Frustrated Elite Dangerous players are trying to get Frontier to fix cheating • Eurogamer.net

raeat

Banned
This punish, punish, punish mentality is really getting annoying, and displays what is really going on in *some* PvPers' minds.

Instead of punishing CLoggers, FDev should just reward the pirate players with the victory - maybe even give them a l337 dood trophy award or something. They get their reward whether they outright win, or the opponent's connection farts, or the target CLogs. Doing that will avoid what is, effectively, an unverifiable problem and the cost and effort of enforcing an unenforceable punishment system.

Then, the only PvPers still whinging will be the ones motivated solely by a malicious need to ruin other players' days, and they can go get kittened.
 
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I'm sorry, have you tried pirating other CMDRs? You know, as in taking their stuff, not necessarily killing them?
Have you had a bounty on your head and had to defend yourself from a CMDR trying to claim that bounty...only for them to combat log as soon as they'd realize they had picked the wrong fight?
Have you yourself tried to claim another CMDR's bounty, something I hope you'll agree is perfectly legitimate business, but got denied the kill and the money because, yeah you guessed it, they combat logged?

I actually agree with you. Your problem are the gankers who make piracy impossible, and the lack of C&P that at least limits ganking. I myself would quite like bounty hunting and piracy of CMDRs to be workable game play (I might actually do some of the bounty hunting, if only it didn't require engineered stuff)

Get me when I am mission running, and I'll probably drop any mission commodity rewards I got along the way. Now NPC pirates tend to get them. I'd happily drop them to a CMDR pirate
 
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I'm sorry, have you tried pirating other CMDRs? You know, as in taking their stuff, not necessarily killing them?
Have you had a bounty on your head and had to defend yourself from a CMDR trying to claim that bounty...only for them to combat log as soon as they'd realize they had picked the wrong fight?
Have you yourself tried to claim another CMDR's bounty, something I hope you'll agree is perfectly legitimate business, but got denied the kill and the money because, yeah you guessed it, they combat logged?

I see your point here and it's absolutely valid. But also read my post a bit further up. It's a tricky situation. And I also think that a solution has to be achieved otherwise an entire profession is useless and frustrating. So, what can be done? Punishment is not the right answer. I think the only way to achieve non logging is tor educe the rebuy costs tremendously. As I wrote, it has a big disadvantage but also comes with 2 or 3 big advantages. But so far, FDev does not care about the PvP part of the game in any way. I loved to PvP in my Python but the community totally dried out. Only PvP I see these days is when I leave a station and get shot by overpowered and fully engineered FDLs as soon as I leave the slot. Leaving me without any manouverability after 10 seconds. Engineers, another point of the game that needed fixing.
 
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Commander Rinzler o7o7o7 decided to test his theory that combat logging was being "swept under the rug". He recorded combat loggers in the game, uploaded the footage to YouTube in an "unlisted" state, which meant only those with the direct URL link could access the video, and recorded the viewcount with a timestamp prior to submission.

After a week, Commander Rinzler o7o7o7 followed up with Frontier support. After confirmation from Frontier that the investigation had been completed, he reviewed the view counts on YouTube.

The results are a bad look for Frontier. Effectively, its support team said it had investigated the case, but the zero video view count proved it hadn't.

Commander Rinzler o7o7o7 tested his theory in the same way with several different cases, each with the same outcome.

Welp, that's sad .-.
 
Frustrated Elite Players?
It's only few psychopaths who are angry that their helpless victims get away by logging, that give a about logging, even while some of them themselves do the same. I got good laughs when I read those new combat logging threads.

Anyway, if something changes with combat logging rules in the future it should be tied up with implementing harsh crime & punishment system, so that those psychopaths would also have consequences for their actions. I'd like to see system that's realistic. We'll get killed by stations from loitering, but at the same time it's possible to suicideram someone inside station with minor consequences. High security systems don't differ much from anarchies and so on.

There's already been lots of good ideas about how to improve crime & punishment system, like implementing fugitive status (kill on sight by police) and restricting criminal movement in high security areas (landing restrictions) and changes to insurance politics (you make damage, you pay up instead of victim). Those who want PvP can turn off their crime reporting when they want to blast each others.
 

Robert Maynard

Volunteer Moderator
The thing is you don't seem to appreciate that there are people who play the game in a different way to you. We also help to pay the bills. Nevertheless you have the option to play in Solo or Private Group. Its also worth a reminder here that out of the 400 billion star systems there are only a few that generally pose consistent danger to players, who can switch modes at any time.

All in all I've noticed there is absolutely zero will to compromise from those who bemoan PvP.. Its not good enough there are options for you, you want more. With 99.99% of the game being PvE focused it strikes me as being a tad unreasonable that on occasion you won't use private group but instead seek to claim that last 0.01% where others find enjoyment from.

Open belongs to all players (as it is the only open access unlimited population game mode) - not just those who like to engage in combat with other players. Why should players who eschew PvP also forgo the largest player population? To suggest such, while at the same time opposing an Open-PvE equivalent mode in addition to Open, seems to suggest that PvP has "the best deal" in regards to the selection of game modes.

Not enjoying PvP can be a likened to being highly allergic to particular foodstuffs - any is too much.

Also, adding an Open-PvE mode does not change the fact that players who eschew PvP do not need to play in Open at the moment. Opposition to an Open-PvE mode seems to be along the lines of maintaining the number of potential targets....

