Maybe I didnt make my point clear. I was trying to get people to think about the psychology of the situation.
If a PvEr gets shot down whether by NPC or player the consequences are identical. In the case of the NPC people may be annoyed at the games difficulty level but for the most part they are ok with the fact that they got destroyed. They get their insurance, rebuy their ship and continue. Occassionally you come across the player who has flown without insurance and was shot down in solo by an NPC and gets upset, but for the most part PvErs don't end up furious if they are shot down by an NPC.
However, if exactly the same scenario plays out, but instead of being shot down by an NPC the PvEr is shot down by another player, then the response and the feeling is very different. Many players view it as a personal attack as opposed to an ingame occurance. Its almost as if they perceive it to be a situation whereby you are playing your game and someone comes along and deliberately screws you over for fun (infact this point of view is incredibly common if you read even just this thread). It's not treated as part of the game, rather it is treated as someone using the game to harass or antagonise.
Amusingly, the NPCs in this game act far more psychotically than the players. TBH you are far far far more likely to run into an NPC who will attack you for the lulz then another player. However the simple fact that one is a player and the other is not, is all that is required for emotions to fly around crazy as they do whenever this topic comes up.
So it comes down to this. If you get shot down whether by an NPC or player the consequences are identical. That means that the only reason people get upset about Pking compared to simply getting blown up in a res site is psychological. If your ship gets destroyed and you were in the middle of doing something, then that is annoying, granted. In all situations its annoying. I think what makes it "worse" if its a player is the thought that not only did this event annoy you, but someone gained some kind of enjoyment from it, and its that action, the idea that someone gained enjoyment from something that annoyed you which I think is one of the major factors behind the emotion around this topic.
So what conclusion can we gain from this?
That humans are very selfish.
That only our own enjoyment matters.
Or maybe...
Ignorance is bliss.
What you dont know cant hurt you.
Hence why I proposed the idea of removing any way of identifying whether a ship is an AI or a player. How would people react then when they were destroyed? The cynic in me says that everyone would simply blame other players for everything and this would simply turn into a ghost hunt. I think current culture encourages victimhood and looking for others to blame so thats the way i'd see this going. Either way I reckon it would be an interesting experiment.