Hmm, I think you guys did a pretty good job shaming the PvPers away from the forum, so no, I think I'll disagree on this point.
This topic has been ongoing throughout the development cycle of the game (at least since I joined back a couple of months prior to release) so noo I do not think the PVE players have shamed the PVP players away from the forums at all.. I am sure there are many from both play styles that have come and gone Heck I took about a 9 month break from the forums due to discontent with how the forums appeared to me to be going downhill from what they used to be when I first joined them, you can read that as I got sick and tired of the belittling and so forth that was occuring when trying to have a rational discussion...
Mark Allen stating " we're well aware that the majority of players don't get involved in PvP." doesn't necessarily equate to the majority of players wanting an open PvE mode tbf..
That is a fair statement, it is also equally fair to take away from that statement, that the majority of players are PVE centric and may well appreciate the ability to play in a readily accessible multiplayer PVE mode with other PVE centric players...
Personally I don't believe the sample size of one poll (especially one on a less emotive subject) is a reasonable indicator either
Granted, but there have been many many polls on this particular subject and every time it has ended in indicating those who participated where favour of PVE MODE. I ran a poll that was open for a month, over 1100 respondants... and 55% in favour to 45% not in favour, that was over a year ago now... and that was simply a poll and thread to discuss the OPTION of an OPEN PVE mode on the desktop client.
I dont think you quite understand the point I made. I am not saying killing other ships is a very effective BGS activity. I am saying any activity in Open is more dangerous, as it is simply identical to Solo but with added humans who may attack you. There is no denying it. So if you want to UA bomb a station, it is easier done in Solo. Espescially if you want to UA bomb a station where many cmdrs are based. You can say you dont like being shot by John who happens to work from that station. Thats cool. But if you want to be fully immune to John by going to Solo/PG, why should you be able to UA bomb his station? Why should you be able to start a civil war in a system John lives by murdering cops, without giving John a chance to stop you? Why should you be allowed to do anything to John without also giving him the chance to blow you up?
Here's why: because this special kind of PvE players want to have the influence others have of them to be minimized at their chosing, but want to stay as impactful on other people as much as they want. Which is being hypocritical. Which is why FD is thinking a lot more on how to reward people in Open, so more risk=more reward, rather than thinking of ways to give a small subset of the community an even weirder advantage.
As for statistics, I am surprised you even bring it up. Mobius has 30k members. Thats a miniscule percentage of the community anyway you look at it, even if 100% of them want whatever you want.
And there is NO PVP without the PVP player engaging in PVE, this is one fact I know we can agree on/ So it stands to reason that in your example situation, the PVP player would do things in his mode to affect the BGS... Infliltrating the PVE players mode to exact PVP justice (such as happened in Mobius by SDC) is simply something that should not be able to happen... Due to the fact that for the PVP player to keep his system in the state he wants, he/she typically will need the play the BGS anyway even if there is no other players actively competing with him in another mode... There is no avoiding that and it is indeed intended gameplay...
If I were to tell you "If Muslims didnt bother murdering innocent people all the time, I am sure they wouldnt be discrimated again." would you consider that sound logic? Or would you say:"well, when you look at the number of terrorists versus the number of non-terrorist Muslims, surely its just a small subset who blow things up so we shouldnt' blame the rest for it."
Why is it okay to constantly discriminate 'pvp-players' and pretend they are all shameful, disgusting, noobkilling, 'content-creating' cowardly crumnorgles? Is it really that hard for you to understand pvp is a very valid playstyle, and many fantastic ED pilots had a lot of pvp fun among themselves? Why do you think it is perfectly fine to shame people who've done nothing wrong to nobody?
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Hahahaha!
Right. So these modes are how FD designed the game, and they should not be changed. Except they should change it, as that has been your point all along. And there should not be a reward for Open, because for the overwhelming majority of time there is pretty much no real added risk in Open, as the number of griefers versus number of systems is so small. Yet at the same time it is absolutely vital to have a pve-mode to protect the players against the virtually non-existent danger you dont want to reward people in Open for facing.
nice.
Except that as part of the actual kickstarter, they stated that there would be different open modes of play with different rule sets being possible to cater for different play styles, as well as the ability to play solo or in small groups with your friends...
