Fuel Dumping Option?

Someone with common Sense. Rep 1. I also like the idea Manually plot your route to reach further. It just giving ideas on how to avoid users stupid mistakes. They have to learn to avoid them. It not asking for a fix for them.
Oh sure, I'll just dump my rail slugs that I don't have because I don't have a rail gun.... Those heavily armed explorers should also learn to dump their ammo too...
 
Oh sure, I'll just dump my rail slugs that I don't have because I don't have a rail gun.... Those heavily armed explorers should also learn to dump their ammo too...

A small light weight rail gun weighs only about half a ton :p
If this issue was serious enough you'd all be packing these, while complaining about their necessity.

edit: my bad, it's 1.4 t - better pack a heat sink instead
 
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A small light weight rail gun weighs only about half a ton :p
If this issue was serious enough you'd all be packing these, while complaining about their necessity.
Why would we carry excess cargo simply for the purpose of dumping it?

I get you're saying that dumping cargo makes you lighter, which is good advice, but explorers and the like won't have cargo because they already have their ships as light as possible.
 
Why would we carry excess cargo simply for the purpose of dumping it?

I get you're saying that dumping cargo makes you lighter, which is good advice, but explorers and the like won't have cargo because they already have their ships as light as possible.

Ask OP why he needs to dump fuel that is used to jump in the first place (I understand why, it already got explained in here, don't care to repeat that).
Or any other explorer why they fit shields/hangars/heat sinks or other utility that adds weight. Probably to use it.
If you don't care to carry plasma slugs to use this feature, then it doesn't seem that highly sought after. That's all I'm saying.
 
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Ask OP why he needs to dump fuel that is used to jump in the first place (I understand why, it already got explained in here, don't care to repeat that).
Or any other explorer why they fit shields/hangars/heat sinks or other utility that adds weight. Probably to use it.
If you don't care to carry plasma slugs to use this feature, then it doesn't seem that highly sought after. That's all I'm saying.
I think you miss my point. Everything you mentioned that adds weight, serves a function.
Shields - minimise the damage from a hard landing.
Vehicle Bay - allows planetary exploration.
Heat Sinks - prevent heat damage when flying too close to a Star.
Fuel - is required to power the ship.

Yes they all add weight and reduce the jump range, but they all have a particular job. Many explorers even choose to go without one or more of these modules simply because they do exactly that, add weight.

Plasma/Rail Slugs - ??? I'm at a loss. Literally the ONLY purpose for these things (as far as exploration is concerned), is to dump them to decrease the weight of our ships and, by extension, increase the jump range. But if that's the case, why bring them in the first place when we could simply not have them at all and have the extended jump range from the instant we leave the station?

Dumping fuel would allow explorers (and indeed others) to extend their range for whatever purpose. Be it to reach a scoopable star, or to take a shortcut.

To give an example from personal experience: I was in my Python in the Daramo System when I recieved a mission asking me to travel to the Coelatuvean System, 12.46Ly away. The maximum jump range on my Python was 13.4Ly (approx), but my current jump range was 12.27Ly. This was simply because my fuel tank, when full, added an extra 32T to the total mass of my ship. Being able to dump 2 or 3 Tons would lighten my ship and allow the extra 0.2Ly required to make this trip in 1 jump not 7.

Yes, I could've fit a smaller fuel tank but my point is to demonstrate how this could make a huge difference to the explorers over 25K Ly away from any known stations.
 
I think you miss my point. Everything you mentioned that adds weight, serves a function.

[...]

Plasma/Rail Slugs - ??? I'm at a loss. Literally the ONLY purpose for these things (as far as exploration is concerned), is to dump them to decrease the weight of our ships and, by extension, increase the jump range. But if that's the case, why bring them in the first place when we could simply not have them at all and have the extended jump range from the instant we leave the station?

I am confused. That was my whole point. Function here is indeed allowing you to dump fuel at any time. Is the added weight worth reaching optimum fuel reserves and thus maximum jump range (despite it being a bit lower than without) more quickly opposed to waiting until you've used up the required amount of fuel? You decide. Much like you decide to forgo other tools because you think they won't be worth the added weight.

Don't think I missed any point.

I was referring to reducing the amount of fuel, not the process by which it is accomplished.

Ah, well. That's not exactly the point of the thread. Point here is dumping fuel in space. Because you can prepare to run on a small/low tank for slightly longer jumps, which is a different/riskier approach opposed to having a big/full tank and being able to dump at will.
 
