Frozen windshild effect.... why o why FD?

Would be nice if the windows got dirtier with time. Maybe even after being hit a lot in a fight to have sot marks. Yep, harder to see where the sot marks are but super cool, and nice to see them go away when cleaning the ship. Also some freeze graphics when going into SC, but it fades after a couple of seconds. Or it stays while in SC. Not a huge effect taking up too much, but just a little so it "feels" a bit more like going fast in cold space.
 
Another leap backwards for ED, not sure why they changed it.. not like it had a major effect on frame rates I couldn't imagine and if that was the issue we should be able to dial in and out the effects in the graphics options. The new version is reminiscent of giving the cleaner the year off :p
 
I liked the old effect with the blue hue :)

I was smuggling into a station 2 nights ago and dropped a heat sink on the way in, was cool to see the window ice up and then slowly clear as the heat rose :)

As for the water needed and space is a vaccum comment, there is water there, inside your cockpit in the oxygen you breathe, and space is really cold on the outside so I kinda think of it as the inside of your cockpit window freezing up not the outside
 
What I want to know why we don't have glass defrosters. We mastered this technology in the 1960s.

Because if you used your glass defrosters you'd have a heat signature. When you turn everything back on they kick in, cause there's no way it'd thaw out as quick as it does otherwise.
 
the cabin needs humidity. that's why you have the frost on the inside.

Nasa, Esa call me out if i am wrong. there are two good reasons to have humidity in spacecraft. human comfort and prevention of static charge buildup.

without some humidity in the craft, theres not much else to equalize the differential electrical charges among the components. otherwise things start to arc.

i suppose, traveling through the (charged) solar winds you could encounter another spacecraft with a strong enough opposite charge of your own and if you get too close. zap. just like shuffling across a carpet. the concept art of inside a nebula did show lightening.

as for the outside, i'm surprised there isnt a mechanism of solarwind, dust and rocks sandblasting and/or pitting the windshield. the stars are constantly putting out solar wind, especially so close to them as we get to them.
 
I repair my wear and tear every visit to station.
Nothing changes.

Exactly right. At this stage I just have to laugh when I keep seeing the same advice to use wear & tear to fix the windshield filth. Have any of these people actually TRIED it before recommending it as a solution? Yeah, it makes sense and it really ought to work, but it doesn't and never has (or at a minimum it hasn't since the end of Beta when I joined).
 
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