In comparison to Planet Coaster 1 its not an improvement thats what everyone is talking aboutI have no idea what everyone is complaining about. I've played games since 2000 on my PC and this one is no different. Took me literally 5 minutes to figure out the menu and format and start building. I think the controls are very intuitive, actually.
There is multiple examples in full detail of what everyone is "complaining" about and why said complaints are issues in just this thread alone. Its not hard to figure out at all, The issue is once you figure it out you come to realize just how much of a PITA the UI and build menus are compared to the first game. I am deeply hoping Frontier can work on a solution for this given their so far great track record on fixes for all their games I have personally played. I do understand they just released this game and probably have a large workload, But like others have stated it would be nice to at least just hear an acknowledgement of this issue for PC players.I have no idea what everyone is complaining about. I've played games since 2000 on my PC and this one is no different. Took me literally 5 minutes to figure out the menu and format and start building. I think the controls are very intuitive, actually.
Yes! All of that extra clicking with the mouse will wear out your mouse very quickly. It's very frustrating. I want to love this game, but it needs a lot of work. I played PC1 in the alpha stage and it was better than what we are currently experiencing with PC2. I hope they fix all of the issues.A great example of really really poor UI, is the pathing options.
If you want to change the style of path, you need to choose the type of path, guest/queue/staff, from a small tab under the + larger tab, then select the larger paint palette tab above it. The order of tabs is actually backwards.
There’s so many nested windows that backing out of them to switch between pathing to terrain or to scenery for example, is painful, you have to back out multiple clicks then delve into the next one multiple clicks, then back out multiple clicks and back into the first one again with multiple clicks.
I might have to claim for a new mouse from frontier soon.
And that damn “custom/blueprints” click is utterly infuriating, followed by several unclear catagory icons.
I think that's an unfair accusation - I can't imagine there would be any kind of direct kickback arrangement.Probably getting a kickback from console makers so people will buy consoles and be damned to PC users.
I got 50 hours in this game and still am not used to the pathing system. It really sucks how much I have to click everything and try to find out where I am. Also just simple right click removing and so onYes! All of that extra clicking with the mouse will wear out your mouse very quickly. It's very frustrating. I want to love this game, but it needs a lot of work. I played PC1 in the alpha stage and it was better than what we are currently experiencing with PC2. I hope they fix all of the issues.
It's not a conspiracy. I'm sure some suits upstairs ran some numbers and saw dollar signs. But the problem with suits upstairs is they only see numbers but they dont know a thing about what makes a videogame good and if they fail to make a videogame good the numbers will also go down. Every company makes the same mistake these days. Cities Skylines 2, Planet Coaster 2, Microsoft Flight Simulator 2024. These were all what used to be good sim titles, all rushed out, released in beta or even alpha stage with many issues and bugs. Resulting in many bad reviews, player numbers and sales going down and reputation damage to the point people don't even like the previous games anymore too because the good memory of the title and company is ruined for them.The problem with any conspiracy theory around consoles and FDev is the sentiment over on the Elite forum is the exact opposite and there are a bunch of astonishingly daft comments about abandoning console because it's some sort of conspiracy.
Well said.It's not a conspiracy. I'm sure some suits upstairs ran some numbers and saw dollar signs. But the problem with suits upstairs is they only see numbers but they dont know a thing about what makes a videogame good and if they fail to make a videogame good the numbers will also go down. Every company makes the same mistake these days. Cities Skylines 2, Planet Coaster 2, Microsoft Flight Simulator 2024. These were all what used to be good sim titles, all rushed out, released in beta or even alpha stage with many issues and bugs. Resulting in many bad reviews, player numbers and sales going down and reputation damage to the point people don't even like the previous games anymore too because the good memory of the title and company is ruined for them.
If you wanna succeed and have a good game that keeps selling for years to come, unlike what is happening now, you need to listen to the people who actually know what makes a game good, not just someone that runs some numbers.
i see. tbh i tested some things said here. i can move freely with W/D/S/A in the construction menu and also can delete track segments by Right-clicking. edgescrolling isn't that worse if its gone just use W/D/S/A. tbh it was annoying if you were building and slipped off because you were edgescrolling by accident. thats my personal opinion about edge scrolling. about the last point it may is but it is nothing you can't get used to at all. but looking forward they could change it at any time for my self i think the same about the convoluted ui but i can live with it.Frontier what have we PC players done to you?
The game is so PC user unfriendly, I haven't experienced anything like it for a long time.
For weeks we have been pointing out that the UI and controls are not unfriendly for PC users.
Basic things are simply missing;
- Delete right-click when building roller coasters / tracks etc.
- When you are in the construction menu, you can no longer move freely around the map with W/D/S. It was possible with Plantcoaster1/Zoo.
- scrolling at the edge of the screen, I don't understand that at all. Why this wasn't programmed?
- The menu is far too convoluted.
If you read through the game reviews on Steam, one of the main criticisms is that the UI and controls are only geared towards console, and is therefore not recommended by PC users. Which I think is a real shame, because the game has too much potential.
As a PC user, it's really frustrating to struggle with the controls, you can't get used to them.
Please let employees work on the UI and controls who know how the PC controls work.
That's your personal opinion.... I'd rather have 2 with improvements than 1 without working water park stuff. That's what made RCT3 great. The waterparks. ...
I kind of agree. The whole waterpark idea has never been a priority for me as there was so much more that can be done with the parks itself.(Parades, hotels / resorts, countless other) However, now that we have it, I DO like it!This is OT...
That's your personal opinion.
I don't need it at all, because waterparks in gerneral aren't inside theme parks (there might be some, but it's unusual). Waterparks (belonging to a theme park company) normally are located next to theme parks, but are completely seperated from the theme park
itself.
On the other side there are theme parks which are cotaining a safari section and a ride section. -> RCT3 + wild...
RCT3 was great and soaked and wild were really nice add ons.
As it's there, I may add a waterpark section in my PC2 parks, but I really don't need it and the implementation in PC2 isn't done well.
Yeah i don't like having the feeling being forced to HAVE waterpark features in my Park. I don't think anybody thinks "gosh i wish there was a swimming pool" when they are in a themepark. Ironically Hotels have Pools but since we don't have those yet...I never wanted ecoli based attractions (water stuff), just not interested beyond the boat thingies we had in PC1. I doubt I'll ever build waterpark stuff and wish I could turn off the guests saying they wish there was a pool. If hotels get added, I might make a pool for that, otherwise no.