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I am confused. That was my whole point. Function here is indeed allowing you to dump fuel at any time. Is the added weight worth reaching optimum fuel reserves and thus maximum jump range (despite it being a bit lower than without) more quickly opposed to waiting until you've used up the required amount of fuel? You decide. Much like you decide to forgo other tools because you think they won't be worth the added weight.

Don't think I missed any point.
You still have, once again.

What you are asking people to do, is spend an hour or two juggling with the various outfitting options to build a ship that can jump as far as possible by making it as light as possible. This can be achieved by fitting 'D' Rated modules where possible along with the biggest 'A' rated FSD your ship can handle.

Say you build one that comes to precisely 1000T with a full tank jump range of 20Ly. Your target destination is 22Ly away. Now, by dumping say, 3T of fuel, you lighten your ship to 997T and increase your jump range to 22.5Ly and off you go.

However, what YOU are proposing, is to pack in some rail/plasma slugs in addition to the weight reducing modules already installed. Meaning, upon departure, your ship now weighs 1010T instead and reducing your full tank jump range to 17Ly. It makes no sense, because dumping that extra 10T only increases your range back to 20Ly so you are still short 2Ly. So you'd still wish to be able to dump 3T of fuel to extend your range.

You talk about optimum fuel reserves for maximum jump range, but the optimal fuel level to get maximum jump range would be the maximum fuel you can use for a single jump. (If your FSD uses a maximum of 5T to jump 20Ly your optimal fuel level would be 5T). Therefore, carrying extra weight for the sole purpose of dumping it is redundant.
 
Did I say you decide whether the function is worth the extra weight? Making up an example where it's not doesn't do anything.

Here are two generic sample ships:

https://coriolis.io/outfit/diamondback/0p3tdFal8d3s8f4----0202--2t0i2i2f.AwRj4tSsg===.Aw1-kA==

https://coriolis.io/outfit/diamondback/0p3tdFal8d3s8f4---290202--2t0i2i2f.AwRj4tSsg===.Aw1-kA==

First one not able to dump fuel at will, may be stuck at 27.65 ly range with a full tank. No way to drop down to maximum of 29.48 ly at will. You have to sit and wait as ship systems slowly use the fuel or simply use it by jumping.

Second one has a single rail gun, the weight loses the ship ~0.3 ly compared to the first (would actually be less considering you use a light mount on it, but you can assume to be packing two light mounts to dump fuel faster, so it will be somewhere around 0.3-1 ly lost in jump range). It may only reach 27.39 ly with a full tank, but it can dump fuel via plasma slugs to reach a maximum of 29.19 ly at will.



I was just pointing out how there currently is an unfortunate/unintended way to dump fuel in the game. Anyone really needing that feature can try to employ it.
I know you are looking to get a cool feature without any draw backs (such as reducing your over all range via weight with this approach) and I'm not against that.
Just questioning how important it really is.
 

Lestat

Banned
You still have, once again.

What you are asking people to do, is spend an hour or two juggling with the various outfitting options to build a ship that can jump as far as possible by making it as light as possible. This can be achieved by fitting 'D' Rated modules where possible along with the biggest 'A' rated FSD your ship can handle.
That what this game about. Juggling outfitting options to suite your needs. Some times it require you to sacrifice something for something else. It not about making the game easier.

Say you build one that comes to precisely 1000T with a full tank jump range of 20Ly. Your target destination is 22Ly away. Now, by dumping say, 3T of fuel, you lighten your ship to 997T and increase your jump range to 22.5Ly and off you go.
Or look at the Galaxy map and study it and see the areas where you might need to have less fuel for longer jumps and try to keep your Fuel level at that level. It a skill in it self.

However, what YOU are proposing, is to pack in some rail/plasma slugs in addition to the weight reducing modules already installed. Meaning, upon departure, your ship now weighs 1010T instead and reducing your full tank jump range to 17Ly. It makes no sense, because dumping that extra 10T only increases your range back to 20Ly so you are still short 2Ly. So you'd still wish to be able to dump 3T of fuel to extend your range.
As you can see the user finding ways to extend their range. With out Fuel dump. Some players like the super light setup while others use cargo and even weapon slugs to extend their range.

You talk about optimum fuel reserves for maximum jump range, but the optimal fuel level to get maximum jump range would be the maximum fuel you can use for a single jump. (If your FSD uses a maximum of 5T to jump 20Ly your optimal fuel level would be 5T). Therefore, carrying extra weight for the sole purpose of dumping it is redundant.
You know Luke3107 this game about learning ways to get to point a to point b. As you can see some players like the super light while other like to use weight to adjust their jump range. Others like to study the map to find the best way to point a to b with little or no risk. Some might take a longer route just to get there.
 
