In my group we've had exactly 1 player that was actually successfully ganked in Open in the last year and a half. We are NOT a PVP group, but peaceful explorers, traders and miners. And we all play exclusively in Open. So all of this hand wringing about murderers running amok in open is beginning to sound like a sensationalist fake news article written by people trying to get likes and shares to hate on some unsuspecting fringe group.
Can we please get back to a fact-based reality?
Fact. Frontier isn't trying to cultivate ganking, because that would actually require
effort. Ganking is just the default mode of PVP when no other formal PVP system is in place. Nor is Open rife with gankers, far from it, most people there are good and decent folk, who will be far more likely to chat than fire. The rest are usually shy lurkers who are probably nice but don't speak your language very well, or where just afk or in a menu where they can't see chat.
So why does asymmetric PVP still happen if people in Open are so good? Well the reality is that even good people can have a bad day, and even feel like being jerks sometimes. And a) the power curve and the skill gaps in the game are HUGE, and b) the ONLY way for PVP to occur at this moment is by ganking, piracy, and prearranged fights. So the rare instances that it happens in the wild, guess what? It's asymmetric and ganky.
HOW DO WE FIX IT?
1. Create a play ground to focus symmetric PVP activity via heavily advertised military actions between powers (PVP CGs). Don't like PVP CGs? doesn't matter. Many of the people who gank are the same people who do like the idea of PVP CGs, and will be too busy killing each other to kill you. Yes assymetric ganking will still exist, but it will lose its flavor once a real challenge is tasted. This is why people gank in Shinrarta. Because they prefer hunting big game.
2. Create a fun C&P system. The primary function of a crime and punishment system should be to divert criminals to Anarchy and Low Security systems. It should not halt their activity to ZERO. But should instead funnel them into a life lived in the shadows and associating freely only with low life scum of the galaxy. They should be banned from legally docking at any lawful station in a High Sec system. And likewise should be given opportunities to rise in a criminal underworld. This C&P system should apply EQUALLY to PVP and and PVE crimes. Which means that the cops will need to learn the difference between a misdemeanor and a capital offence.
3. Give people a flipping challenge. Provide NPCs that are actually scary and require you to change your shorts after a fight. I am not saying they should be ubiquitous, but pirate lords in lawless systems, and Elite bounty hunters should make you think twice before engaging even ONE of them. The current crop of Elite NPCs is laughably weak and with almost no ability to even drop your shields unless they attack in packs.
4. Create a real Bounty HUNTING system. Including a form of player tracking of the Most Wanted players in the galaxy. You know who they are. But what if you always knew WHERE they were? Everytime they are spotted and scanned by a cop, their position would be updated on the GalMap and on GalNet. The only way they will get peace is if they stay inside anarchy space. Sure these guys don't really like peace anyway, and they will love their notoriety. But at least you'll know that someone out there is stomping their face too, on a daily basis.

Also they'd have a much harder time sneaking up on people if their location was revealed each time a cop scanned them.
You guys want a separate MODE to call your own. I think that is dividing the community too much. The galaxy is big enough for all of us. And we can more easily be divided between lawful and lawless systems. So we can still say "Hi" politely in lawful systems on our good days, and then go a beat the hell out of someone in lawless systems on our bad days when we need to smash face, or simply seek out righteous justice. All while staying in the same big tent community.