FSD Charging Time Variance

If this is a thing now it isn't a big enough effect for me to notice except for Mass Lock effects.

A jump of 3-5 LY should require almost no FSD charge time- let's take 2 seconds off the FSD charging time so it is a 3-2-1 countdown.

A super-jump of 100 LY with injection, etc. should take the nav computer and FSD charging additional time to build the energy and get everything set just so. Let's add 5 seconds of charge time for a 10-9-8-7-6-5-4-3-2-1 countdown.

Max wait of 10 seconds.

I don't want the FSD charge to be painfully long, just to have some recognizable difference based on the distance of the jump. But add some variation.

It takes longer to turn a large boat around. It takes longer to get it up to speed. Extend the logic to FSD.

Anyway, I'm not settled on this. I think it would make more sense to have the charge time on the front end and give small ships a bit more chance of escaping conflict, than on the time spent in the hyperspace animation tunnel.

Thoughts? Am I just asking for more wait time with this?
 
If this is a thing now it isn't a big enough effect for me to notice except for Mass Lock effects.

A jump of 3-5 LY should require almost no FSD charge time- let's take 2 seconds off the FSD charging time so it is a 3-2-1 countdown.

A super-jump of 100 LY with injection, etc. should take the nav computer and FSD charging additional time to build the energy and get everything set just so. Let's add 5 seconds of charge time for a 10-9-8-7-6-5-4-3-2-1 countdown.

Max wait of 10 seconds.

I don't want the FSD charge to be painfully long, just to have some recognizable difference based on the distance of the jump. But add some variation.

It takes longer to turn a large boat around. It takes longer to get it up to speed. Extend the logic to FSD.

Anyway, I'm not settled on this. I think it would make more sense to have the charge time on the front end and give small ships a bit more chance of escaping conflict, than on the time spent in the hyperspace animation tunnel.

Thoughts? Am I just asking for more wait time with this?

Except, when you make a jump(not SC), you're not going faster - space is folding in front of you and you just step through. It's not increased speed/mass as such, is it? (?)

I can't remember the lore
 
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Except, when you make a jump(not SC), you're not going faster - space is folding in front of you and you just step through. It's not increased speed/mass

Exactly. I'm talking about the higher energy and more precise navigation needed to get to a farther star.

The time should be front-loaded into charging the capacitors and precise alignment, so to speak. Not spent in the tunnel animation...

But in any event I think FD are looking at Witchspace again and not so strongly at an Alcubierre analogy for the jump between stars. But I could be mistaken as they haven't said it outright, just thinking about Thargoid interdictions from jumps.
 
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Maybe it's like the flux capacitor, it has the same energy requirement to open the passage/fold space, irrespective of destination, and travel time/fuel consumption comes into it once it's open
 
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