FSDI Cooldown please, or is 7xInterdiction at a row.

Then you should be comparing it to a mugger, not a murderer. Actually you should think of in-game pirates as very aggressive bums (very aggressive). Unlike a mugger, this guy doesn't want your wallet, your cellphone, your shoes, your coat, and all your jewelery... All the in-game pirate wants is a few tons of cargo, which really, if you're in an Anaconda, is pocket change.

Pirate or not, if he kills, he murderer. Most people in this game, that calls themself a "pirate" are just murderers. And here (in this post) we talk about murderer.
 
Can't say I agree with that. I'm not going to call it an exploit though. But FDev should change it.

Still, it makes me fall on my other suggestion of making the interdiction puzzle more consistent and fair between the players regardless of ship. And upon winning the pirate being able to shoot off a limpet and force the cargo ship to start dumping cargo.

Interdiction puzzle should absolutely be equal for trader/pirate regardless of ship/maneuverability.
However I don't really take to the idea that the pirate gets to shoot off a limpet right off the bat. Maybe it's because I hate limpets, but I want player interaction. I want to hold the trader there using my intimidation, and negotiate a good amount of cargo for safe release. Lastly, I don't want the terrible cargo output of the limpets. Perhaps cargo canisters could come in varying sizes relative to the racks they're stored in, or limpets can pull decent amounts of cargo.
 
Pirate or not, if he kills, he murderer. Most people in this game, that calls themself a "pirate" are just murderers. And here (in this post) we talk about murderer.

I didn't see one person mention anywhere in this thread that this man was attempting to destroy any ship, and since there is zero profit in destruction, I went with the logical assumption that the man is a pirate, just after your goods. Typing anything - at all - when this mechanic is being abused, means that the chance, as minute as it may be, of forcing cargo out of a condas cargo bay is now gone...

I'm not a fan of "phycopath CMDR's" - don't get me wrong... If you dropped ONE ton of cargo, gave that poor beggar a nickel for his time... He probably would have sighed at the fact you're essentially in god mode, picked up the one ton of cargo and left you alone.

At the very least it's worth a try.
 
I don't see the problem. You were in an UNARMED vessel, and got harrassed. You bought some GUNS, and the harrassment was ended.

I think we can all see the solution.

Yes, i was in unarmed vessel. Cause i know, that nothing can harm me. And player that interdicted me, saw it about ~20 times. He cant chase me. But interdicted again and again just to waste my time. Like i said, situation is: even if I not jump away after interdiction (and cooldown out), just boost on, player can't kill me. Even if it was 2 min cooldown in my fsd...And it could, if was at high speed in time of interdiction, but i was just near station at lowest speed. Anyway, 2 min or 5 what the difference? After i jump, he jumps and interdict again. Ok, i can jump to another system. But it's just dammed waste of a time.

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I didn't see one person mention anywhere in this thread that this man was attempting to destroy any ship, and since there is zero profit in destruction, I went with the logical assumption that the man is a pirate, just after your goods. Typing anything - at all - when this mechanic is being abused, means that the chance, as minute as it may be, of forcing cargo out of a condas cargo bay is now gone...

I'm not a fan of "phycopath CMDR's" - don't get me wrong... If you dropped ONE ton of cargo, gave that poor beggar a nickel for his time... He probably would have sighed at the fact you're essentially in god mode, picked up the one ton of cargo and left you alone.

At the very least it's worth a try.

If a player interdicts me without any questions and after that starts to shot...what i must think? Wait a little, maybe he wants something?

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Oh I see, well then I'll leave you to your post. :)

I mean playerkillers ofcourse)
 
Sorry, I've just realized that I misread the original post. I saw "FDL" and "Asp" menioned and didn't realize that the OP was in an Anaconda. I met this pirate recently in 39 Tauri where his prey was Asps and T6s trading rares, and I assumed this post was about FDL v Asp. So my comments about FDL mass-locking Asp are irrelevent to this thread.
 
I'm not a fan of "phycopath CMDR's" - don't get me wrong... If you dropped ONE ton of cargo, gave that poor beggar a nickel for his time... He probably would have sighed at the fact you're essentially in god mode, picked up the one ton of cargo and left you alone.
At the very least it's worth a try.

Pirates are beggars now? And we are obliged to pay up when they extend their arms (pun intended)?

Any aggression should allow for a countermeasure, or it is an I Win button. Similarly, any countermeasure should allow for a counter, or there is no point in the aggression in the first place. Yes, there is balancing to do.

