Newcomer / Intro fsd jump range

Deleted member 257907

D
Did you do the engineering on the frame shift drive?
Hover mouse over the bolt icon to see the engineering. increased range grade 5, Deep charge.

fsd engineer.JPG
 
Ah.. Ninja'd

Was going to ask if you have engineered the FSD to grade 5? Felicity Farseer is your friend :) unless you'd rather be friends with Elvira but I've always found Felicity to be helpful and she's not so far away.
This might help: https://inara.cz/galaxy-blueprint/2/
Ahh, I see. I kinda modified a build I found online and did not notice that the frame shift drive was engineered.

Do you know how I can get this engineered part in the game? Do I need the horizons DLC?
 

Thwarptide

Banned
Coriolis isn't quite as accurate in the jump range as you expect., but it's close.
It was the same for me. But even those numbers in game can be off a tad too.
My range, from economical route (9 ly) to max, fastest route (48ly) is plenty!
I don't need a 65ly jump range. I'm out here to make money. Unless you're in a hurry to get from point a to point b, large jump range is pointless. You miss a lot of beefy systems in between. Even if you select economical route with a big ship engineered for long jump range, yer gonna miss plenty of beefy systems.

But if you absolutely must have the most jump range (there's no foul in doing so) engineer that FSD with jump range and then getting a "Guardian FSD Booster" would give your ship a nice bump. (if you can make room for it.
 
Ahh, I see. I kinda modified a build I found online and did not notice that the frame shift drive was engineered.

Do you know how I can get this engineered part in the game? Do I need the horizons DLC?
Yes, you need the Horizons DLC to engineer anything as all the engineers live on planet based installations. I suspect this was done on purpose at the time by FD to entice people to buy Horizons.
 
Do you mind elaborating? What happens if I do?
Not at all. I took cargo racks thinking I’m bound to find something really interesting to pick up. I found nothing. I’ve been out in the black a fair amount, landed on countless planets and never found anything. It doesn’t make a huge dent but carrying modules you don’t use just adds to mass, which shortens your jump range. I was in a Python traveling from Bubble to Colonia, 35ly at a time. I wished I could have jettisoned the cargo racks to increase my range, of course you cant.

I agree with @Thwarptide btw, there is a distinction between travelling and exploring. So, for example, Bubble to Colonia is travelling that allows you, if you want, to explore on the way but if you were headed there to stay, you might want the fastest route, longest jump range. If however you were going to head out to (waves hand airily) over there-ish, some nebula miles from anywhere, then follow your nose from there, having 65ly jumps doesn’t really matter.

What is your plan?
 
Not at all. I took cargo racks thinking I’m bound to find something really interesting to pick up. I found nothing. I’ve been out in the black a fair amount, landed on countless planets and never found anything. It doesn’t make a huge dent but carrying modules you don’t use just adds to mass, which shortens your jump range. I was in a Python traveling from Bubble to Colonia, 35ly at a time. I wished I could have jettisoned the cargo racks to increase my range, of course you cant.

I agree with @Thwarptide btw, there is a distinction between travelling and exploring. So, for example, Bubble to Colonia is travelling that allows you, if you want, to explore on the way but if you were headed there to stay, you might want the fastest route, longest jump range. If however you were going to head out to (waves hand airily) over there-ish, some nebula miles from anywhere, then follow your nose from there, having 65ly jumps doesn’t really matter.

What is your plan?
Well my original plan was to go outside of the bubble and see if I can find and scan valuable planets such as earth like ones, because (I may be wrong but this is what I assume) if you do a detailed surface scan on one that hasn’t been scanned yet you make more credits right? I didn’t know however that star systems with stations even existed that far out into the galaxy so... what exactly is part of the bubble and what isn’t?
 
Well my original plan was to go outside of the bubble and see if I can find and scan valuable planets such as earth like ones, because (I may be wrong but this is what I assume) if you do a detailed surface scan on one that hasn’t been scanned yet you make more credits right? I didn’t know however that star systems with stations even existed that far out into the galaxy so... what exactly is part of the bubble and what isn’t?
If you visit and scan a system fully then visit and map all the worlds in that system, when you sell the data you will get the maximum payment for that system plus a bonus for mapping everything if you are also the first to discover all or part of the system you will get bonuses for those first discoveries.

First discovery bonuses are nice but not hugely valuable but they come with your name getting recorded against that discovery from then on.
 
