Frontier. Please make a PVE mode to this game.

Ahahahahaha! Apparently someone, out of spite, reported that post for "naming and shaming" - duping the mods to believe that to be the case, and I got an 'advisory' for it - Well played whoever reported it.

You have successfully managed to lie to the moderators, who now believe that was a 'naming and shaming' post where it was nothing of the sort.

I have PM'ed a community leader about it, and hope to see the 'advisory' removed, because neither the video, nor the Reddit post, was anything to do with 'naming and shaming' - and whoever reported that post knows that full well, and have abused the reporting feature in order to stymie my points.


Someone accused me of lying and not knowing what I'm talking about - I posted proof using a video I had made of starport camping/griefing and how the starports didn't have the power to prevent that - a change was made as a direct result of that video - and someone has the gall to report it as 'naming and shaming' - which was entirely NOT the point of the video and the fact you can see the attacking CMDR was irrelevant to the point of the video! A video I have posted quite a few times on here, and had posted on Reddit, without any infractions.

To the person who reported it - If that's the way you're going to try to win your argument - shame on you for abusing forum reporting in that way!!

I'm surprised the video was still on youtube, the comments section has 1 person saying F O to comments.
 
Ahahahahaha! Apparently someone, out of spite, reported that post for "naming and shaming" - duping the mods to believe that to be the case, and I got an 'advisory' for it - Well played whoever reported it.

You have successfully managed to lie to the moderators, who now believe that was a 'naming and shaming' post where it was nothing of the sort.

I have PM'ed a community leader about it, and hope to see the 'advisory' removed, because neither the video, nor the Reddit post, was anything to do with 'naming and shaming' - and whoever reported that post knows that full well, and have abused the reporting feature in order to stymie my points.


Someone accused me of lying and not knowing what I'm talking about - I posted proof using a video I had made of starport camping/griefing and how the starports didn't have the power to prevent that - a change was made as a direct result of that video - and someone has the gall to report it as 'naming and shaming' - which was entirely NOT the point of the video and the fact you can see the attacking CMDR was irrelevant to the point of the video! A video I have posted quite a few times on here, and had posted on Reddit, without any infractions.

To the person who reported it - If that's the way you're going to try to win your argument - shame on you for abusing forum reporting in that way!!

BY the way, does naming and shaming apply to someone who is no longer a member of this forum and one who has apparently given up Elite for good, at least according to his website?
 
Maybe not the best defense for PVP comparing them to the sleaziest of sleazy humans on earth. This comparison alone is almost enough for me to take a 180 on pk'ing. And I am the most PVP tolerant person on the forums.

But the major difference is this: animals are 100% at our mercy with no choice or chance at escape or defense. Killing them for sport is morally reprehensible by any measure of fair play. Whereas in PVP, the other human can actually fight back, successfully flee, or simply opt out of the possibility of a confrontation altogether.

I too try to be tolerant of PvP, accepting that the problem (gankers, greifers etc) is but a small subset of the PvP community and not representative.....but they do give PvP a bad name, especially when the only brand of 'PvP' a victim may see is of the ganking/griefing variety. As far as opting out is concerned, many already have, as the size if Mobius attests to. Many of those who would use an open PvE mode have already left the current open, and many who remain in open and would leave it to open PvE are players that PvPers would suggest shouldn't be in open anyway if they have no wish for PvP. We also see arguments that the Mobius membership (60-90k?), split as it is into at least 3 and eventually more over time, is insignificant compared to the size of the whole playerbase (one million plus?). But merge all the PvEers into a single mode of 60-90k + players and you have anything but an insignificant group. If the current open mode were populated with nothing more than 60-90k PvPers, would that also be considered an insignificance, if the shoe were on the other foot? I suspect not, yet certain types of PvPers persist in a line of reasoning that belies their own selfishness and fears that an open PvE mode would deprive them of easy targets.
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All this reminds me of the schoolyard bullies who took great delight in things when they were allowed to have all the power, but when people stand up to them and oppose them, they whine and stamp their feet because they can't get what they want. In this case, the bullies are learning that they're not top dog because the game's design cleverly allows us to avoid them using other modes of play. And an open PvE mode represents an even more effective and efficient way of doing that because it will be an obvious menu option and not reliant on people finding out about Mobius, for example, by external means.
 
I'm happy to give the village moron a new playground if it means the rest of the village's kids get to go on the swings.

I don't see what's complex about the example exploit, though, just stop station damage from being applied through LoS and apply it directly. This would help prevent similar exploits that are currently used to grief (hiding under and Anaconda in an Eagle and firing at the station will get practically the same result).

Edit: People are always going to find a way to be a , if we were only going to do things that had no opportunity for griefing then Open should be removed entirely.

And every CG they will all be at the station with methods that are way more creative than my examples and all PvEers will return to their group and send bug reports to FD.

The gankers will claim to be in full right, because it's the only way they can oppose the CG and we are back to where we started.
 
All this reminds me of the schoolyard bullies who took great delight in things when they were allowed to have all the power, but when people stand up to them and oppose them, they whine and stamp their feet because they can't get what they want. In this case, the bullies are learning that they're not top dog because the game's design cleverly allows us to avoid them using other modes of play. And an open PvE mode represents an even more effective and efficient way of doing that because it will be an obvious menu option and not reliant on people finding out about Mobius, for example, by external means.

One needs watch the video Genar posted for all of the evidence of this you need. So much whining and ing from that Wing of utter scum when the Fuel Rat chose to CL rather than put up with their bull. So much entitlement too, as though they were the ones who were cheated out of something, as though they were the victims. It's just sad.

And every CG they will all be at the station with methods that are way more creative than my examples and all PvEers will return to their group and send bug reports to FD.

The gankers will claim to be in full right, because it's the only way they can oppose the CG and we are back to where we started.

Then FD will have to do some work, won't they.

People are already doing all this stuff, so the issue continuing isn't exactly a reason not to implement a feature that will benefit a huge number of people.

It's funny, people claim that griefers make up a tiny percentage of the community, that you have a 0.00000001% chance of being griefed, and yet griefing is going to be a major enough problem to make Open PvE completely impossible to play in? I'm really not seeing how both of those can be true. Yes people will continue to grief, but that's not enough of a reason to deny a lot of people the Open PvE mode they clearly desire.
 
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I fail to follow your reasoning, CMDR. Fdev handily supplied PG mode just so like minded people could play together in this manner; that was the whole point of of PG in the first place. If you want to talk about "shouldn't have to" I think Fdev "shouldn't have to" create a new separate mode because some of you are now too good for the modes that were originally supplied for you in the first place:)

Also, think of our friend Mobius: he's eating this crap up with a spoon. If it weren't for his group providing a sanctuary for all you guys he'd be just another nobody. As it stands he gets to be like a cult figure for a big demographic, and I'm sure that suits him just like the cat's pajamas.

Yes, Frontier provided private groups as an option. However, the demand for open PvE quickly outstripped the private group functionality and continues to do so, exceeding the design intent. If anything, the Mobius private group has 'broken' the intent behind the private group functionality. Clearly Frontier had the right idea but seriously underestimated the demand for open PvE, and the ability of alternative modes to meet that demand. Or naively thought we'd all play nicely in the one open mode, and the jerks wouldn't show up. Ergo, something else is needed to meet the desire of open PvE focused players.....
 
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Or simply have ships not inflict damage and not move one another. Even if ghost ships is the only answer, so what?

Yes, ships in Eve just bump into each other ( and that's in a pvp universe ). No damage done. No ghost ships flying inside each other.
 
Has to be ghost ships, if you don't want a Sidey stopping a T9 from getting out of the toaster rack.

I don't think FD wants videos of ships flying inside each other on YouTube.

Even ghost ships are open for exploits. You are entering a station in a big ship. I fire at the station and hide inside you. Now the rules start to get complex.

This is not trivial to make and the morons usually find a way.

Lets not give them a new playgrond.

Pff, if that'd be in PVE it'd be no longer "valid" PVP gameplay and they can just be banned all the easier and good riddance then.
 
Pff, if that'd be in PVE it'd be no longer "valid" PVP gameplay and they can just be banned all the easier and good riddance then.

For 1/10 of the dev cost of open-PvE, FD could fix the player limit on groups. Add the option for multiple group admins and we could have an unlimited community run environment.

Better, cheaper and smarter. Democratic rules and efective enforcment.
 
And every CG they will all be at the station with methods that are way more creative than my examples and all PvEers will return to their group and send bug reports to FD.

The gankers will claim to be in full right, because it's the only way they can oppose the CG and we are back to where we started.

And you keep ignoring posts which explain that breaking the terms of an Open-PvE mode means breaking the ToS and being banned from that mode, which would be an extremely effective way of preventing repeat episodes of such behaviour.
 
For 1/10 of the dev cost of open-PvE, FD could fix the player limit on groups. Add the option for multiple group admins and we could have an unlimited community run environment.

Better, cheaper and smarter. Democratic rules and efective enforcment.

I don't really see how the cost of increasing the player limit in Private Groups is going to be significantly cheaper, nor how you know that it would be. The limit might just be a programmed number that can be changed, or it could be that the entire engine and network begins to collapse once you try to increase the number of people using the same private group.

