Frontier, please reconsider your stance on modding.

I never said all mods are bad. But a lot of them are garbage. Then you have the ones that don't work properly. I have used a few mods in the past and I find most of them to be a huge pain and not really useful. How long would you want to run around in GTA 5 as The Hulk? I imagine a few hours and after the novelty wears off you would be done with it. Most graphics mods usually just a waste of time. Sure they might make some parts of the game look better but when you really look at them you can see they didn't do much. Like I said, I would rather have professionally made content that works and looks good.



It just tells me a bunch of people hammered their way through and now want to whine and complain about it.

A lot of them aren't garbage. Look at the Tekkit modpack for Minecraft and you have 60+ mods that together turn the game into an entirely new and fun experience. If they're a huge pain to install or play the game with don't install them. If you don't like running around as Hulk in GTA V, don't install it. I don't get why you continue to argue that mods shouldn't be added because you happen to install mods you don't like in the games you play.

For the record, I haven't rushed my playthrough of the game either. I'm still on Isla Pena 40 hours in and I take my time to customize and develop my parks with what little the base game allows me to do. Once I'm satisfied with the parks I built on each island, I certainly don't see myself ever restarting and rebuilding because at the end of the day there'd be nothing unique about another play through. You want me to create exhibits for a different pool of dinosaurs? Why bother if they're just reskins of one another? Build a pretty exhibit with extraordinarily elaborate designs? How many times can I do that with the limited building tools this game offers before all exhibit designs have been achieved? Often I see that you claim people aren't creative enough to seek replayability through design choices but I just want to what makes each of your exhibits different enough visually that you can criticize others for it.
 
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A lot of them aren't garbage. Look at the Tekkit modpack for Minecraft and you have 60+ mods that together turn the game into an entirely new and fun experience. If they're a huge pain to install or play the game with don't install them. If you don't like running around as Hulk in GTA V, don't install it. I don't get why you continue to argue that mods shouldn't be added because you happen to install mods you don't like in the games you play.

For the record, I haven't rushed my playthrough of the game either. I'm still on Isla Pena 40 hours in and I take my time to customize and develop my parks with what little the base game allows me to do. Once I'm satisfied with the parks I built on each island, I certainly don't see myself ever restarting and rebuilding because at the end of the day there'd be nothing unique about another play through. You want me to create exhibits for a different pool of dinosaurs? Why bother if they're just reskins of one another? Build a pretty exhibit with extraordinarily elaborate designs? How many times can I do that with the limited building tools this game offers before all exhibit designs have been achieved? Often I see that you claim people aren't creative enough to seek replayability through design choices but I just want to what makes each of your exhibits different enough visually that you can criticize others for it.

I am not talking about one game here. So stop throwing Mine Craft around. Mine Craft is garbage itself. I am sure the mods for the game just add to the over all garbage experience. If you look at mods for games as a whole most of them are trash.
 
Company of heroes and Total war games have tons of mods that improve the game's gameplay, add maps
and replayablity. I just stated this since I disagree with you that most mods are garbage. Minecraft isn't garbage.
It's for people that like modding and building besides the survival aspect. If you are an person that likes constructing
homes, fortresses and etc, minecraft is the game for you. If I played minecraft right now I would try to reconstruct a
Roman Castra, for example. I am sure that mods will be good for JWE if Universal/Frontier allowed mods.
 
I am not talking about one game here. So stop throwing Mine Craft around. Mine Craft is garbage itself. I am sure the mods for the game just add to the over all garbage experience. If you look at mods for games as a whole most of them are trash.

That is an opinion, you may think the majority of them are trash but I bet you that there would be a LOT of people most of them players and some of them developers who would disagree with that assessment. MInecraft isn't more garbage with mods it's actually a better game with mods, you may not agree but it's a pretty valid thing that mods have made the game better. Skyrim would never have been as popular it has been without mods, people still buy the game today due to mods. Some games would never have had sequels without mods. Lets take for example the X-universe Series of games, a space sim series. The X3 games in particular would never have made it past Reunion without mods, none of us who played the games would have ever gotten X3: Terrain Conflict or X3: Prelude. A LOT of assets in TC and Prelude have assets THAT were created and made by modders which the game developers used in the creation of those games.

