Frontier. Please make a PVE mode to this game.

That's evidence that you're just a student who's being allowed to listen in and read up to learn. Exactly as has been said before. It's ok we get it - you consider yourself expert in language-PvP.

I'm sorry - are you genuinely expecting us to believe you're a lawyer yet you give one personal experience that's nothing but hearsay and consider that a full debunking and therefore evidence of how much time I spend in open?

Can you see why we don't believe you?

Let's stop bigging ourselves up and discuss the actual point - that banning offensive-pvp people to solo is perfectly doable and doing so will clear their house out and give them a lot less trouble in the long term.

I see the ambassador is still being condescending. Now it's about what one does for a living? But... what does it matter what job description someone has? What does it matter if someone's an writer, a rocket scientist, a politician or a lawyer? No one in this thread is an actual space pilot. We're all gamers and ED players however. Perhaps if someone here were a known game designer themselves it would lend some additional credibility to their claims, but otherwise saying "I'm XYZ in real life" as part of this discussion is as meaningful as claiming "I ate scrambled eggs for breakfast". Might be an interesting remark, but it's hardly useful.

Going back on topic, and trying to address your final sentence... I'd actually like to see some numbers - i.e. try to determine how many "space psychopaths" do we actually have in Open, and as such how many of them would likely be trying to break the hypothetical PvE mode. I'm still worried that requiring moderation on part of FD might be asking too much.

If the number of potential issues per month is low enough (which we can try and assess based on the number of current deliberate trouble-makers) then the shadow-ban you speak of might suffice. Otherwise I'd suggest engaging some more creativity and try to find more ways to make such a mode as "gank-proof" as possible (the easier it seems to implement, the better). I already proposed inertia dampening for player-to-player collisions (so a big ship can't boost a smaller ship into a wall / asteroid with enough force to do damage), but I have no idea how difficult this would be to implement.

Also, I think it's worth bringing up the case of removing PvE restrictions for CZ. To take WoW as an example of an MMO with PvE servers, even those PvE servers have PvP zones. I myself haven't formed an opinion on it yet, however. In theory some activities may require the player to wind up in a CZ (certain missions, CGs), and CZs do offer an additional PvE experience. On the other hand, this is also clearly an area where conflict could occur almost naturally. Also, CZs are dynamic and all over the bubble while PvP zones in WoW are very distinct.
 
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I see the ambassador is still being condescending. Now it's about what one does for a living? But... what does it matter what job description someone has? What does it matter if someone's an writer, a rocket scientist, a politician or a lawyer? No one in this thread is an actual space pilot. We're all gamers and ED players however. Perhaps if someone here were a known game designer themselves it would lend some additional credibility to their claims, but otherwise saying "I'm XYZ in real life" as part of this discussion is as meaningful as claiming "I ate scrambled eggs for breakfast". Might be an interesting remark, but it's hardly useful.

Well this is just sad at this point, you do realize the credential e-peen contest was started by the person you quoted, right? Not me. Not that you'll read this without someone quoting it, but just so people aren't confused.
 
Hah... do your research on the internship program before you go on... It's painful to watch.
this one?

yup. just a student. changes nothing, just a student. you always represent yourself as some kind of authority - indeed just earlier that you were a speaker at a conference which is what started all this - you're not.
As for you question, you still haven't answered my initial criticism of using an example then trivializing it after being debunked.
Literally no idea what you're trying to do.

I said that it seemed preferable to have Open-PVE and just ban griefers to solo.

You responded "well i made a complaint to Fdev and didn't get a response so I don't think you spend much time in Open." I can quote it if you like. This is not relevant and a amazing leap of "logic" - I think it's best you leave it.

The game can be whatever FDev decide it to be.
 
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This highlights the fragmented nature of the game. It is rare to encounter other players in open as it stands. The gamespace is large enough without creating a series of groups. Everyone is a member of the Pilots Federation.
 
this one?

yup. just a student. changes nothing, just a student. you always represent yourself as some kind of authority - indeed just earlier that you were a speaker at a conference which is what started all this - you're not.

Literally no idea what you're trying to do.

Ugh... it's also a job where we work in the office, we answer phones, we talk to constituents, interest groups, we attend assembly session for our assembly member, we are considered staffs.

Hah... the ignorance.

I said that it seemed preferable to have Open-PVE and just ban griefers to solo.

You responded "well i made a complaint to Fdev and didn't get a response so I don't think you spend much time in Open." I can quote it if you like. This is not relevant and a amazing leap of "logic" - I think it's best you leave it.

The game can be whatever FDev decide it to be.

Read my edit.