I think it is safe to state that Mobius is not a small group in so far as the original intent of group mode , and in fact has not been a small group for some time... Wouldn't you agree? I mean the US group (if I am not mistaken) is full to capacity for a second time, and the EU group is at 13.5K memebership, I am going to guess that new players who want to join Mobius will be simply added to the EU group until that reaches capacity and then the third group will get utilised...
Some minor issues with this (the reason the them creating 2 country based groups on the capacity first split) is that there will be issues with players from say the US not seeing many others in the EU group due to time zone differences... Further to that, the group as a whole can not play together, in the one 'group' due to the hard cap built into the group system.
1) People constantly insult and try to shame PvP'ers
2) At some point they are fed up with a community that is thoroughly intollerant of others and leave.
Call it what you want.
Of course the reverse is never true is it... I mean no one ever insults a PVE player do they, PVE players don't get sick and tired of stupid names like rainbow mode, safe zone, etc etc, of course not... For some, the NPCS are dangerous enough to make their game a challenge whilst still being fun, and not without risks... But of course 'git gud' is never meant as a relative term is it, perhaps they did 'git gud' and do continue to 'git gud' against the NPC's whilst still not wanting to play against other players but DO want to play with other players...
I'm willing to bet both of you guys are the majority. Honestly, I think this whole discussion about Open PvE is silly. Not only isn't it necasarry for what I believe is the majority of players, it would be a fabulous waste of the developers time. I have other problems with it besides that, but as far as I'm concerned wasting dev tim is a pretty big issue.
What needs to be under serious discussion is a proper C&P system that adds to gameplay, giving non confrontational types some much needed relief while at the same time giving the PvPers something better to do; in other words, a system that ADDS to the game, as opposed to something being taken away. If you look at 99% of the ganker/griefer complaints re: PvP it's always at either a CG or an engineering base--simply denying docking privilidges to murderers in those systems for a set amount of time by itself would ameliorate most of the pressure being felt.
And a news flash for all of you Open PvE proponents (not aimed at the two of you I quoted

): Fdev aren't going to waste a bunch of time creating a new safe space for you guys when there's an easier, more effective option on the table already that would benefit the community in a broader, fairer manner.
And i think the whole we are PVP, we are uber, engineer up or die, sort of statements that some PVP players put forward as rationales are a total waste of time. We can both agree that the C&P system needs a total overhaul, there needs to be significant work done both to make it more dynamic and responsive as well as somewhat more realistic in the responses (within the lore of the game) and needs to actually be based on a commanders actions and a history of their actions taken into account...
So yes much discussion needs to be had on that for sure and I think all players will benefit from it, I do not believe however it will give those that want to play in a PVE only environment the incentive to come out of solo or the current private groups dedicated to PVE and back into the current mixed mode open...
It is also possible to get bitten by a shark in the ocean. It is however exceedingly unlikely. Statistically, you are more likely to be killed by a bear or a pile of Sand.
Unless you live where I live, in which case, going for a swim means there is an exceedingly high risk of shark attack...
The Australian Shark Attack File (ASAF) investigated 33 reported incidents of shark-human interaction within Australian waters occurring between 1st Jan to 31st Dec 2015. Upon review, 22 of these incidents represent confirmed cases of unprovoked shark attacks. The number of unprovoked cases in 2015 is above the 11 unprovoked encounters recorded in 2014 and is above the decadal average of 13 unprovoked cases per year.
And when you consider our population size, and the fact there are no bears here (besides drop bears and koala bears) hiding in the sand, I think your analogy is quite flawed... The chances are definitley below 1 in a million, maybe 1 in 600,000 or so, and that is with active shark defenses, and patrol planes etc, this of course does not include the beach closures due to shark presence etc... here in the town I live, typically up to 1/8th of the public beaches get closed for a few days either side of shark sightings each year, let alone the other beaches around the country, we even have actively patrolled shark proof netted bays that sharks sometimes get through... usually they get shot by the patrols pretty quickly and so most people feel comfortable with going into the water with those nets in place... Kind of akin to an OPEN PVE OPEN mode where the game could kick PVP players out should they break the rules and eventually ban them from re-entering that mode if they continue to attempt to engage in PVP in a PVE mode