Newcomer / Intro fsd jump range

If you can afford it, fill all of your empty spaces with AFMUs when you go exploring.
..........

The most you would ever need is 2, one of which can be a small cheap one as you only need it to repair the other AFMU, and in general only one would be sufficient. I have an exploraconda which did the whole of DW2 and is still charting systems out in "The Conduit" and I have not even had to use the main AFMU once.

Unless you are doing NS jumps then you only need an AFMU if you are 1) unlucky in arrivals 2) careless.
 
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Gentlemen, while you are correct about the need for AFMUs as a repair commodity, I am referring to them as a method to soak up damage if something goes wrong. The damage is, or, at least used to be, randomly assigned based on available modules. If an Internal Compartment is empty, by definition, it cannot take a damage allocation.

An AFMU has no mass, so it doesn't weigh down the ship and reduce the range, but, by existing when the ship takes that random damage, it makes it less likely that a more critical system will be damaged by giving the damage other possible places to land.
 
Gentlemen, while you are correct about the need for AFMUs as a repair commodity, I am referring to them as a method to soak up damage if something goes wrong. The damage is, or, at least used to be, randomly assigned based on available modules. If an Internal Compartment is empty, by definition, it cannot take a damage allocation.

An AFMU has no mass, so it doesn't weigh down the ship and reduce the range, but, by existing when the ship takes that random damage, it makes it less likely that a more critical system will be damaged by giving the damage other possible places to land.
An interesting point which I hadn’t considered and of course they wouldn’t affect heat as everybody leaves AMFU unpowered when not fixing something, I will have to remember to check if I have any spare slots on my exploration builds but as I don’t use the Anaconda for that I don’t think there are many.
 
I wished I could have jettisoned the cargo racks to increase my range, of course you cant.

Cargo racks don't have mass, as long as they are empty they don't affect your jump range at all. What is neat with having cargo racks on an exploration ship is that you can simulate mass in the route planer, which can make your jumps a lot more fuel efficient, because the route planner does not use your maximum jump range for calculation.
 
Cargo racks don't have mass, as long as they are empty they don't affect your jump range at all. What is neat with having cargo racks on an exploration ship is that you can simulate mass in the route planer, which can make your jumps a lot more fuel efficient, because the route planner does not use your maximum jump range for calculation.

I stand corrected. Thank you.
 
Gentlemen, while you are correct about the need for AFMUs as a repair commodity, I am referring to them as a method to soak up damage if something goes wrong. The damage is, or, at least used to be, randomly assigned based on available modules. If an Internal Compartment is empty, by definition, it cannot take a damage allocation.

An AFMU has no mass, so it doesn't weigh down the ship and reduce the range, but, by existing when the ship takes that random damage, it makes it less likely that a more critical system will be damaged by giving the damage other possible places to land.

An interesting proposition - this had never entered my mind.
 
A quick list for optionals so far:
Spare fuel tank​
Fuel Scoop​
AFMU (or 2)​
Repair Limpet Controller​
Cargo Rack (smallish for the Limpets)​
Detailed Surface Scanner​
Planetary Vehicle Bay / with dune buggy​

And of course;
Horizons so you can land to get the Mats to feed the RLC and the AFMU.​

That will take 7 Optional Internal slots, so if there are fewer in the ship you plan to use, how would the experienced cmdrs prioritize the list?
 
A quick list for optionals so far:
Spare fuel tank
Fuel Scoop​
AFMU (or 2)
Repair Limpet Controller
Cargo Rack (smallish for the Limpets)
Detailed Surface Scanner​
Planetary Vehicle Bay / with dune buggy​

And of course;
Horizons so you can land to get the Mats to feed the RLC and the AFMU.​

That will take 7 Optional Internal slots, so if there are fewer in the ship you plan to use, how would the experienced cmdrs prioritize the list?
There ya go :)
 
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