And yes, this game can be whatever Fdevs decides it should be, but there is a reason why they haven't implemented a pure PvE mode, and Braben implied himself (on livestreams) that the state of a PvE mode would be worse than the current Open given the ways people can "grief" even in a PvE mode.

Otherwise they'd have implemented one already or are working on one, but they aren't. There are conflicts in visions and practical reasons for it.
 
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Gentlemen

Really couldn't give 2 shiney [expletives] where or what GF does for a living - whether it's made up, the truth or tumped up as it's completely irrevant to a PvE open mode. If you want to and strut about take it to PM please.
 
Ugh... it's a job where we work in the office, we answer phones, we talk to constituents, interest groups, we attend assembly session for our assembly member, we are considered staffs.

Hah... the ignorance.
I know what interns are Gluttony.

Please remember you're just a pup, I'm old yella. The point is you have to stop assuming because you're XXXX your opinion is somehow more valid and correct than everyone else's - it results in dismissive and unpleasant tone to conversation and attempts to rubbish people's perfectly valid points by appeal to irrelevant and non-existent authority claimed by you.

Read my edit.
I'm not going to go back and read how you're changing your posts retrospectively. The topic needs to move forwards not bounce around until you're right or people have become exhausted.

FDev can make it how they want.
 
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Gentlemen

Really couldn't give 2 shiney [expletives] where or what GF does for a living - whether it's made up, the truth or tumped up as it's completely irrevant to a PvE open mode. If you want to and strut about take it to PM please.
Well, that's one of GF's "tactics" in discussions where majority disagrees with him. Post irrelevant fluff endlessly to derail the thread.

Back on topic: IMO PvE Open would be a good thing to E: D. It wouldn't fracture the playerbase, it would bring lots of like-minded players together.
 
People who would love a PVE mode!!!

!!!!!!!!IT ALREADY EXISTS!!!!!!!!

PVE ONLY MODE AKA SOLO
or your own private group with 2-3 friends.
 
I know what interns are Gluttony.

Please remember you're just a pup, I'm old yella. The point is you have to stop assuming because you're XXXX your opinion is somehow more valid and correct than everyone else's - it results in dismissive and unpleasant tone to conversation and attempts to rubbish people's perfectly valid points by appeal to irrelevant and non-existent authority claimed by you.

*I am old therefore I am more credible."

... Yea no.

Yes, interns are considered usually workers in an extended interview process, but it doesn't change my work description that I am a staff of an assembly member and treated as one. I'm not using the status to elevate my opinion, you were the one that began questioning me what I mean when I say "conference," then tried to belittle me by labeling me as "just a student."

Well, I showed you, and now you're flipping out, it's not my problem.

I'm not going to go back and read how you're changing your posts retrospectively. The topic needs to move forwards not bounce around until you're right or people have become exhausted.

Nice retreat, I approve.


FDev can make it how they want.

I already replied to that statement, reiterating it isn't a reply.

- - - Updated - - -

Well, that's one of GF's "tactics" in discussions where majority disagrees with him. Post irrelevant fluff endlessly to derail the thread.

Funnily enough I've been germane and replying in detail to what each person quoted me for.

As for the majority disagreeing with me, why am I not surprised that the majority disagrees with me on a PvE heavy forum on a PvE advocating thread?
 
People who would love a PVE mode!!!

!!!!!!!!IT ALREADY EXISTS!!!!!!!!

You're so cute ...

What people would like to do is join a "mode" whereby they can bump into random strangers and know that the default greeting is likely to be friendly.

In a PG you can't do that .. you only meet people who signed up beforehand which severely limits the group as not many people know to come to the forums to look for said groups.

however you knew this already and I guess you're trolling ;)
 
People who would love a PVE mode!!!

!!!!!!!!IT ALREADY EXISTS!!!!!!!!

PVE ONLY MODE AKA SOLO
or your own private group with 2-3 friends.

I repeat an earlier post:

If OPEN was PvE only, and someone said to you:

People who would love a PVP mode!!!

!!!!!!!!IT ALREADY EXISTS!!!!!!!!

PVP ONLY MODE AKA GROUP
make your own private group with 2-3 friends and shoot each other all you want....

would you be happy with that? I'm guessing not so much.

SOLO and Group are ok to an extent, but it fragments the PvE playerbase; prevents a fantastic non combative mode from blossoming to life. No one can exclaim it's fair. Elite Dangerous has evolved, and this is the next evolutionary step.
 
No, it doesn't matter whatsoever, so I would appreciate it if people stop bringing/baiting in real life professions into this discussion.

I agree with Gluttony (this time!) lets not get this good thread locked for no reason. There are some super points regarding open PvE here.
 
I agree with Gluttony (this time!) lets not get this good thread locked for no reason. There are some super points regarding open PvE here.

People should be able to voice their opinions and debate with one another regarding their viability and attributes, if there are good points and FD sees it as viable and germane to their vision and implement an Open PvE mode, then good for the people here asking for it.
 
People should be able to voice their opinions and debate with one another regarding their viability and attributes, if there are good points and FD sees it as viable and germane to their vision and implement an Open PvE mode, then good for the people here asking for it.

Ofc I agree with you, I sit with a sad panda face when I know at any moment one of the mods will waltz by and lock the thread for discussing each other or baiting with personal attacks. It's a good thread, ofc I advocate an open PvE mode, it's quite clear; but there are some great sides to each argument.. I just hope FDEV read the good parts not the personal row parts :)
 
People should be able to voice their opinions and debate with one another regarding their viability and attributes, if there are good points and FD sees it as viable and germane to their vision and implement an Open PvE mode, then good for the people here asking for it.

Well said Commander. I knew you had it in you. ;)
 
If you want PVE players to leave private groups and play in open then in my opinion frontier needs to address how ships work and make careers more specific by introducing NPC Guilds for Piracy, Bounty hunters, Explorers, Smugglers and Traders.
Each guild would offer heavily modified ships for a chosen role can only be obtained via the NPC Guilds.
By flying a role specific ship players would take on the risks and rewards that each role offers.
If you are thinking that you could just take on a bounty hunter role to compliment a pirate ship then you would find that by being treacherous to your chosen guild will have you kicked out of the guild with your guild rep reset to zero and a galaxy wide bounty on your head with no access to your chosen guild ship. Rep to pilot these modified ship is only gained by doing missions for a guild with standard non specific role ships.

Being a Trader.
A Trader ship needs to be able to take a pounding and survive pretty much Most encounters but its weakness would be that cargo would be spilled out into space depending on the length of the of the attack if the player didn’t want to give up his cargo.
Its weapon systems should be that it favours counter measures rather than weapons.
Having a trader keep their ship and lose some of their cargo would encourage players to take on open to be preyed upon by pirate guilds . Repair bills are expensive but being a trader you can afford that.
Type 9 Modified
Type 7 Modified
Type 6 Modified
Keelback Modified

Being a Bounty Hunter.
A Bounty hunter ship wouldn’t need much room for cargo and would focus its abilities on being powerful stealthy and fast, big payouts for collecting bounties, being in the bounty hunter guild will give the player instant info to any player in the current system that has a bounty from elsewhere. Killing a player that does not have a bounty would have his ship insurance seriously affected and would be forced to pay the insurance cost of any players ship that didn’t have a bounty that were destroyed.
Fer-De-Lance Modified
Vulture Modified
Federal Gunship Modified
Federal assault ship Modified
Imperial Clipper Modified
Python Modified

Being a Pirate
Pirate ships should be big slow and cheap, these ships have plenty of hard points to take on traders and have a compliment of onboard fighters, but because they are mostly cargo space and hard points they are not particularly tough. Getting cargo from a trader should be easy but because the bounty hunter is a pirate’s natural enemy they need to be able to have good jump ranges to get in and far enough out of systems to avoid being picked by local bounty hunters. These ships should be hit and run type vessels.
Anaconda Modified
Type 9, Modified
Federal Corvette cannot pirate in federal space unless in a anarchy system
Imperial cutter cannot pirate in empire space unless in a anarchy system

Being an explorer /scout.
The explorer ship won’t have much need for weapons but like the trader will be capable of good counter measures. These ships will have an extended jump range and are quicker at reaching top SC speeds to look around solar systems. Scanners will be able to identify players and their chosen roles within a system on activating an advanced system scan. This role would also be an ideal wing player for pirates, bounty hunters and traders.

But what about griefers and player killers
You’re probably thinking that this won’t change the attitude of player killers, but what if you add in a system that if a none guild player kills a guild player then that player becomes a kill on site player and every npc/player is free to hunt them down until the value of the victims ship has been repaid, because the guilds are everywhere nowhere will be safe, the KOS would then be dropped after the rebuy value of the victims ship has been repaid to the offended guild, then the original victim gets notification that credits have been deposited into their account.

Nothing in regards to the ships in the main game needs to change and players are free to ignore guilds and go about their own business, but being part of a NPC guild will get you decent modified ships that are unavailable to none guild players.

Obviously this would still need to be fleshed out with finer details but its a start to get players into open.
 
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