omnomnom
As you might have heard I'm not a friend of too much RNG. If you're rolling on a 1:1000 chances then it's kinda pointless trying. That's looking at rewards and gameplay outcomes. For variety RNG is your buddy that keeps things fresh. Shapes, colours, patterns what you can randomize and still sticks, go for it. The tricky part is making it work so it's still generating reasonable outcomes. The NPC equipment - yeah, it's probably too rigid, then again - I felt they were already too spongy. You know - a less rigid system with more choice what difficulty to expect - would have been better.