FSDI Cooldown please, or is 7xInterdiction at a row.

Very interesting. So i must die just cause it's sooo hard to be a playerkiller and kill unarmed traders?

This is something you're taking the risk on by playing in open, especially since the wings update in 1.2 - you could get a couple of the new, very reasonably priced vultures to escort your very expensive ship - Their pay even comes directly from the station, at no expense to you!

As a bounty hunter, I think I would be more than a little annoyed if a pirate in an Anaconda used this exploit... I mean... "Technique"... Which for the time, we can just refer to as "god mode", as there's absolutely no way to take an Anaconda using "appropriate" shields if they do what you do.
 
1. Anaconda have no chance to win mini-game with almost ships.
2. From point of some people, if i have no weapons, and i got interdicted by someone with, i must die no matter what? Even if it takes half hour for him to kill me, i must just stay and wait. Good point, yea.

Noone is saying you cant try to escape once the interdiction is over and have to let the other person kill you.
Dont make such an obvious strawman arguement.
 
I wouldn't want FD to implement your suggestion until they fix the submission exploit, that you used. If you don't want him to be persistent, How about you give him a fair chance and actually attempt the interdiction mini-game? On a successful interdiction, the time a player pirate has to make demands and steal cargo is already extremely tight, but you aren't even giving him a chance. Throw him a bone. It should be obvious that you're using an exploit, yet you still play Open Play? Why? To mess with other CMDRs?

People like you...
Submitting is not an exploit. It is the current intended game design. Deal with it.
 
3. If you a pirate, there is no problem for you to choose target that you can stop before it leaves (trade ships)
4. If you want just to kill players, there is no problem for you to find and kill someone you can KILL before he leaves
5. If you just want to bother other people and spend their time, you just interdict targets that you can kill. Again and again.
 
Noone is saying you cant try to escape once the interdiction is over and have to let the other person kill you.
Dont make such an obvious strawman arguement.


Noone says that you cant try to Interdict those who you can kill. If you cant kill me for five minutes even if i'll stay, Why i must spend my time for your fun?
 
Submitting is not an exploit. It is the current intended game design. Deal with it.

But it creates a situation where there is no reason to try to fight an interdiction teather.

Submit each and every time for a fast get away, why risk losing the mini-game even if you have a 99% chance of winning when the loss will put you in a far worse position.

There is no opppertunity cost. No debate that has to be made internally when you see that Teather connect to your ship.
No question of do I fight it, or do I submit.

The Priate should be able to klnow if I fight the interdiction, then they will have to get my cargo the hard way and if I submit I am saying, "I will drop cargo, as I am out matched here and know it"

It may not be an exploit, it may be the currently intending implimentation of the design, but nothing is set in stone, afterall the heat damage mechanics going from Hull damage only to spill over to sub-systems then hull shows implimentations can evolve.
 

uberdude

Banned
3. If you a pirate, there is no problem for you to choose target that you can stop before it leaves (trade ships)
4. If you want just to kill players, there is no problem for you to find and kill someone you can KILL before he leaves
5. If you just want to bother other people and spend their time, you just interdict targets that you can kill. Again and again.

Like I said earlier, I've dealt with the same pirate you killed and there is something just not right with the guy. I can assure you that if he could he would be spam posting this thread.

here is a link to the last thread I saw him in. https://forums.frontier.co.uk/showthread.php?t=125540 He made that post complaining about FDevs response to him complaining about combat loggers

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This is not "Working as intended" it's an obvious oversight they need to address... When they figure out a way to address it.

I hate to be "that guy" But please show me a thread with someone from FDev stating that it isn't working as intended. I'd love to read it and add my own opinions to it.
 
So funny! for a moment i thought you were serious. The guy being interdicted isn't, the victim the victim is the guy doing the interdiction! Oh that's a classic right there. I laughed when i realized you were joking. You are joking right? Because if you say you're serious I'll find it even funnier.

And you even say to throw a pirate a bone. You sir, are a comedian.

Try to see the ever-fine line between reality and the game. Both the pirate and the trader deserve a fair chance, and the trader is using an exploit to stack the odds towards himself, yet the pirate isn't entitled to a fair chance anyway because he's a pirate, and naturally a bad guy in real life, too?

Keep your roleplaying in the game, please, no need to see good vs evil on the forums, only balanced vs unbalanced.
 
I hate to be "that guy" But please show me a thread with someone from FDev stating that it isn't working as intended. I'd love to read it and add my own opinions to it.

I hate to be "that guy" But please show me a thread with someone from FDev stating that it is working as intended. I'd love to read it and add my own opinions to it.
 
I hate to be "that guy" But please show me a thread with someone from FDev stating that it isn't working as intended. I'd love to read it and add my own opinions to it.

Well, look at the term "submit". Here's the Google definition:

accept or yield to a superior force or to the authority or will of another person.
"the original settlers were forced to submit to Bulgarian rule"
synonyms:give in/way, yield, back down, cave in, capitulate;
I don't see "near-effortless way to overcome opposition".
 

uberdude

Banned
But it creates a situation where there is no reason to try to fight an interdiction teather.

Submit each and every time for a fast get away, why risk losing the mini-game even if you have a 99% chance of winning when the loss will put you in a far worse position.

There is no opppertunity cost. No debate that has to be made internally when you see that Teather connect to your ship.
No question of do I fight it, or do I submit.

