Frontier VR Developers -> REACT ! SIMPLE fix to double our effective solution. WHY ?!

A software bug is an error, flaw, failure, or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.

So it is an error in the code that causes the software to behave in unexpected and unintended fashion, correct ?
 
It's a flaw in design that causes the unexpected result of making text unreadable if you don't stick your nose on it.
I guess some people here see it different, they expected to get half the possible resolution from other demos and so they expected having to move their head toward every text screen.
Or maybe just -10 nearsighted and also used to read with the nose touching paper :) (Sorry if that's the case, no offense)

However, for me and many others it is unexpected having to do such feats and we would prefer getting the problem solved as it's not too hard to do.
 
It's a flaw in design that causes the unexpected result of making text unreadable if you don't stick your nose on it.
I guess some people here see it different, they expected to get half the possible resolution from other demos and so they expected having to move their head toward every text screen.
Or maybe just -10 nearsighted and also used to read with the nose touching paper :) (Sorry if that's the case, no offense)

However, for me and many others it is unexpected having to do such feats and we would prefer getting the problem solved as it's not too hard to do.

Ah, but you see a flaw in design is not classified as a "bug". As you have said a bug constitutes a coding error that changes the functionality of the software in unexpected ways. However, the intention of FDEV was to make the text color "orange". As it turns out the text color is indeed "orange". Since FDEV expected the text to be "orange" it has to be concluded that the text color is in fact not a bug and works as intended. Instead, what you are describing is a perceived "design-flaw", which is of course a categorically different situation. So, call it a design flaw if you like. But don't call it a "bug", as that is just plain incorrect.
 
Also don't forget ED added support for the DK1 which used an RGB screen rather than Pentile.
if anything, it shows you should never add support for unreleased hardware because it's subject to change.

I personally thank FD for releasing early support rather than feel the need to moan about how they should second guess where unreleased hardware is going.
 
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Supersample at a higher resolution makes the text much better. You can go the extra mile and change the hud colour so it's green. Personally never bother with that, does my head in when friends appear pink and enmies blue, or whatever.
 
Supersample at a higher resolution makes the text much better. You can go the extra mile and change the hud colour so it's green. Personally never bother with that, does my head in when friends appear pink and enmies blue, or whatever.
I've enabled DSR it in the Nvidia Control Panel but can't choose any higher resolutions. What's the best way to supersample?
 
yep, thats what i was finding, your not flying the cobra are you??

MM
No I'm flying an ASP. Green HUD is also helping, but I really don't like the colour.

I think I'm going to stick with my normal settings and wait for VR SLI (my 2nd 970 is disabled for Elite) and the consumer version of the rift.
 
I have a 970 too.
You'll need to drop the graphics quality. Make sure that anti aliasing is off and put the other settings to medium, and go from there.

While rift is great at immersion, welcome to the world of constant tweaking :)
There are no ideal setting, just what you can live with.
 
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Frontier: you guys are developing for the DK2 and Oculus VRs and investing so much effort into it.
And then you fail at choosing colors that match the pentile display of the DK2 headset.
We could get twice the resolution and no disortion in texts, why do you keep the text quality at that level ?...

Let me attempt to address this if I may.
To begin with you must remember that the total number of DK2 users is quite low in the community.
The DK2 is not a consumer product and future changes may redress the pixel geometry issues.
Frontier chose the orange/cyan colour scheme for a lot of good reasons (colour blindness for example)
But most importantly, the decision to move to a pentile pixel display was a late change by Oculus that was a closely guarded secret they did not share with FD.

Frontier were not in the position to re-balance the entire colour palette of the game because one hardware vendor made a change to their equipment.
Suggesting they have 'failed' because of this is a little extreme.

In fact their desire to eventually include a custom colour wheel/mapping in game shows that they are still working on this for all types of user.
 
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No I'm flying an ASP. Green HUD is also helping, but I really don't like the colour.

I think I'm going to stick with my normal settings and wait for VR SLI (my 2nd 970 is disabled for Elite) and the consumer version of the rift.

fair enough, i was having issues with low fps in the cobra(havnt tried my asp yet), changing to the eagle/sidewinder gave me an fps boost of 20! 45fps in cobra, 65 fps in same place in eagle. i can run 2560x1440 pretty much locked at 75, does dip into the mid 60s in intensive docks(palm trees, shizzle like that ha)

ill be upgrading to a 390x i think when it comes out, need more power captain :D

peace

MM
 
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@Kerrash: nice to hear some inside information.
However I can't completely agree.