I was just pointing out how there currently is an unfortunate/unintended way to dump fuel in the game. Anyone really needing that feature can try to employ it.
I know you are looking to get a cool feature without any draw backs (such as reducing your over all range via weight with this approach) and I'm not against that.
Just questioning how important it really is.
It is a cool trick, I apologise, I misunderstood what you were getting at.

However, I stand by what I said. It may only be <0.5 Ly, but that could be the difference between a 2 jump trip, and a 7 jump trip (see my example involving the Python). Dumping fuel would be a much more organic method of reducing weight and could potentially open up new systems for exploration

Lestat: I have no interest in your opinion. Someone could literally offer a perfect game that makes everyone happy and you would still take a dump on it. I have seen enough of your negativity to be interested in what you have to say any longer. The fact that you ignored the main point of every singke quote you pulled from my post just goes to demonstrate that.
 
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Lestat

Banned
Luke3107 please stop going off topic. It about Fuel dump and please let stay on that topic.

What I finding about the topic is some new ideas that are currently in use now and how to make exploration easier. I finding some of the idea really easy to do. Most of it common Sense.

1 jump to a different star and back to waste fuel.

2 FSD Boost. Horizon 2.0

3 Using Plasma slugs or cargo to adjust ship weight (something I have to remember.)

4 Studying the Galaxy map for the best route. A skill I use.

5 The idea of a smaller fuel tank.

6 Making the ship as light as possible

Now has has anyone tried some of the engineers upgrades? FSD and Power plant?
 
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1. Unecessary Time Sink that could be easily avoided with manual fuel dumping (Already mentioned in previous posts)

2. Last I checked not everyone owned Horizons and either way, it's a bit of a waste using the FSD materials for the sake of an extra 0.5Ly

3. Except that carrying the extra weight required for dumping the plasma slugs reduces your maximum potential jump range vs not having a Rail Gun attached to your ship in the first place (already discussed)

4. Oh I'm sorry, I didn't realise clicking "Plot Route" was such a high level skill. If you read my earlier posts I mentioned an example where my Python could have easily made a jump if it was a quarter of a tank lighter but instead I had to take a 7 jump detour. (You obviously didn't read them)

5. Smaller fuel tank also equals a smaller maximum travelling distance. Fine inside the bubble, and in smaller ships, but in a long range Explorer Anaconda, definitely not a good idea as there are multiple areas where there is an abundance of unscoopable stars. (Already mentioned in a previous post)

6. Seriously, did you even think before posting this?

So that's 5 suggestions that have already been discussed in previous posts. You ask me to stay on topic? Try getting caught up on the topic before you jump in with already discussed ideas.
 
So that's 5 suggestions that have already been discussed in previous posts. You ask me to stay on topic? Try getting caught up on the topic before you jump in with already discussed ideas.
It nice to see all the suggestions on one post and not scattered throughout the topic.
 
Where is fuel dumping? Cmon FDev! Give us!

Agreed. I'm exploring way out and have used up my carefully gathered supply of FSD Boost materials...and am .25 ly short on range because I have a full fuel tank. I can't go back because I used a boost to go forward, can't go forward because I can't drop fuel. Right now this feature would be the difference between me continuing exploring and scuttling my ship.
 
Agreed. I'm exploring way out and have used up my carefully gathered supply of FSD Boost materials...and am .25 ly short on range because I have a full fuel tank. I can't go back because I used a boost to go forward, can't go forward because I can't drop fuel. Right now this feature would be the difference between me continuing exploring and scuttling my ship.

Yes I got myself into a similar pickle on the way back from Distant Worlds. Had to spend hours supercruising around the system with every module turned on so as to burn off enough fuel to make a jump on fumes. I would have given my right arm for an option to dump fuel.
 
Agreed. I'm exploring way out and have used up my carefully gathered supply of FSD Boost materials...and am .25 ly short on range because I have a full fuel tank. I can't go back because I used a boost to go forward, can't go forward because I can't drop fuel. Right now this feature would be the difference between me continuing exploring and scuttling my ship.

Sorry to hear that. Though, I hope people will continue to bump this thread and maybe stuff like this will make it into the game. XD. Good luck on your travels, CMDR. o7.
 
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