Mods offer longevity for a game past it's initial reception and once players roll past the main content of the game. I hate it when people basically put a blanket claim that mods are bad. Also you stated in one of your posts that Universal won't allow mods in their IP. I see NO one from Frontier saying this I see no rep from Universal stating this, Until otherwise stop claiming they won't allow it that's like trying to play fortune teller and expecting people to believe you are right, I would hate to be in the position when I look like a fool by stating I can fly around the room under my own power without strings attached and expect people to think I am using magic when I am not.

as I said before there are many, many games that today wouldn't be as popular or still be bringing the game devs/companies that made those games money if they didn't allow modding. We may never get official support for modding for JWE but that will not stop modders from doing it. They will still develop the software on their own to mod the game, has been done before and they will do it again and again.
 
Alright, ignore Minecraft.

You still have Skyrim, Fallout, Factorio, Cities Skylines, Ark Survival Evolved, Portal 2, Dont Starve, and plenty of other titles. What games have you played where modding is allowed?

Probably 95% of the games I play have mods. Even Half Life 2 allows mods. I don't typically bother with mods unless they improve the game. Games like the STALKER series comes to mind. I generally don't bother with graphics mods and I have never modded any of the Bethesda RPG's I have.
 
That is an opinion, you may think the majority of them are trash but I bet you that there would be a LOT of people most of them players and some of them developers who would disagree with that assessment. MInecraft isn't more garbage with mods it's actually a better game with mods, you may not agree but it's a pretty valid thing that mods have made the game better. Skyrim would never have been as popular it has been without mods, people still buy the game today due to mods. Some games would never have had sequels without mods. Lets take for example the X-universe Series of games, a space sim series. The X3 games in particular would never have made it past Reunion without mods, none of us who played the games would have ever gotten X3: Terrain Conflict or X3: Prelude. A LOT of assets in TC and Prelude have assets THAT were created and made by modders which the game developers used in the creation of those games.

Mods offer longevity for a game past it's initial reception and once players roll past the main content of the game. I hate it when people basically put a blanket claim that mods are bad. Also you stated in one of your posts that Universal won't allow mods in their IP. I see NO one from Frontier saying this I see no rep from Universal stating this, Until otherwise stop claiming they won't allow it that's like trying to play fortune teller and expecting people to believe you are right, I would hate to be in the position when I look like a fool by stating I can fly around the room under my own power without strings attached and expect people to think I am using magic when I am not.

as I said before there are many, many games that today wouldn't be as popular or still be bringing the game devs/companies that made those games money if they didn't allow modding. We may never get official support for modding for JWE but that will not stop modders from doing it. They will still develop the software on their own to mod the game, has been done before and they will do it again and again.

Again I never said all mods are bad. You are the one using a blanket statement. I said most mods are garbage and that's the truth. Go look up mods for any game and most of them will be garbage. They will either look bad, won't work correctly or won't even install.
 
Again I never said all mods are bad. You are the one using a blanket statement. I said most mods are garbage and that's the truth. Go look up mods for any game and most of them will be garbage. They will either look bad, won't work correctly or won't even install.

Speaking as someone who HAS modded every Bethesda RPG in my collection (TES 3,4,5; Fallout 3, NV, 4) , I can state without reservation that they vastly improve the gaming experience, both the core campaign as well as purely user made content. To the point I find vanilla Skyrim to be effectively unplayable = for example I use a combination of nexus and personal mods to create more authentic-looking clinal variations in the flora vs the same pine trees cut and pasted in over 80% of the vanilla skyrim map.

Of course Bethesda and a few others have long encouraged their playerbase to tinker with their products to create a customised experience and given them the dev tools to do so from day one.
 
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Speaking as someone who HAS modded every Bethesda RPG in my collection (TES 3,4,5; Fallout 3, NV, 4) , I can state without reservation that they vastly improve the gaming experience, both the core campaign as well as purely user made content. To the point I find vanilla Skyrim to be effectively unplayable = for example I use a combination of nexus and personal mods to create more authentic-looking clinal variations in the flora vs the same pine trees cut and pasted in over 80% of the vanilla skyrim map.

Of course Bethesda and a few others have long encouraged their playerbase to tinker with their products to create a customised experience and given them the dev tools to do so from day one.

