Players will take the path of least resistance. The easiest route.
I pointed this out.
The conversation of Open PvE -v- Regular Open is, at heart, a multiplayer conversation/argument. People want multiplayer, though some want it as it currently is, some want it changed to suit their play style and state of mind.
You commented that solo would be the true path of least resistance.
Nobody here is talking about solo as a viable option because it's not the multiplayer option, otherwise I would agree with you that solo is the path of least resistance and thus the more appealing option.
Did I get it right that time? I don't know how else to explain it to you.
Yeah, I get your argument now. Thanks for clearing it up.
I do, however, feel it's a nonsensical argument. I mean, choosing between "I want multiplayer" and "I want no difficulty" in a game not aimed at PvP makes no sense. If this were a game like Quake / Doom (or any other PvP-focused game with a single-player) I'd be on board with the argument. But in an MMO-like game this it is a bit silly.
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I hate to be the one to break it too you but it's all pretend.
It's a pretend ship your flying, earning pretend credits or exploring pretend planets or fighting other pretend ships.
In other breaking news, if another player blows up your pretend ship it's only a pretend pilot that gets ejected into space and only pretend credits you lose, so to cause an uproar about, I find a bit silly
That's not the kind of pretend I had in mind, and you know it. The difference is in the amount of direct involvement. Any player has a LOT of input when it comes to their pilot / ship. There's miniscule direct involvement when it comes to minor factions.
Seriously - if you really want to use the BGS as an argument then use Power Play as an example or those CGs which are directly opposing each other (ex. a conflict between Empire and Federation or something). That at least makes some sense, because the game expects players get active towards those goals.
It's still a moot point, because
a) solo and PGs exist, so the game, from the design, doesn't permit anyone from opposing everyone else at their leisure
b) in a PvE mode those scenarios become races rather than direct oppositions... and anyone playing in that mode KNOWS about it...
So if someone wants to do anything related to the BGS and wants to be able to actively stop opposing players, why would that person choose the PvE open to begin with? They wouldn't. That still no reason why a PvE couldn't exist - those who would be playing in the PvE mode would just do the BGS actions and not seek the direct opposition.