The only way this would ever come is if the modes are restricted to the ones who play it.
You want PvE? Fine, but you can't log in PvP with your PvE earned stuff.
Different servers would be needed, PvE people shouldn't influence the PvP server and vice-versa.
Different servers were a solution for other games aswell. Sure, this would mean a segregation for players and i'm not sure if Fdevs wants it.
Umm, don't PvPers in his game actually need to PvE in order to acquire the ships and equipment with which to PvP? Unless PvP were participated in with nothing but stock starting Sidewinders that is....which we knkw is not the case. You do realise that an open PvE mode would be identical to the existing open mode, complete with the same PvE content for both modes as well as private and solo (as we do now), sharing the same BGS, just with none of the PvP potential? So just as one can freely switch from, say, solo (ie entirely PvE) to open (ie principally PvE but with a chance of PvP), why wouldn't one be able to switch between open PvE and the current open mode again?
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This topic has been ongoing throughout the development cycle of the game (at least since I joined back a couple of months prior to release) so noo I do not think the PVE players have shamed the PVP players away from the forums at all.. I am sure there are many from both play styles that have come and gone Heck I took about a 9 month break from the forums due to discontent with how the forums appeared to me to be going downhill from what they used to be when I first joined them, you can read that as I got sick and tired of the belittling and so forth that was occuring when trying to have a rational discussion...
That is a fair statement, it is also equally fair to take away from that statement, that the majority of players are PVE centric and may well appreciate the ability to play in a readily accessible multiplayer PVE mode with other PVE centric players...
Granted, but there have been many many polls on this particular subject and every time it has ended in indicating those who participated where favour of PVE MODE. I ran a poll that was open for a month, over 1100 respondants... and 55% in favour to 45% not in favour, that was over a year ago now... and that was simply a poll and thread to discuss the OPTION of an OPEN PVE mode on the desktop client.
And there is NO PVP without the PVP player engaging in PVE, this is one fact I know we can agree on/ So it stands to reason that in your example situation, the PVP player would do things in his mode to affect the BGS... Infliltrating the PVE players mode to exact PVP justice (such as happened in Mobius by SDC) is simply something that should not be able to happen... Due to the fact that for the PVP player to keep his system in the state he wants, he/she typically will need the play the BGS anyway even if there is no other players actively competing with him in another mode... There is no avoiding that and it is indeed intended gameplay...
Except that as part of the actual kickstarter, they stated that there would be different open modes of play with different rule sets being possible to cater for different play styles, as well as the ability to play solo or in small groups with your friends...
I think it is safe to state that Mobius is not a small group in so far as the original intent of group mode , and in fact has not been a small group for some time... Wouldn't you agree? I mean the US group (if I am not mistaken) is full to capacity for a second time, and the EU group is at 13.5K memebership, I am going to guess that new players who want to join Mobius will be simply added to the EU group until that reaches capacity and then the third group will get utilised...
Some minor issues with this (the reason the them creating 2 country based groups on the capacity first split) is that there will be issues with players from say the US not seeing many others in the EU group due to time zone differences... Further to that, the group as a whole can not play together, in the one 'group' due to the hard cap built into the group system.
Of course the reverse is never true is it... I mean no one ever insults a PVE player do they, PVE players don't get sick and tired of stupid names like rainbow mode, safe zone, etc etc, of course not... For some, the NPCS are dangerous enough to make their game a challenge whilst still being fun, and not without risks... But of course 'git gud' is never meant as a relative term is it, perhaps they did 'git gud' and do continue to 'git gud' against the NPC's whilst still not wanting to play against other players but DO want to play with other players...
And i think the whole we are PVP, we are uber, engineer up or die, sort of statements that some PVP players put forward as rationales are a total waste of time. We can both agree that the C&P system needs a total overhaul, there needs to be significant work done both to make it more dynamic and responsive as well as somewhat more realistic in the responses (within the lore of the game) and needs to actually be based on a commanders actions and a history of their actions taken into account...
So yes much discussion needs to be had on that for sure and I think all players will benefit from it, I do not believe however it will give those that want to play in a PVE only environment the incentive to come out of solo or the current private groups dedicated to PVE and back into the current mixed mode open...
Unless you live where I live, in which case, going for a swim means there is an exceedingly high risk of shark attack...
The Australian Shark Attack File (ASAF) investigated 33 reported incidents of shark-human interaction within Australian waters occurring between 1st Jan to 31st Dec 2015. Upon review, 22 of these incidents represent confirmed cases of unprovoked shark attacks. The number of unprovoked cases in 2015 is above the 11 unprovoked encounters recorded in 2014 and is above the decadal average of 13 unprovoked cases per year.
And when you consider our population size, and the fact there are no bears here (besides drop bears and koala bears) hiding in the sand, I think your analogy is quite flawed... The chances are definitley below 1 in a million, maybe 1 in 600,000 or so, and that is with active shark defenses, and patrol planes etc, this of course does not include the beach closures due to shark presence etc... here in the town I live, typically up to 1/8th of the public beaches get closed for a few days either side of shark sightings each year, let alone the other beaches around the country, we even have actively patrolled shark proof netted bays that sharks sometimes get through... usually they get shot by the patrols pretty quickly and so most people feel comfortable with going into the water with those nets in place... Kind of akin to an OPEN PVE OPEN mode where the game could kick PVP players out should they break the rules and eventually ban them from re-entering that mode if they continue to attempt to engage in PVP in a PVE mode
I have say I agree with your points.