The "real life" example (ab)used about murder above does have merit for the game, though, since we are striving to reach some level of realism for purposes of immersion. Getting away with murder, especially pointless killing, is not very immersive. That may be a deeper part of the problem: The penalties are too inconsequential.

FD could up the stakes a bit, and level the playfield for pirates and traders. Longer FSD cooldowns (at any time) would help, as would fixing the instant shield recharge in SC. Traders leaving the beaten path would invest more in defenses and weapons then (as they should). More severe penalties for murder in both time, reputatin and cost sense (scaling with security level/government types) would confine pirating to already unsafe systems except for the very bravest.

:D S
 
It is as it is. You played the game the way it is and you won and I really enjoyed reading your post and the pictures are great. Don't worry about the pirates who think that everything has to be changed so they can play the way they want. When it changes it changes for good or bad doesn't matter. Play to those changes when they come. Until then keep up the good work.
 
Pirates are OK - this is element of game. They asking of cargo, bounty hunters can hunt of them - thats how it works. But not griefers, campers, station entrance blockers.
 
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Hi All,
Only read page 1+2 and last page.
Submitting for the the quick FSD cooldown is not an exploit. The submitting mechanism was added in early 1.0 (or possibly late gamma its all blurry that far back), many traders were nashing their teeth as length of time in the encounter seemed to result in explosion of their ship. The social play of pirates was not mature at this point, a lot of traders simply did not see why they should drop some of their cargo (Gamma players were up to T6/T7 at just after launch).

Although submitting gives the trader more options - I believe it was even noted that repeat interdiction was a possibility with the mechanism, to allow the cat and mouse supercruise game. Mind you 7 in a row seems a bit steep if straight after each other (changing of the ship suggests a prolonged time period).

My personal view is the time period needs to increase slightly for submit interdictions, there is not enough time to even start the encounter from either side, and it tends to result in trader running and dodging and pirate shooting, pirates with Voice Attack can offset this a bit - rinse + repeat unless the trader is good at "going cold" in SC with repeat SC, normal space, SC trick - easy to muck up though, and a lot easy to counter in a wing.

+1 for making shields recharge at the normal rate in SC, rather than magically being restored. This is annoying in all forms of player interaction, not just trader verses pirate.

My other observation is, I would hope that an Anaconda would be incredibly hard to pirate - not impossible in Python and alike, but hard work. This seems to be the case in this scenario.

Simon
 
Submitting is not an exploit. It is the current intended game design. Deal with it.

As a trader I see submitting as a naff way out of an attempted pirating. (I do use it and will continue to do so until fixed.)

IMHO, submitting should just be method for you to avoid hull damage. FSD cool down should be the same as if you were interdicted after attempting to escape.
 
Whilst the submission mechanic is a little unbalanced I cannot believe some people don't get the longer term consequences of changing it without very great care.

If FD alter the mechanism even a tiny bit too far it will be game over for open mode.

More and more of your prey, many of whom already don't want to role play either a submissive cowering trader or rp an expanding ball of gas and shredded metal., will leave open.

Maybe that's fine? I'd call myself a jack of all trades, and I enjoy all open play, but if it shifts too far the hyaenas will only have lions to play with. Now won't that be fun! ;)

Change submission cool down a little? Fine. Let's have an appropriate change to law and order and the bounty pay off system. Make it dangerous for absolutely everyone, but let the balance of that be decided by the system you are in.

Cheers
 
I suggested an armed escort... But really... Yes, as the alternative, especially when repeated seven times, is far past "bordering" on exploit.
Armed escorts are completely unrealistic, as there's simply no players available for this sort of thing.

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Is this a single quote in a long buried thread or something?

I really don't have a problem if people want to say they their of the opinion that this particular function isn't right and should be changed. I do have a problem with them trying to speak on behalf of FDev.

If I were going to try and make the argument that something isn't working as intended and FDev has stated that. I'd post the quote in my response. Otherwise it's conjecture.

One of the major devs stated that this is not intended and even used the word "exploit" in his post, this was back in January if not even older.

And I'd appreciate not being called out like that on something that is basically common knowledge...
 
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Trading on my Conda about 2 weeks ago, i was interdicted by a pirate commander on Asp...
View attachment 25888
I submitted, jumped back in sc (lost 1 ring of a shield) and was interdicted again after 3 secs. Again submitted, jumped, interdicted again.. After 7 times int. in a row, i reached stations.

