I get that this has probably been argued to death and I'm not really looking for that argument to be extended needlessly but I just need to understand what the fuss was about. If it was just "I don't like mini-games" then you can probably leave by the same door you came in by; that's just an opinion and I'm not interested in that (you're welcome to them, I'm just not interested in them).
The FSS was introduced while I wasn't playing. I remember reading about it because I kept in touch with the game over the three years I was away and I was excited to try it out on my return. In 2015, I went on a month-long exploration trip to the Galactic Centre and used the old ADS extensively, as we all did, and found the whole process of honk, system map to check for anything interesting, super-cruise, super-cruise, super-cruise endlessly to scan every body... Absolutely dull. Worse when the planet that sort of might have looked like a water-world or earth-like was actually just a blue-ish metal body. Yay. Not particularly fun. Very. Very. Very slow. Yes, I know... Earth like worlds played a mysteriously different sound when we clicked on them. Compelling stuff. But if you wanted to scan it... super-cruise. Sometimes for very, very long times.
I initially found the FSS a bit overwhelming but after maybe 10 minutes, I was quickly scanning systems. I found it pretty fun. Way better than the old method at doing the job. So I commented about it here somewhere in a thread I can no longer find and have no intention of necro-ing back up. I was informed that it split opinions (not surprising, really) but that it was... and I paraphrase here...
The FSS was faster at fully scanning a system but harder to find systems with elements of interest, like Earth Like or Water Worlds.
Now, I get that. That would be an objective reason to prefer the old way. I took that comment as gospel and carried on my merry way.
I'm on an expedition to visit the region of space I previously located and mapped. I wanted to see the field of black holes again and see if anyone else had come by and tagged anything (pleasantly surprised no one has). I used the neutron highway to get back here much faster and, on that journey, I noticed quite a lot of the systems that were tagged were not fully explored. That, I told myself, was the legacy of the ADS... Who would bother scanning a full system back then? Not very many of us.
Now I'm here, I'm taking my time and scanning systems. It's been really fun and I've actually learned more about the FSS as I've used it (I didn't watch lots of videos to get any clues or tips, just wanted to see how intuitive it was myself). And this is now why I am confused; above, I thought it made sense that some people might dislike the FSS because you can't go into the system map to look for the bodies that might be worth exploring. But...
The FSS literally tells you if those bodies exist in the system as soon as you look at it.
Not only does it do that, the signal arrow patterns help you to very quickly determine what bodies you're hovering near (if you learn what the patterns mean) before you even hover over them... With practice, you can skim scan an entire system and pinpoint the terraformable bodies to map for millions of credits in scanning data (and mapping is extremely fast once you understand it, you don't even need to fly round the other side or get very close at all, so no issue with gravity wells). If you're only interested in Earth like or water worlds?
The FSS literally tells you if those bodies exist in the system as soon as you look at it.
Jump in, honk, throttle down, press J. Two seconds later I am either gleefully searching for terraformable bodies I know exist (and even better, I know if they're water worlds or earth likes too) or I'm jumping back out because...
The FSS literally tells you if those bodies exist in the system as soon as you look at it.
Not just that, it tells you if there are geological or biological signals, which I'm guessing we'd need to use the system map after every scan if we were still using the ADS. The whole experience has been way more rewarding, efficient and engaging than the old ADS system. Way more fun. But that's subjective, right? I guess some people just love super-cruise.
But... Objectively...
Why was there so much fuss about the FSS Vs ADS? How could anyone find the FSS worse, harder or lacking objectively at finding bodies of interest when it literally tells you if those bodies exist in the system as soon as you look at it? And then gives you the tools to locate them extremely quickly, a matter of seconds.
Exploration is way more rewarding now (objectively!) and I have found the whole process night-and-day compared to my 2015 expedition. So am I missing something? Can someone enlighten me, please?
Objectively, why does anyone think the ADS was better?
The FSS was introduced while I wasn't playing. I remember reading about it because I kept in touch with the game over the three years I was away and I was excited to try it out on my return. In 2015, I went on a month-long exploration trip to the Galactic Centre and used the old ADS extensively, as we all did, and found the whole process of honk, system map to check for anything interesting, super-cruise, super-cruise, super-cruise endlessly to scan every body... Absolutely dull. Worse when the planet that sort of might have looked like a water-world or earth-like was actually just a blue-ish metal body. Yay. Not particularly fun. Very. Very. Very slow. Yes, I know... Earth like worlds played a mysteriously different sound when we clicked on them. Compelling stuff. But if you wanted to scan it... super-cruise. Sometimes for very, very long times.
I initially found the FSS a bit overwhelming but after maybe 10 minutes, I was quickly scanning systems. I found it pretty fun. Way better than the old method at doing the job. So I commented about it here somewhere in a thread I can no longer find and have no intention of necro-ing back up. I was informed that it split opinions (not surprising, really) but that it was... and I paraphrase here...
The FSS was faster at fully scanning a system but harder to find systems with elements of interest, like Earth Like or Water Worlds.
Now, I get that. That would be an objective reason to prefer the old way. I took that comment as gospel and carried on my merry way.
I'm on an expedition to visit the region of space I previously located and mapped. I wanted to see the field of black holes again and see if anyone else had come by and tagged anything (pleasantly surprised no one has). I used the neutron highway to get back here much faster and, on that journey, I noticed quite a lot of the systems that were tagged were not fully explored. That, I told myself, was the legacy of the ADS... Who would bother scanning a full system back then? Not very many of us.
Now I'm here, I'm taking my time and scanning systems. It's been really fun and I've actually learned more about the FSS as I've used it (I didn't watch lots of videos to get any clues or tips, just wanted to see how intuitive it was myself). And this is now why I am confused; above, I thought it made sense that some people might dislike the FSS because you can't go into the system map to look for the bodies that might be worth exploring. But...
The FSS literally tells you if those bodies exist in the system as soon as you look at it.
Not only does it do that, the signal arrow patterns help you to very quickly determine what bodies you're hovering near (if you learn what the patterns mean) before you even hover over them... With practice, you can skim scan an entire system and pinpoint the terraformable bodies to map for millions of credits in scanning data (and mapping is extremely fast once you understand it, you don't even need to fly round the other side or get very close at all, so no issue with gravity wells). If you're only interested in Earth like or water worlds?
The FSS literally tells you if those bodies exist in the system as soon as you look at it.
Jump in, honk, throttle down, press J. Two seconds later I am either gleefully searching for terraformable bodies I know exist (and even better, I know if they're water worlds or earth likes too) or I'm jumping back out because...
The FSS literally tells you if those bodies exist in the system as soon as you look at it.
Not just that, it tells you if there are geological or biological signals, which I'm guessing we'd need to use the system map after every scan if we were still using the ADS. The whole experience has been way more rewarding, efficient and engaging than the old ADS system. Way more fun. But that's subjective, right? I guess some people just love super-cruise.
But... Objectively...
Why was there so much fuss about the FSS Vs ADS? How could anyone find the FSS worse, harder or lacking objectively at finding bodies of interest when it literally tells you if those bodies exist in the system as soon as you look at it? And then gives you the tools to locate them extremely quickly, a matter of seconds.
Exploration is way more rewarding now (objectively!) and I have found the whole process night-and-day compared to my 2015 expedition. So am I missing something? Can someone enlighten me, please?
Objectively, why does anyone think the ADS was better?
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