Robert Maynard
Volunteer Moderator
First we divide up the players between Open, Solo and Private. Then we divide them again with Horizons. Next expansion? Cut another chunk off of the pie and put them in another corner where no one else can interact with them.
It's bad game design, and that can't be argued.
From the perspective of the player who wants to interact with players that may not want to be interacted with, it's very poor design indeed, I would agree.
However, Frontier consciously designed their game to accommodate both types of players, not just those who want interactions with others regardless of whether the others want them.
Arguably the chunk of the pie that would migrate into an Open-PvE mode was given the opportunity to separate from the rest of the pie at the outset - by design - by Frontier - as they do not force any player to play in a game mode that they choose not to play in.
Permits, but does not require. There is no difference between permitting Players or NPC's to attack players, it's simply a petty, childish stigma some people develop towards the act of players doing it. If you've got a problem being attacked by other players when you prefer a PvE experience then you are just irrationally separating two identical occurrences for the sake of self-inflicted disgruntlement.
The only way that an Open PvE would make any sense is if it also didn't have a single aggressive NPC, which is completely contradicting everything the game is built around.
Thus, the proposal that Open PvE is a requirement for these players to play the game as they wish is a fallacy. The only requirement is that they either A: get over their silly self-induced aversion to one type of aggression over another identical type of aggression or B: Embrace the full nature of their request and also demand that all hostile NPC's be removed from Open PvE.
Stop being selfish. Stop saying "I don't want you playing in my sandbox because you have a CMDR in front of your name, but it's alright for everyone else to attack me."
Frankly, the reasons why each player may eschew PvP are irrelevant - as each player has the option choose for themselves and does not require to justify that decision to anyone.
.... and the expected conflation between seeking to play without directly opposing players and seeking to avoid any opposition is made. PvE != removal of all risk.
NPCs form part of the environment in this game - and behave as Frontier designed them to - so playing the game in a PvE play-style is playing the game that Frontier control. Frontier do not control other players, of course.
However the desire to play PvE is perceived by others and whatever conflations are made, the simple fact remains that players have been able to play this way from the very beginning if they wish to play in Solo.
Is it any less selfish to expect to be able to interact with players who don't want to engage in non-consensual interactions?
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