Next round, when i jumped this system again, i was again interdicted by same pilot, but in a FDL :)
View attachment 25890


After 7 interdictions at a row again, i reached station, went sleep and forgot till now.
But today, doing trade route i was interdicted by same pilot at a python.
View attachment 25891
And guess what? 7 times in a row again, again losing 1 ring of a (A4) shield each time. And next ring again 7 times :D (damn this man is realy purposeful). So...damn...i reached station, brought some fixed and next time i was interdicted...
View attachment 25892 View attachment 25893 View attachment 25894

Dear Logan, i hope you got what you wanted atleast.

So i wish to ask for dear FD, do something about this multiple interdictions please.. it's real annoying.
Solution is very simple, jump to another system.
 
IMHO, submitting should just be method for you to avoid hull damage. FSD cool down should be the same as if you were interdicted after attempting to escape.

As i said many times i even can agree with cooldown of FSD, but this post is about multiple interdictions at a row. Cause ok, you have cooldown of FSD no matter what... how much? 2 mins? 3 mins? 5? ok. After you spend 5 minutes to evade from pk's shots, you enter sc, and then after 3 secs got interdicted by same pk.

Like i said in a post about "wictim's exploits" like submitting and FSF fast cooldown:

"So you want some "realism"..ok. You want cooldown of FSD, you want shield no recharge in supercruise, you want interdict target till it's death...ok. How then..about some "realism" for others? People that you killed and want to kill? How about status "offender" for some days, and "fugitive" for some weeks (as was in 1st Elite)? And without paying fines or crash in sidewinder near station (to clean bounty). How about "realistic" police in wings? Not in eagles, or vipers, or even stupid, or slow NPC's condas or pythons? But in fast, (FDLs or some special) armored, fully loaded with deadly arms, using boosts and banks, like "normal, realistic" police? And yeah, when they interdict you, you'll have cooldown, and after you jump, they jump and interdict again. You want that realistic too?
I bet you'll stop to kill then. Or even smuggling.

You can smuggle, you can kill, you flying in a system with status wanted for hours, without bothering, you can do what you want here and pay almost nothing. But you want some more realistic, cause you can't kill all you want. Interesting position..."

Pirating must be the way to gain money. And when you interdict Conda, that you can't kill 3,5,10 minutes of chase...instead of wait a minute and interdict T6-T9 to gain easy money, you are not a pirate. You are crazy. And i know, i can jump to other system. But...why i must waste my time cause of some crazy boy, that have fun wasting other people's time? that's the question.
 
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Just read the whole thread... I think the OPs original point was essentially - a guy interdicts me, like, 20 times in a row. Every time he basically scratches my paintwork and thats all he can do. Instead of leaving it after 3 times, say, he tries over and over again. Great determination on the opponents part, but also extremely tedious to the point that the OP just smokes him in the end.


I can totally get why this is annoying to the OP, and I too wonder why you would do the same over and over (even allowing for swapping out to another ship to see if it made a difference) when it was seemingly clear it was a waste of everyone's time.


This is not to say that the rest of the thread is not an interesting discussion on the merit of the FSD submit/mini-game balance, but I think the central point about being repeatedly interdicted by the same OCDish guy getting on the OPs wick, is a valid one.
 
I can totally get why this is annoying to the OP, and I too wonder why you would do the same over and over (even allowing for swapping out to another ship to see if it made a difference) when it was seemingly clear it was a waste of everyone's time.

I just wanted to see, how much he can do it till he get tired. How much can do normal man, wasting his and other's time. I have same situations earlier, but after ~3 , people usually ends their tries..

And this post is about that kind of people and wasting time (and many people just don't understand). Because if even i have weapons and have big cooldown, but have a slow ship, that kind of people will just interdict me and then runaway. And after cd, i jump, and they interdict and run again, just for fun. And i want FD to protect me from that kind of people. That's all.
 
Jump to a different system, or damage your interdictor badly enough that they need to go in for repairs.
 
On topic, if interdiction modules need a cooldown then, submitting needs the same. The fact you could easily jump away without losing your shields 7x is pretty sad.

Pirate or not, if he kills, he murderer. Most people in this game, that calls themself a "pirate" are just murderers. And here (in this post) we talk about murderer.

Pirates are after cargo, whether or not they kill you, during/after/to spite you, is irrelevant. They are still pirates. Murderer =/= pirate and murderer =/= not pirate.
 
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