AMD's FSR 2.2 has had its source code officially released. This could bring massive performance improvements (especially in Odyssey) over FSR 1.0, the current implementation of FSR available in-game.
That would be against forum rules.Maybe we should make a petition on this topic (FSR 2.2)?!
This is the one of the TOP PRIOROTY of what is needed nowadays for Elite.
A hundred players, 200 different top priorities...I thought that was DX12 according to another thread!
AMD's FSR 2.2 has had its source code officially released. This could bring massive performance improvements (especially in Odyssey) over FSR 1.0, the current implementation of FSR available in-game.
Not performance but Visuals. It is a different approach. More TAA like....FSR1.0 is easy enough to implement and they did it
FSR2.x, not so much.
And no, it wont bring massive performance improvement in Odyssey which is mostly CPU bound in the areas where performance really suck (Settlements with active AI)
So, i'd rather see FDev focusing on bug fixing than reworking the engine to support FSR2 and/or DLSS