Hey, a busted keyboard is fixable. get a new keboard. A busted argument is not so easy to come by. I know which I prefer. Sic.
The only thing worse is a busted thought-process.
Maybe you could try to get that fixed?
Hey, a busted keyboard is fixable. get a new keboard. A busted argument is not so easy to come by. I know which I prefer. Sic.
If you can "print" a fighter, a limpet synthesizer for the various limpets required should be possible.
All you would need is blank limpet material that the "controller" would modify for the particular task. Load up on blanks and off you go.
The only thing worse is a busted thought-process.
Maybe you could try to get that fixed?
Look how many variations on the theme of a ULC we've come up with on this thread, considering various advantages/disadvantages and balancing issues, in just 3 days.
Sure, but you'll need to move over here for your therapy sessions so I can fix that for you.
I'm afraid I'm not qualified to give you the therapy you need.
I think you'd have to accept some type of compromise with this.
I mean, let's say you have a C7 controller.
I think it'd be a bit much to expect to program if for, say, prospecting, lauch 4 limpets and then reprogram it for collecting and launch another 4 limpets.
A reasonable compromise (IMO, at least) would be to have it work almost exactly like an SLF hangar.
You buy the controller, it has a fixed number of "launchers" (1 for C1, 2 for C3, 3 for C5 and 4 for C7) and then you can select whatever function you like for each "launcher".
For mining, you might pick a C7 controller and load it up with 1x prospector and 3x collector.
For looting you might pick a C5 controller and load it up with 1x recon, 1x hatchbreaker and 1x collector.
For exploration, you might pick a C3 controller and load it up with 1x repair and 1x research.
Do it that way and you maintain the all-important balance because you'll always have to decide whether to fit a wide variety of functions or fit multiples of the same function.
In either case, overall you're still limited by the number of "launchers" each controller has, just as we are now.
Main issue would probably be how to select what to fire.
Again, I'd suggest doing that a bit like with an SLF bay.
You access the down-HUD, select a limpet type from the options available and then you can use the fire-button to launch them, up to a maximum of however many "launchers" you've configured for that function.
So, if you had, say, two C7 controllers, with 1 set up for 1x Recon and 3x Collectors and the other set up for 1x Hatchbreaker and 3x Collectors, the most collectors you've be able to launch at any time would be 6.
As for controlling the wide array of limpets if some sort of universal limpet model existed, I think the answer is obvious; move over analysis mode and combat mode, time to make room for limpet mode!
I am looking at it way. We can't ask our ships to do it all. We as PEOPLE have to make a DECISION. We can't have an Easy mode.
On the day we play we have to make our choice. Not have a game make it for us because we are lazy to do so.
It's not easy mode it purely common sense. 8 different limpet controllers is crazy.
We;ve come up with them and every single one has had a heapload of anger and refusal for THAT variation on a theme of ULC. Now imagine one of us just made that the version. FD are sane in not touching this with a bargepole because there are wanters and screamers who just want want want.
The complaint another poster about this being yet another needy thread was overdone, but there are far too many who want "a better mousetrap" but don't want what someone else thinks fits in if it doesn't fit that person's desires. Which they don't explicitly state. They also ignore how to actually engineer their dreams. Easy to say "just program a new AI to allow home doctoring!", but only if you're not the one having to write that AI and fit it to the current laws, or get the laws changed/clarified.
"I WANT A ULC!!!". Then write one. "I DON'T LIKE YOUR IDEA!!!". Then don't. But FD are going to be leery of doing anything for anyone when whenever they DO do something the threads get bombed with people just going "I HATE!".
And this thread has shown that people will quite happily want only what they want in detail, not just "A ULC". And everyone has a different want from that ULC.
Gather those who want it, give each one card to write their idea on and one club. Lock them in a stadium until theres only one card left, no matter how few people are standing. Until then, there's no idea that FD can safely go ahead on.
If they balanced it via weight and cost, it will be refused. If they included a way to select each limpet, it will be refused for adding too many controls. If they include a context sensitive system, it would be a straitjacket for some and refused. If they made specialised limpets you selected and fired off, people would refuse because it is cumbersome and slow.
We have variations on the ideas over three days, yes. Each one has a loud proportion who hate the idea with a passion.
Might as well leave everyone hating the separate controllers with a passion and go and do something more useful instead.
Since all you called crazy was 8 limpet controllers, a universal one that has three limpets, fits a class 6 bay, and costs 20 million credits (about what 8 class 3 limpet controllers would cost, finger in air guess), this would be fine, yes?
if not, then the crazy part is not just 8 controllers. You need to explain what counts as not-crazy as a solution to 8 controllers.
How many will need all 8 anyway? Miners still need just 2. Fuel rats 1. Pirates 2 as well. Everyone else really doesn't need any.
If 80% of the new USS content is done with recon fuel and repair limpets, all you need are three controllers, not 8. Are three controllers crazy?
Wrong again. 80% of the new USS content requires:
- Fuel Limpets
- Recon Limpets
- Collector Limpets
- Hatchbreaker Limpets
- Repair Limpets
That's 5
This makes no sense whatsoever. If a game developer was so terrified of user feedback