Everyone, who wanted to, would still play in Open, wouldn't they?
 
Open belongs to all players (as it is the only open access unlimited population game mode) - not just those who like to engage in combat with other players. Why should players who eschew PvP also forgo the largest player population? To suggest such, while at the same time opposing an Open-PvE equivalent mode in addition to Open, seems to suggest that PvP has "the best deal" in regards to the selection of game modes.

Not enjoying PvP can be a likened to being highly allergic to particular foodstuffs - any is too much.

Also, adding an Open-PvE mode does not change the fact that players who eschew PvP do not need to play in Open at the moment. Opposition to an Open-PvE mode seems to be along the lines of maintaining the number of potential targets....

Everyone, who wanted to, would still play in Open, wouldn't they?


You see all "I play in Open because I welcome the risk! I got pirated... AND LIKED IT!" posts. But when push comes to shove and folks decide enough is enough and want an Open PvE mode, suddenly these people are all saying "That'll make me a bigger target.. NOOOOOO!"

I thought these people wanted more risk? I thought the pirates wanted more opponents who were inclined to PvP and don't want to have to deal with the Carebears?

Sorry, I'm doing a Gluttony Fang today and sitting back and snickering at all the hipocrisy I'm seeing from people shifting their positions.
 
This punish, punish, punish mentality is really getting annoying, and displays what is really going on in *some* PvPers' minds.

Instead of punishing CLoggers, FDev should just reward the pirate players with the victory - maybe even give them a l337 dood trophy award or something. They get their reward whether they outright win, or the opponent's connection farts, or the target CLogs. Doing that will avoid what is, effectively, an unverifiable problem and the cost and effort of enforcing an unenforceable punishment system.

Then, the only PvPers still whinging will be the ones motivated solely by a malicious need to ruin other players' days, and they can go get kittened.

That's... actually a rather refreshing idea.
 
So CMDR Rizzelkicks whatever, recorded players combat login, then gave FDEV a link to the video. Did he also provide details in the report form of the CLing CMDR? Cause my first port of call would be to go to the CMDRs account, look at the log time of the attack and see if they CLed or not etc. I personally wouldn't need to see the video if I had log information.

If he didn't fill out the form correctly then they probably binned it.

CLing is not killing this game at all. there is no reward for PVP unless your after wanted players and then NPCs are more plentiful with bounties.
 
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Hopefully Frontier will react fast....

... and implement a Open-PvE-Mode. It´s ridiculous that a handful of people are able to ruin the games and the developers reputation by spreading those news. And yes, they are the minority of all players. But making the biggest noise and they cause big damage to all of us, including the devs. Ridiculous.

Definitely this ^^^^, open PVE - can't fire on another commander, plus no damage from collision to stop that method of griefing....

G
 
So, the spice boys throw a tantrum, and some web blogger takes the bait. How ridiculous. The video in question doesn't even show an Combat Log. It shows the official method for leaving the game. It is hard to believe that such cry babies can gain this much attention. The only answer I can pick out of this is; Slow news day for Eurogamedbyspiceboys.net.
 
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To everyone who believes this is a major game breaking issue.

You are wrong!

You falsely believe that Elite was ever intended to be a PvP centric game. That all of the game mechanics, which allow for the possibility for PvP were put in place for that reason. That your complaints from a small minority group of players should have the most weight and be elevated over the majority of other issues which affect a larger part of the community. I don't like to say it but I will once again.

You are wrong!

Elite: Dangerous has always been planed to be and was designed to be a Cooperative Multiplayer centric game with the allowance, the possibility for PvP not a PvP centric game like EVE. All of the game play mechanics aside from CQC were designed to facilitate Player vs NPC interactions, not PvP. So get off you soapbox, FDev are aware of the issue, they do not need to view your personal video to research an issue they can clearly research using their own data. Why not put your efforts in to helping to identify, understand and brainstorm resolutions for all of the real major game breaking issues they effect the 99% of this community.
 
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Hopefully Frontier will react fast....

... and implement a Open-PvE-Mode. It´s ridiculous that a handful of people are able to ruin the games and the developers reputation by spreading those news. And yes, they are the minority of all players. But making the biggest noise and they cause big damage to all of us, including the devs. Ridiculous.

I second that. It's getting really redicules. What this dramaqueens are showing is that it becomes time to official seperate the players.
And no it won't drag more ppl away from the open. The People that just want to enjoy the game are already gone to private.
 
Best suggestion I've seen here is an ignore function. Someone "ganks" you, you put them on ignore. You try to "gank" someone and they log, it offends you so you put them on ignore (assuming your complaint was about sportsmanship and not "there goes my salt"). The two of you can't see each other or interact.
Problem is you can still affect the BGS with impunity so you still need a separate BGS.
 
You see all "I play in Open because I welcome the risk! I got pirated... AND LIKED IT!" posts. But when push comes to shove and folks decide enough is enough and want an Open PvE mode, suddenly these people are all saying "That'll make me a bigger target.. NOOOOOO!"

I thought these people wanted more risk? I thought the pirates wanted more opponents who were inclined to PvP and don't want to have to deal with the Carebears?

Sorry, I'm doing a Gluttony Fang today and sitting back and snickering at all the hipocrisy I'm seeing from people shifting their positions.

*Sneezes*

Oh god I must be getting a cold.

*Chuckles in the background*
 
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