1. Anaconda have no chance to win mini-game with almost ships. .
This. It's pretty sad how many people still believe the "all ships are equal in supercruise" myth
1. Anaconda have no chance to win mini-game with almost ships. .
Very interesting. So i must die just cause it's sooo hard to be a playerkiller and kill unarmed traders?
1. Anaconda have no chance to win mini-game with almost ships.
2. From point of some people, if i have no weapons, and i got interdicted by someone with, i must die no matter what? Even if it takes half hour for him to kill me, i must just stay and wait. Good point, yea.
Submitting is not an exploit. It is the current intended game design. Deal with it.I wouldn't want FD to implement your suggestion until they fix the submission exploit, that you used. If you don't want him to be persistent, How about you give him a fair chance and actually attempt the interdiction mini-game? On a successful interdiction, the time a player pirate has to make demands and steal cargo is already extremely tight, but you aren't even giving him a chance. Throw him a bone. It should be obvious that you're using an exploit, yet you still play Open Play? Why? To mess with other CMDRs?
People like you...
This is not "Working as intended" it's an obvious oversight they need to address... When they figure out a way to address it.Submitting is not an exploit. It is the current intended game design. Deal with it.
Noone is saying you cant try to escape once the interdiction is over and have to let the other person kill you.
Dont make such an obvious strawman arguement.
Submitting is not an exploit. It is the current intended game design. Deal with it.
3. If you a pirate, there is no problem for you to choose target that you can stop before it leaves (trade ships)
4. If you want just to kill players, there is no problem for you to find and kill someone you can KILL before he leaves
5. If you just want to bother other people and spend their time, you just interdict targets that you can kill. Again and again.
This is not "Working as intended" it's an obvious oversight they need to address... When they figure out a way to address it.
So funny! for a moment i thought you were serious. The guy being interdicted isn't, the victim the victim is the guy doing the interdiction! Oh that's a classic right there. I laughed when i realized you were joking. You are joking right? Because if you say you're serious I'll find it even funnier.
And you even say to throw a pirate a bone. You sir, are a comedian.
I hate to be "that guy" But please show me a thread with someone from FDev stating that it isn't working as intended. I'd love to read it and add my own opinions to it.
I hate to be "that guy" But please show me a thread with someone from FDev stating that it isn't working as intended. I'd love to read it and add my own opinions to it.
synonyms: | give in/way, yield, back down, cave in, capitulate; |
But it creates a situation where there is no reason to try to fight an interdiction teather.
Submit each and every time for a fast get away, why risk losing the mini-game even if you have a 99% chance of winning when the loss will put you in a far worse position.
There is no opppertunity cost. No debate that has to be made internally when you see that Teather connect to your ship.
No question of do I fight it, or do I submit.
The Priate should be able to klnow if I fight the interdiction, then they will have to get my cargo the hard way and if I submit I am saying, "I will drop cargo, as I am out matched here and know it"
It may not be an exploit, it may be the currently intending implimentation of the design, but nothing is set in stone, afterall the heat damage mechanics going from Hull damage only to spill over to sub-systems then hull shows implimentations can evolve.
I wouldn't want FD to implement your suggestion until they fix the submission exploit, that you used. If you don't want him to be persistent, How about you give him a fair chance and actually attempt the interdiction mini-game? On a successful interdiction, the time a player pirate has to make demands and steal cargo is already extremely tight, but you aren't even giving him a chance. Throw him a bone. It should be obvious that you're using an exploit, yet you still play Open Play? Why? To mess with other CMDRs?
People like you...
You can avoid repeated interdiction by winning the Interdiction 'mini-game'. Defeating a Commander in the mini-game will drop them out of SC, and leave them with the long re-spool time on their FSD. It is intended that if you 'submit, boost, jump' that you risk repeated interdictions.
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I have trouble lumping 'submit, boost, jump' with other exploits. It is an unintended consequence of the Submit mechanic, but the impact of the word 'exploit' in the gaming world it too harsh, even FD avoid calling it that. Pirates do have some tools to counter it, Disruptive Mass is the primary example. Expecting players to just give over cargo when they submit is stretching things, and it being 'exploitish' is not immediately obvious to many players.
I hate to be "that guy" But please show me a thread with someone from FDev stating that it is working as intended. I'd love to read it and add my own opinions to it.
Well, look at the term "submit". Here's the Google definition:
accept or yield to a superior force or to the authority or will of another person.
"the original settlers were forced to submit to Bulgarian rule"
I don't see "near-effortless way to overcome opposition".
synonyms:
give in/way, yield, back down, cave in, capitulate;
I might not be thinking logically here in the slightest... But I'm the kind of person that believes one anaconda should have an even shot at taking out one anaconda, providing they're evenly armed. Now, if one anaconda is armed to the teeth, it should have a very good chance of taking out an unarmed anaconda with minimal shields.So then why don't the tactics of pirates evolve.. 2 condas can FSD lock 1 conda right?
plus there is the thing about the fact that there aren't too many traders flying around in condas. I guess my logic here is Larger fish eats smaller fish. So you can easily mass lock a T7 with a python right? You can mass lock a conda with 2 pythons. You can mass lock a T9 with 2 condas right?
just seems to make more sense to me that it would work this way. You want to hold down the bigger prey? you either need a bigger ship or more ships.
I'd sight examples in the animal kingdom but we all seem intelligent enough and I think everyone knows where I'm coming from.
This is not "Working as intended" it's an obvious oversight they need to address... When they figure out a way to address it.
snip.
They did say it is not working as intended, but seeing how you have no other option other than lose the interdiction fight, what are Anaconda players to do? Not submit, take damage from each interdiction and suffer a full cooldown?