You are right VR users are a minority but we are a multi-million USD minority. Shouldn't that qualify for some more attention ?

It's been long since I have seen any feature or change for VR, it seems like all attention of Frontier shifted into paid extension development because the sales were much better than expected.

Changing the color palette is not a huge development, it should be a few days work for a few developers in worst case. The reward would be huge for VR users.


You are right that we can use matrix mods, actually only one mod (the one I posted in first thread) seems to work properly without "damaging" the friend/foe colors) but it's far from perfect.
It makes red text nearly unreadable (market, missions).
Also the GUI has often backgrounds in various colors, that's not so nice on DK2 to see. Background shading looks distracting due to the black/dead areas between the pixels (if you move your head it looks like the background also moves).


In general I am really disappointed by the effort Frontier put into VR since release. It seems like when the game future was unclear they tried to catch all the VR gamers but once sales rocketed they forgot about them.

As an insider, can you tell me that I am wrong and that Frontier did not shift their priorities into development of paid extensions instead of finishing the game as first priority ?
 
As an insider, can you tell me that I am wrong and that Frontier did not shift their priorities into development of paid extensions instead of finishing the game as first priority ?

Moderators aren't "insider's". They're not employees, they're unpaid volunteers who moderate the forums and they do not have that kind of business/development team information.
 
You are right VR users are a minority but we are a multi-million USD minority. Shouldn't that qualify for some more attention ?

No it doesn't. FD need to focus on game content that will make all their customs happy, not just those with unique hardware.
How would you feel if they spent all their dev time on an X99 joy stick that wasn't released but some people were testing?


It's been long since I have seen any feature or change for VR, it seems like all attention of Frontier shifted into paid extension development because the sales were much better than expected.

which is a good thing. More users equal more features and a better game everyone can enjoy.


Changing the color palette is not a huge development, it should be a few days work for a few developers in worst case. The reward would be huge for VR users.

you our keep saying this despite a developer saying it's a big task because of the changes that need to be made and the qa work involved. They have plans to make hud colour changing a feature. Just relax.


In general I am really disappointed by the effort Frontier put into VR since release. It seems like when the game future was unclear they tried to catch all the VR gamers but once sales rocketed they forgot about them.

You're a hard man to please. Developer kit bla bla, not consumer release bla bla, subject to substantial change at any time etc.
 
I have a 970 too.
You'll need to drop the graphics quality. Make sure that anti aliasing is off and put the other settings to medium, and go from there.

While rift is great at immersion, welcome to the world of constant tweaking :)
There are no ideal setting, just what you can live with.

I disagree - I get very smooth graphics on my 970 with almost the highest settings.

I run with most everything on highest quality - the one thing that makes a big difference is shadow quality: medium will give much better performance that high, but really doesn't look as good. TBH though I get perfectly acceptable frame rates, but there's a lot of random variation that seems to be mainly to do with how many other ships are in the area. I think there's some optimisations that can be done by the devs to really improve this.

The problem I often see is the gamma is totally screwed up - this is since having a HDMI monitor as my main monitor. It's a real pain as only a reboot will fix it, and I can't tell if there's actually a problem until I get right into the game. But this has a huge effect on text readability (as all the AA pixels are effectively gamma'd out of existence).
 
I disagree - I get very smooth graphics on my 970 with almost the highest settings.

Pretty much the same here, I'm running 1440p (as a custom resolution - DSR seemed a bit hit and miss - not sure if it's technically supposed to be better though?) and I've just turned off anti-aliasing and lowered shadows and ambient occlusion. After that it runs pretty solidly ~ 75fps most places and I'm not far off that even in graphical heavy stations (like Mars High). I found that turning off the other monitor made a *big* difference as well.
 
Interesting. I'll play around with the graphics next time I use the rift.
The only place I have a problem with fps is in a station. Outside its perfect, but inside its to laggy for me. Hence turning everything down to medium.

But, I'll give it another shot.
 
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