FSS vs. ADS – and Alternative or Additional Options for Compelling Gameplay

If bounty hunting was gated behind a mandatory camera minigame it would be as good as broken.

My choice is to explore in a way I don't enjoy, or do something else.
I've chosen the second option which involves not playing ED at all.
 
If bounty hunting was gated behind a mandatory camera minigame it would be as good as broken.

My choice is to explore in a way I don't enjoy, or do something else.
I've chosen the second option which involves not playing ED at all.

Maneuvering your ship to evade or attack is a mandatory camera minigame.

Give my regards to Bazmeson.
 
My argument is much more coherent than your scattergun responses.
You're cluttering up the discussion for the sake of it.

It's not a big deal, so why are you so intent on derailing any discussion of it.
 
It is always fun reading this recurring topic, as I don't care either way which system in in my ship the repetition of the argument just sounds like sour grapes.

My take on the whole of any game is simple, if it no longer engages me it goes in the heap of other software that has reached its 'sell-by-date'. The game has changes made by the developers to fit whatever their long-term vision is, this has affected a tiny percentage of the player base negatively, but the majority has either just shrugged and got on with playing those changes, or gave up.

If the game is 'broken' for you, and you 'quit' please don't keep coming back to tell us it is 'broke!', if we are still playing it obviously isn't 'broke' for us.

Of course, you can always threaten to keep ganking 'n00bs' in Eravate or the starter systems until the change is reverted, that appears to work very well :p
 
Honks still there.

The throttle thing is to keep you in probe range and stop you overtaking them, you keep moving all the time just more slowly. I scanned a pair of small moons in very close orbit by passing in between them in probe mode whilst launching probes at one then the other. Probe overtaking is really obvious when you throttle down but your speed hasn't dropped to match as you launch the first few.

Also disproves the "GAH ITS 2D" moan.

Seems you dont understand supercruise mechanics.

At below 1 ls from an object, it's not so much actual speed you're loosing than potential speed, and it makes no sense. Old scanner was already ticking depending on the mass of the object, at several undred ls IIRC so you could eventually avoid the gravity well while waiting for the scan to complete and take one orbit to slingshot away to another scan.
 
We got a tinted skybox with misaligned textures and glitches giving epileptic seizures while zooming on 100kls objects. Who in his sane mind wouldn't describe that as broken...
 
Let me get my coffee and read the thread proper. But what's this about ganking newbies and whatnot? :LOL:

I'm just talking about my preference for these related gameplay mechanic here and hopefully facilitating some reasonable discussion, not even trying to debate others or the like as I don't see much point in it.
 
My argument is much more coherent than your scattergun responses.
You're cluttering up the discussion for the sake of it.

It's not a big deal, so why are you so intent on derailing any discussion of it.

I use it so I know how it works. If you'd led with the fact you already rage quit I wouldn't have bothered since I'm not particularly interested in the opinions of angry ex-players on specific mechanics they don't/haven't used.
 
It's a false argument. It's never been either or.
In my ideal world the ADS and FSS would compliment each other nicely.

There was no argument that exploration needed more tools, so the FSS was a welcome addition.
But taking away all the functionality of one that was already there was a strange choice.
For the title, it's basically a summation of the differences between the gameplay as the mechanics are and were and people's preferences regarding them. But either way, noted that you'd prefer overlapping functionality, as it were.
 
FSS gameplay is great fun for me, I've explored much more since it's introduction.
I can prepare my journey into the system by having a cup of coffee at the helm & FSS and have a look around.
ADS was boring utterly boring gameplay for me.
I can understand why some would like it back though, but as Dog said they could complement eachother. I have to agree with Dog here.

It's a false argument. It's never been either or.
In my ideal world the ADS and FSS would compliment each other nicely.

There was no argument that exploration needed more tools, so the FSS was a welcome addition.
But taking away all the functionality of one that was already there was a strange choice.
 
Can I add a 'wish' here WR3ND ?

I'd like to be able to plot my way through the Orrery map via a shift click (I'm sure a controller would support similar) this I feel would add a use to the feature.
Shift click First , next, next... End,
Just think you could start from the outside and spiral to the centre without messing about!
 
FSS not fun.
FSS is lots of fun, but people also say that about PAs, to which I reply, "PA not fun."

Combat (and mining, for that matter) gives us tons of different tools to do the same job in radically different ways, so it is strange that exploration has gone in the opposite direction. Personally I think Frontier should be making more exploration modules, not less, and they should even go as far as making the FSS a module instead of having it installed on all ships. The only thing built into ships should be a basic honk that perhaps acts like the cheapest discovery scanner did. Then give us a variety of options - FSS, a trimmed-down ADS (pictures in system map but without all the detailed stats), and perhaps some new tools that work differently than either of these. Some people like PAs, other people like turreted beams, and yet others like seeker missiles. Variety is good, and it's the very thing most of ED is built upon.
 
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FSS is lots of fun, but people also say that about PAs, to which I reply, "PA not fun."

Combat (and mining, for that matter) gives us tons of different tools to do the same job in radically different ways, so it is strange that exploration has gone in the opposite direction. Personally I think Frontier should be making more exploration modules, not less, and they should even go as far as making the FSS a module instead of having it installed on all ships. The only thing built into ships should be a basic honk that perhaps acts like the cheapest discovery scanner did. Then give us a variety of options - FSS, a trimmed-down ADS (pictures in system map but without all the detailed stats), and perhaps some new tools that work radically differently than either of these. Some people like PAs, other people like turreted beams, and yet others like seeker missiles. Variety is good, and it's the very thing most of ED is built upon.

We’ll have to agree to disagree about the fss’ fun factor as i dont have any fun pointing at blobs and twiddling the whatsit. None at all.
None fun.
 
We’ll have to agree to disagree about the fss’ fun factor as i dont have any fun pointing at blobs and twiddling the whatsit. None at all.
None fun.
You do realize that entire following paragraph that you didn't quote holds the answer to your dilemma, yes?
 
I think it's alright in moderation, but definitely not something I prefer for general first-person style exploration. I'm assuming you gathered as much from the OP though. :) Cheers.
 
That's some truly desperate doom mongering.

Arguably the skybox in a space sim is important Stig, especially while exploring, you tend to look at it quite a few times. And what's good in a FSS that cant scan distant subsystems, that was it's biggest selling point...

What do you do now? You spend hours in supercruise to check if a signal 300kls is more than a few ice balls? For the mug?

Tell us how it's not broken, then, wisecrack.
 
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