The issue is that Skyrim doesn't contain the intellectual property of another company. If someone takes some of Skyrims models and uses them in another game or a mod for another game Bethesda probably wouldn't care for that.
 
Of course a loss in players is normal, but JWE has quite a hefty loss for a "tycoon manager" which should be a game where you can spend a lot of time with designing and managing your park. For a game which was so anticipated there shouldn't be such a drop but it is simply to limited to realy give people a lot to do after completing the story. We will see how it will get in the next month but I predict a drop to under 1000 till the end of July.
 
They also want to keep the PC and console versions as close as possible the same. Sony's stance on mods is...conservative.

And...this game is barely 3 weeks old, and people are complaining nothing new has been added (besides the planned day one extra content). Grow up.

I think you hit the hail on its head. It is a business decision covered in blah blah lawyer talk. We need to respect that, but please just say it as it is FDEV.
 
Of course a loss in players is normal, but JWE has quite a hefty loss for a "tycoon manager" which should be a game where you can spend a lot of time with designing and managing your park. For a game which was so anticipated there shouldn't be such a drop but it is simply to limited to realy give people a lot to do after completing the story. We will see how it will get in the next month but I predict a drop to under 1000 till the end of July.

People waited a long time for and they finished it in a few days and are now whining about it. Some of them probably used some of the cheater tips I posted and made the game way too easy. Of course Frontier should close some of those up IMO. They paid $60 for a game and then wanted to short themselves an experience they paid for. It's like buying a book and reading the first and last page and then throwing it away and complaining how the book is too short.
 
I am one of them actually. Rushed it through in one week, took me about 30 hours to get every Island to 5 stars and every genome to 100%, but I did that because I have a lot of work to do now and not much time to play. But even after that I spend another 30 hours to enjoy the game. So after 60 hours of gameplay with half of that being just redesigning the Islands and breeding new Dinosaurs without an actual goal to achive there is nothing left to do for me.
 
I personally wouldnt play cities skylines without mods and assets from the steam workshop. perfect example of a system that works. Talented people creating assets to use in game that makes a MASSIVE difference to replayability. The fact is, as a base game, JWE doesnt have the staying power WITHOUT mods and assets. Dinosaur variety is great, but park customization and beautification is sorely lacking. I hope this game will support modding, because without it, it will suffer a short lifespan of playability with or without DLC.
 
People waited a long time for and they finished it in a few days and are now whining about it. Some of them probably used some of the cheater tips I posted and made the game way too easy. Of course Frontier should close some of those up IMO. They paid $60 for a game and then wanted to short themselves an experience they paid for. It's like buying a book and reading the first and last page and then throwing it away and complaining how the book is too short.

If the playerbase's average playtime is <60 hours, it is because of the game, not the player base. What, do you think this is a game that attracted speedrunners and the 60,000 people who purchased it on PC are holding some collective race to finish the game first?? Do you see how ridiculous that sounds?!
 
How is <60 hours the average? Just curious about where you found that information.
It's not necessarily the average, in that comment I'm simply saying if this is the case, then this is the reason. The actual amount of playtime could be found using websites like SteamSpy but it's locked behind a paywall. There are also free websites like AStats but this relies on user participation and only two users have entered their playtimes.

I've made a survey on Google Forms if anyone wants to share the time they've spent playing the game too.
 
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In total I have 111 hours though 70-80 of them is what it took me to complete the 5 islands, I took my time with the game but that was around 2 to 2 and a half weeks worth of playtime. Unlocked most of the content in game and steam achievements. I think I am only missing the entries you get when you play Nublar and of course most of the entries that were added for Fallen Kingdom content. Most games I have played usually grab my attention for a month or two before I get bored of them to move onto another game, I usually come back to the game eventually but it takes some time for me to gain an interest back in it.
 
Mods save games. Todd Howard just boasted about how Skyrim and Fallout 4 remain in Top 20s for daily activity and sales charts.

I'm sure its blind loyalty to the corporate suits though. Please reconsider.
 
Mods save games. Todd Howard just boasted about how Skyrim and Fallout 4 remain in Top 20s for daily activity and sales charts.

I'm sure its blind loyalty to the corporate suits though. Please reconsider.

Ironically, he also slammed Sony for their stance on mods (as well as their stance on other things). As I said above, part of the "no mod" policy is to try to keep all platforms equal.
 
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