The Priate should be able to klnow if I fight the interdiction, then they will have to get my cargo the hard way and if I submit I am saying, "I will drop cargo, as I am out matched here and know it"

It may not be an exploit, it may be the currently intending implimentation of the design, but nothing is set in stone, afterall the heat damage mechanics going from Hull damage only to spill over to sub-systems then hull shows implimentations can evolve.

So then why don't the tactics of pirates evolve.. 2 condas can FSD lock 1 conda right?

plus there is the thing about the fact that there aren't too many traders flying around in condas. I guess my logic here is Larger fish eats smaller fish. So you can easily mass lock a T7 with a python right? You can mass lock a conda with 2 pythons. You can mass lock a T9 with 2 condas right?

just seems to make more sense to me that it would work this way. You want to hold down the bigger prey? you either need a bigger ship or more ships.

I'd sight examples in the animal kingdom but we all seem intelligent enough and I think everyone knows where I'm coming from.
 
I wouldn't want FD to implement your suggestion until they fix the submission exploit, that you used. If you don't want him to be persistent, How about you give him a fair chance and actually attempt the interdiction mini-game? On a successful interdiction, the time a player pirate has to make demands and steal cargo is already extremely tight, but you aren't even giving him a chance. Throw him a bone. It should be obvious that you're using an exploit, yet you still play Open Play? Why? To mess with other CMDRs?

People like you...
You can avoid repeated interdiction by winning the Interdiction 'mini-game'. Defeating a Commander in the mini-game will drop them out of SC, and leave them with the long re-spool time on their FSD. It is intended that if you 'submit, boost, jump' that you risk repeated interdictions.
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I have trouble lumping 'submit, boost, jump' with other exploits. It is an unintended consequence of the Submit mechanic, but the impact of the word 'exploit' in the gaming world it too harsh, even FD avoid calling it that. Pirates do have some tools to counter it, Disruptive Mass is the primary example. Expecting players to just give over cargo when they submit is stretching things, and it being 'exploitish' is not immediately obvious to many players.

Hmm well personally I'd say that maybe maneuverability shouldn't factor in, maybe instead it should be fsd rating vs fsd rating? since right now the more maneuverable combat ships have a very big advantage against trading ships and such.
Maybe not the class, because big ships already have a huge advantage on small ships when they are out of SC, mass lock and whatnot. Though maybe ship size should?
Not sure, but basically pirates have all the advantages if they are in a bigger ship then the trader, and as such people want to get the best advantage they can, which means they submit and fly off again, and as long as they can handle 'some' damage they can do this without too many problems.

So yeah, the traders need some sort of way to get away, and maybe if the mini game was made a bit more neutral? would make people more inclined to try to use that?
 

uberdude

Banned
I hate to be "that guy" But please show me a thread with someone from FDev stating that it is working as intended. I'd love to read it and add my own opinions to it.

When something isn't working as intended, FDev lets everyone know that. I.E. Combat logging. So FDev does voice an opinion on matters when things aren't working as intended. So I'll ask you again. Where is FDevs statement that the submit feature of interdiction isn't working as intended.

I'm not poking holes in an argument that already has gaping ones.

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Well, look at the term "submit". Here's the Google definition:

accept or yield to a superior force or to the authority or will of another person.
"the original settlers were forced to submit to Bulgarian rule"
synonyms:
give in/way, yield, back down, cave in, capitulate;
I don't see "near-effortless way to overcome opposition".

I didn't ask for the definition of the word but thanks for the input.
 
So then why don't the tactics of pirates evolve.. 2 condas can FSD lock 1 conda right?

plus there is the thing about the fact that there aren't too many traders flying around in condas. I guess my logic here is Larger fish eats smaller fish. So you can easily mass lock a T7 with a python right? You can mass lock a conda with 2 pythons. You can mass lock a T9 with 2 condas right?

just seems to make more sense to me that it would work this way. You want to hold down the bigger prey? you either need a bigger ship or more ships.

I'd sight examples in the animal kingdom but we all seem intelligent enough and I think everyone knows where I'm coming from.
I might not be thinking logically here in the slightest... But I'm the kind of person that believes one anaconda should have an even shot at taking out one anaconda, providing they're evenly armed. Now, if one anaconda is armed to the teeth, it should have a very good chance of taking out an unarmed anaconda with minimal shields.

The reality is, no matter how many times the lesser anaconda submits, it has full, yes, full shields and practically no cooldown on its FSD. As such, the bigger fish can do no more than slow down the smaller fish.
 
This is not "Working as intended" it's an obvious oversight they need to address... When they figure out a way to address it.

They did say it is not working as intended, but seeing how you have no other option other than lose the interdiction fight, what are Anaconda players to do? Not submit, take damage from each interdiction and suffer a full cooldown?
 
I think there should be just one size/class Interdictor module. Just one for every sized ship. That way, you could learn how to fight it, and be confident in your experience. There would be one standard mini-game that can be a true test between the combatants. Ship size should matter, it's ridiculous to suppose an Eagle should be able to pull a Python out of SC.
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Let's get FD to consider the entire mechanic, rather than piece meal changes, based on today's annoyances.
 
They did say it is not working as intended, but seeing how you have no other option other than lose the interdiction fight, what are Anaconda players to do? Not submit, take damage from each interdiction and suffer a full cooldown?

I suggested an armed escort... But really... Yes, as the alternative, especially when repeated seven times, is far past "bordering" on exploit.
 
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