General FSR 2.2 Support

AMD's FSR 2.2 has had its source code officially released. This could bring massive performance improvements (especially in Odyssey) over FSR 1.0, the current implementation of FSR available in-game.

FSR1.0 is easy enough to implement and they did it
FSR2.x, not so much.

And no, it wont bring massive performance improvement in Odyssey which is mostly CPU bound in the areas where performance really suck (Settlements with active AI)


So, i'd rather see FDev focusing on bug fixing than reworking the engine to support FSR2 and/or DLSS
 
FSR1.0 is easy enough to implement and they did it
FSR2.x, not so much.

And no, it wont bring massive performance improvement in Odyssey which is mostly CPU bound in the areas where performance really suck (Settlements with active AI)


So, i'd rather see FDev focusing on bug fixing than reworking the engine to support FSR2 and/or DLSS
Not performance but Visuals. It is a different approach. More TAA like....
Fixing game? I don't see any problems with game at all. Guess I did most of mission types and activities.
Performance is poor compared to Horizons but I already have better computer so now Visuals are top priority for me to keep me playing.
 
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