For example, how about every player in the game tries and prevents me from going to a specific station? Tens of thousands of ships lie between me and my mission goal, and I could complete it in a Hauler, because they can't stop me... Now extrapolate this across every mechanics in the game where it's an issue. I have a huge bounty on my head, from killing both NPCs and CMDRs and yet if I choose, no other CMDR can even see me!
I'd argue that's a good thing, not bad. It's a conscious design choice. Basically, the game was designed with the mindset that the AI and solo mode represents the baseline. What other players want to do with you is, in this case, irrelevant (bar reporting you for harassment / exploits / cheats / abuse, of course). I'll agree to disagree that this might be subjective, however, and I see your point.
But then I'd argue that since the game already has 3 modes, a 4th one won't make things worse in this regard. The divide has already been made. FD would not only need to implement a C&P system, they would also need to remove all modes but Open - something which is very very VERY unlikely to happen.
And imagine in the future if the games tries to actually finally improve the depth/content of its missions/tasks/scenarios... This issue will continue to raise its head.
I'm not sure I follow. While some interesting things are indeed possible if we were to have only ONE mode, the reality is that these aren't the only ways to improve depths in ED. I.e. you don't NEED a single mode for more depth.
ps: I know some individuals wish to play PvE, which is fine. And the game could allow them to do this (in OPEN) via a strict Crime and Punishment system. Allowing CMDRs to simply be invisible while having not only the same affect on the galaxy (but in reality a rewarded one due to less risk) "hobbles" the game IMHO.
IMHO:-
1) Sort out Crime and Punishment so repeat mindless destruction is no longer really feasible.
2) Actually add some PvE and PvP combat scenarios/mechanics.
3) Give piracy some TLC, and more about illegal activity than an excuse to destroy CMDRs.
4) Penalise combat logging if feasible.
All these are tied togethor...
In reality? I see (1) being half done... and that's about it... I just do not see any true depth being added, just more self contained mini-game elements over and over.
I've already listed two possible issues which a C&P won't solve:
- Suicide gankers crashing in stations - yes, there's the speed limit, but it IS silly, it IS done "for the lulz" and to grief people. In theory a C&P should stop it. It won't.
- Clear save, be as annoying as possible - with the possibility of having many accounts and / or dedicated groups, it's very easy to get a hold of a relatively powerful ship for few credits. Whilst Engineering mods wouldn't be available in this case, the potential for abuse is plentiful.
Don't get me wrong. I DO think a C&P system would be fine (especially if it brings back a piracy profession, both PvP AND PvE piracy). I just don't think it'll solve the issues raised by the OP.