Well my original plan was to go outside of the bubble and see if I can find and scan valuable planets such as earth like ones, because (I may be wrong but this is what I assume) if you do a detailed surface scan on one that hasn’t been scanned yet you make more credits right? I didn’t know however that star systems with stations even existed that far out into the galaxy so... what exactly is part of the bubble and what isn’t?

Yes, Detailed Surface Scanning (DSS), will earn you more money, I mainly DSS Earth Like Worlds, Water Worlds and Ammonia Worlds, they will fetch a nice penny. The bubble, as you know, is the heavily populated area you started in, everything outside of that, is non-Bubble :) . Once you get around 500ly outside of the Bubble, you may start too find systems that have not been discovered yet.

If you search the galaxy map for Colonia, it is a system in a region that has beome known as Colonia, it's around 22,000ly years from the Bubble in a north, north west direction. Not far from the centre Sag A*

It sounds to me as though you hope to go out, find some valuable stuff to scan, then head back to the bubble to cash in your winnings. I think a lot of people do this and they discover on that trek whether they like exploring or not.

What you could try is maxing out your jump range (as you were) pick a point outside the Bubble, say, 1000ly away. Don't stick on 'flat' route. remember, space is 3D so you can head up or down. Once you get to your destination, have Full Spectrum Scanned (FSS) each system and DSS's any valuables you find, pick another location, around 1000ly away, (you're going to make a triangle shape), do the same, arrive there, then head home. A round trip like that will earn you some nice coin, get you used to the tools. It's long enough to make money but not that long that (if you find you don't like it), there is no end in sight.

You get home, roll in your cash and decide what you're doing next :)
 
Yes, Detailed Surface Scanning (DSS), will earn you more money, I mainly DSS Earth Like Worlds, Water Worlds and Ammonia Worlds, they will fetch a nice penny. The bubble, as you know, is the heavily populated area you started in, everything outside of that, is non-Bubble :) . Once you get around 500ly outside of the Bubble, you may start too find systems that have not been discovered yet.

If you search the galaxy map for Colonia, it is a system in a region that has beome known as Colonia, it's around 22,000ly years from the Bubble in a north, north west direction. Not far from the centre Sag A*

It sounds to me as though you hope to go out, find some valuable stuff to scan, then head back to the bubble to cash in your winnings. I think a lot of people do this and they discover on that trek whether they like exploring or not.

What you could try is maxing out your jump range (as you were) pick a point outside the Bubble, say, 1000ly away. Don't stick on 'flat' route. remember, space is 3D so you can head up or down. Once you get to your destination, have Full Spectrum Scanned (FSS) each system and DSS's any valuables you find, pick another location, around 1000ly away, (you're going to make a triangle shape), do the same, arrive there, then head home. A round trip like that will earn you some nice coin, get you used to the tools. It's long enough to make money but not that long that (if you find you don't like it), there is no end in sight.

You get home, roll in your cash and decide what you're doing next :)
Thanks a lot man!

This is sounding like a good plan so I will use this triangle method because I do want to experience what exploring is like while keeping making money in mind.
 
If you don't have the Horizons Expansion (IMO: well worth getting if you're enjoying the base game) the "Engineer" information and remote workshop options are disabled. But, as mentioned above, you don't really need a huge jump range unless you're in a hurry to get a long way.

"The Bubble" can be seen in the Galaxy Map, where you can choose between Realistic, Map or Power Play. Selecting the Power Play view shows you which systems are controlled by which faction. Once you get outside the coloured areas, inhabited systems fall off quickly, apart from a few far flung outposts.

You still get paid for data returned from systems that others have previously visited, but you get a bonus if you are the first to sell data on a newly discovered system. You also get your name tagged as "Discoverer". My first trip out exploring was in an Asp X with all standard modules. A jump range of around 30ly is enough to get to most places. Probably the best bit if advice I was given was "fit the largest fuel scoop you can afford"!

Have fun.
 
Thanks a lot man!

This is sounding like a good plan so I will use this triangle method because I do want to experience what exploring is like while keeping making money in mind.

Cool! I was doing it in a Dolphin (only a matter of weeks ago before I got an FC) That had a 50ly jump range, I earned around 100m a trip (sometimes quite a bit more). Depending on how much time you get to play, it really doesn't take long. You will at some point find a system that has never been discovered before. It took me so long to learn to remain calm and not dash back immediately to claim it. It's a terrible game the mind plays on you, "Someone will nab it!". I mean, they could but it is highly unlikely. Just plod on, and get it done.