Creating an Open PvE option would almost certainly take less work than CQC and would actually be used by more than 5 people a day.
 
For 1/10 of the dev cost of open-PvE, FD could fix the player limit on groups. Add the option for multiple group admins and we could have an unlimited community run environment.

Better, cheaper and smarter. Democratic rules and efective enforcment.

At least you tried to deliver an inventive short story - I'll give you that.
 
I don't really see how the cost of increasing the player limit in Private Groups is going to be significantly cheaper, nor how you know that it would be. The limit might just be a programmed number that can be changed, or it could be that the entire engine and network begins to collapse once you try to increase the number of people using the same private group.

Creating an Open PvE option would almost certainly take less work than CQC and would actually be used by more than 5 people a day.

I don't know the details but changing a limit should be doable. It was impossible to fix the 10000 post limit on the forum, if I recal correctly. ;)

Another advantage is that group admins can ban whom ever they like.
For FD to ban someone from an open mode, the need to break the EULA.

How many have been banned from open, so far?
 
OT, but I thought I'd share: I just spent the last half hour at Jameson's. The instance was packed with CMDR's, including the one mentioned in Genar's video earlier. He rammed me just outside of the nofire zone and I opened up on him; I made him low wake and I chased him into SC, but he dropped back into Jameson's and got docked before I could prosecute; my new all fixed FdL is nothing short of scary:)

LOL I wonder if that person you took on was the same one that kept interdicting me in a FDL at Shinrarta in my unarmed icourier, problem is my ship has a 550m\s top speed and a 750m\s boost and he couldn't keep up with me so I only low waked to let him have another couple of goes:D
 
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OT, but I thought I'd share: I just spent the last half hour at Jameson's. The instance was packed with CMDR's, including the one mentioned in Genar's video earlier. He rammed me just outside of the nofire zone and I opened up on him; I made him low wake and I chased him into SC, but he dropped back into Jameson's and got docked before I could prosecute; my new all fixed FdL is nothing short of scary:)

Instant rep (if i could. have some virtual rep) :)
 
LOL I wonder if that person you took on was the same one that kept interdicting me in a FDL at Shinrarta in my unarmed icourier, problem is my ship has a 550m\s top speed and a 750m\s boost and he couldn't keep up with me so I only low waked to let him have another couple of goes:D

Instant rep (if i could. have some virtual rep) :)

Most of the time it's pretty quiet in Shinrarta, but sometimes it's like the wild west. I went back right after that post and caught him out in the open, but I misjudged the no fire zone and ended with the station defenses turning on me. Managed to hi wake with 53% hull...

Nothing worth mentioning going on now.
 
So Mobius has approximately 1.5 groups. How long has Mobius been a thing? Seems like all these cries for an Open PvE mode based on PG's inability to serve the current PvE crowd is a bit premature.

I suspect almost every inhabitant of other PGs and solo would happily co-exist in OpenPvE and I suspect their numbers vastly outweigh the size of Mobius.

You're being disingenuous here - this is seriously obvious stuff. Once you total up all the people who go into solo/pg for CG's or hotspots and engineers but otherwise play in Open too I suspect you're starting to look at almost the entire population of the game minus PvP groups which we know are relatively small.
 
I suspect almost every inhabitant of other PGs and solo would happily co-exist in OpenPvE and I suspect their numbers vastly outweigh the size of Mobius.

You're being disingenuous here - this is seriously obvious stuff. Once you total up all the people who go into solo/pg for CG's or hotspots and engineers but otherwise play in Open too I suspect you're starting to look at almost the entire population of the game minus PvP groups which we know are relatively small.

Well, to be completely fair a few people do play in Solo due to other reasons. Bad connection, preferred loneliness, that sort of thing. Not that this changes anything in the discussion, but counting literally everyone in solo as interested in a PvE mode isn't right. The same probably goes for certain PGs. Otherwise I agree.

Not that I'm picky - but since some people like to grasp at straws when coming up with reasons not to have a PvE mode, I thought I'd clear this up.
 
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Well, to be completely fair a few people do play in Solo due to other reasons. Bad connection, preferred loneliness, that sort of thing. Not that this changes anything in the discussion, but counting literally everyone in solo as interested in a PvE mode isn't right. The same probably goes for certain PGs. Otherwise I agree.

Not that I'm picky - but since some people like to grasp at straws when coming up with reasons not to have a PvE mode, I thought I'd clear this up.
Fair point, and one I tried to cover with "almost every" - I know a few players who have no interest in anything but a solo game and fair enough. This whole forcing people to experience things in a certain way isn't right whatever way folk are pulled.
 
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