That's evidence that you're just a student who's being allowed to listen in and read up to learn. Exactly as has been said before. It's ok we get it - you consider yourself expert in language-PvP.
I'm sorry - are you genuinely expecting us to believe you're a lawyer yet you give one personal experience that's nothing but hearsay and consider that a full debunking and therefore evidence of how much time I spend in open?
Can you see why we don't believe you?
Let's stop bigging ourselves up and discuss the actual point - that banning offensive-pvp people to solo is perfectly doable and doing so will clear their house out and give them a lot less trouble in the long term.
I see the ambassador is still being condescending. Now it's about what one does for a living? But... what does it matter what job description someone has? What does it matter if someone's an writer, a rocket scientist, a politician or a lawyer? No one in this thread is an actual space pilot. We're all gamers and ED players however. Perhaps if someone here were a known game designer themselves it would lend some additional credibility to their claims, but otherwise saying "I'm XYZ in real life" as part of this discussion is as meaningful as claiming "I ate scrambled eggs for breakfast". Might be an interesting remark, but it's hardly useful.
Going back on topic, and trying to address your final sentence... I'd actually like to see some numbers - i.e. try to determine how many "space psychopaths" do we actually have in Open, and as such how many of them would likely be trying to break the hypothetical PvE mode. I'm still worried that requiring moderation on part of FD might be asking too much.
If the number of potential issues per month is low enough (which we can try and assess based on the number of current deliberate trouble-makers) then the shadow-ban you speak of might suffice. Otherwise I'd suggest engaging some more creativity and try to find more ways to make such a mode as "gank-proof" as possible (the easier it seems to implement, the better). I already proposed inertia dampening for player-to-player collisions (so a big ship can't boost a smaller ship into a wall / asteroid with enough force to do damage), but I have no idea how difficult this would be to implement.
Also, I think it's worth bringing up the case of removing PvE restrictions for CZ. To take WoW as an example of an MMO with PvE servers, even those PvE servers have PvP zones. I myself haven't formed an opinion on it yet, however. In theory some activities may require the player to wind up in a CZ (certain missions, CGs), and CZs do offer an additional PvE experience. On the other hand, this is also clearly an area where conflict could occur almost naturally. Also, CZs are dynamic and all over the bubble while PvP zones in WoW are very distinct.
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