The only other thing I might add, you could consider adding a second fuel tank in place of the cargo racks. I know you have a scoop, but sometimes you come up against a run of unscoopable stars. Makes for nervous times. You could search the galaxy map for the nearest scoopable star but I prefer to just have a bit in my back pocket. Alternatively, if you have (or get Horizons) you could fit an SRV, land on a few planets, collect some materials. That way, you get back home, you have a stash of cash (maybe buy some new modules) and materials to engineer them.

Whatever you do, keep us posted. I'm near the Bubble in my FC, you're only going to be a couple or three jumps away, if you get stuck, gimme a shout on here, I'll come and grab you,
 
If you can afford it, fill all of your empty spaces with AFMUs when you go exploring.

Crash translations apply damage to modules using a random distribution. If there is nothing in the slot, it cannot take damage which means the damage is more likely to hit your critical systems. AFMUs can repair each other, so that makes your ship more durable in multiple ways.
 
If you can afford it, fill all of your empty spaces with AFMUs when you go exploring.

Crash translations apply damage to modules using a random distribution. If there is nothing in the slot, it cannot take damage which means the damage is more likely to hit your critical systems. AFMUs can repair each other, so that makes your ship more durable in multiple ways.
Also, if you decide to get some extra boost from neutron stars that will damage your FSD. It's only 1% per jump but if you do it often enough it builds up and then your FSD will start to randomly malfunction (I think at 80% it starts doing that). You should then use the AFMU to repair it. Make sure you do that in normal space, though, not supercruise or you will find you'll get more damage as you drop out of supercruise when the FSD goes offline.

There's a great neutron jump planner at: https://spansh.co.uk/
 
Last edited:
I have outfitted a diamond back scout in order to go exploring, using this exact build, https://coriolis.io/outfit/diamondback_explorer?code=A0p0tdFfldddsdf5-------2t432i0e01003x-.AwRj4yVbmI==.Aw18SQ==.H4sIAAAAAAAAA2P+J8XAwPCXFUj8KQcS/Cq//v8X2sHNwCBSI8rAIHEHKPP/PwMAYJ7WMicAAAA=.EweloBhBmSQUwIYHMA28QgIwVyKBQA==

When I assembled it in game, my max jump range is only 41 light years, while in the build it tells me it is 65. Does anybody have an explanation for this?

I'll state the obvious...a Diamond Back Scout is NOT a Diamond Back Explorer.
If this was a typo, all good, otherwise, sell the Scout and get yourself the Explorer, it is a MUCH better ship and, all things being equal, will have a much better jump range.

And, yes, you need Horizons to land on the planets where the engineers are.
As others have said Felicity Farseer in Deciat, is the enginner you need to unlock to get the most from your FSD.

Clicker
 
If you are just starting out, jump range is not a critical factor in terms of where you can go, but rather in how quickly you can get there.

Unless you are going really deep/high or into other areas of stellar scarcity, a high value jump range is more about travel. Remember, 40LY or 65LY, they both skip all the stars that a lesser jump would force you into. Unless you spend a lot of time on the Galaxy map, it becomes a matter of destination.
 

Thwarptide

Banned
[

Also, if you decide to get some extra boost from neutron stars that will damage your FSD. It's only 1% per jump but if you do it often enough it builds up and then your FSD will start to randomly malfunction (I think at 80% it starts doing that). You should then use the AFMU to repair it. Make sure you do that in normal space, though, not supercruise or you will find you'll get more damage as you drop out of supercruise when the FSD goes offline.

There's a great neutron jump planner at: https://spansh.co.uk/
I think we're throwing our young commander into data overload.
Let's help him with a ship and get him out there first before we start adding more to the experience. He doesn't have Horizons expansion yet. So half of what we're tossing him is pointless.
While we're trying to cram every spare slot WITH an AFMU, don't you think heat sinks would be priority?
I don't know how long I've been brooding in the black. If I took my data back I'm sure I could afford 2 carriers. I've never once had to use my only Afmu.

More than 1 is pretty much a waste of space.

Once his ship is set up how he wants (engineered or not), I'd like to think it more prudent to coach him on certain risky maneuvers such as scooping fuel, how and when to use heat sinks; until he gets horizons, an AFMU are all but pointless anyway since the materials (Ammunition) required to use it are unavailable to him since they're down on the planets that he can't land on yet.
The game has a steep enough learning curve as it is. Let's help him to be able to get his feet wet first.
 
Last edited:
Back
Top Bottom