Bob Lighthouse
Banned
so if I understand that right, I can get a blueprint for each of those 3 choices - but I can't mix and match, like 2 parts shielded, 3 parts range on the same FSD - is that correct?
You can only pin one blueprint/modification per engineer, and only apply one modification per module.
You can add an experimental effect on top of a modification.
So you have to choose shielded or increased range.
Some of the experimental effects can add similar effects to the main mods.
Eg you can increase the range on a shielded FSD by adding mass manager, or you can toughen up an increased range FSD with double braced.
That said, range is your best friend, especially early in the game.
I only use shielded FSDs on my PVP combat ships.
NPCs aren't going to snipe your FSD out.
Use an armored or thermal powerplant if you want to run cool.
Last edited: