential loss of an SLF pilot incentivizes one to combat log/menu log to prevent the loss.
I understand why some people are against changing this as it is the only perma-loss one can suffer in the game and they want the game to be harder. I get that. Please see my statement at the beginning of the post. Honestly, I wish the Devs would also give us more than one commander slot AND different difficulty modes into which those slots could be locked. Then you could have some playing in Open Only Ironmode, what we have now, etc. Sadly, I don't see any of that happening.
In summation, I'd like to see this changed because it would make more sense in relation to the other mechanics and it would remove the incentives for behavior that causes numerous threads to be posted (e.g. combat logging) already.