@Windscreen Smudge
I am not going to bother to quote your various posts... As for your point of view on the servers of other games... WOW, has had PVE servers for many years, and no shortage of players... (Oh wait you think it's just cos it's WOW that's right) So lets see, an old classic - Runescape, both PVP and PVE servers, both still running and having no serious issues with their player bases... D&D Online, PVE and PVP modes for instances... again not really struggling for both PVE and PVP interactions and I played DDO a lot before ED and still do enjoy it from time to time...
So there are 3 older MMO's that have PVP, PVE modes / servers that are not 'dead'... I find it funny that you mention Ultima Online, given that the view (at the time) by the devs was if they did not stop the player bleed, and the damage being done by the gankers / griefers, then they would have been looking at bankrupcy, and in fact the decision to split the servers and have a PVE and PVP server actually saved them from said bankrupcy at the time... If you doubt that, feel free to google it, I did...
As to some of the other aspects - fragmenting the player base, this has been addressed by myself and others throughout this thread, and no one expects ALL players from either the PG or SOLO modes would join an open PVE mode, but it would give the 'majority' of ED players, who as it happens, have do not engaged in PVP, the option to do play with other like minded individuals...
There are a variety of ways the mode could be implemented, with or without changes to the main gameplay mechanics that exist across all modes of play... Implementation would of course be up to frontier to decide what they wanted... We can only offer suggestions on how to implement it...
I'm not being silly, I'm being direct. You want to have special benefits compared to other players and use a moral highground standpoint as an argument and I'm saying that I don't agree with it and that it provides imbalances that even the current modes do not.
And you still have not replied about ramming damage. So I assume you also want to play bumper cars. If not, then people will still be able to ram you instead of shoot you, so you will be griefed just as much and the sum benefit is still zero.
And that's why I don't care about people's wishful thinking of what such a mode should be, but what about the actions of the same people that currently exist would do within it. And if the griefers want to do it and have ways to do it, the name of the mode won't deter them.
I don't think many are actually asking for a 'special benefits' mode, and I also do not think many would expect a PVE mode to be completely devoid of griefers, that would be a bit unrealistic, but depending on the implementation, the potential for griefing could be severely limited...
So PvP available in Open-PvE like it is in Noobius ? If not then it can t exist on the same universe because it would avoid an entire part of the game mechanic.
All current modes that exist, across all platforms, affect the same universe, so why would / should an open PVE mode be any different... Depending on the actual implementation, the only mechanic that would actually be missing is the ability for PVP... And that is not so much a game mechanic is it, but the implementation of various game mechanics by other players that directly impacts / affects / or is directly against other players...
I await a well considered and constructed reasoning in your next post... with baited breath...