fuel storing fuel scoop mod

I recon you could not do this without a refinery to package the fuel and put it in the cargo hold. I think you’d be better served by adding a fuel tank, but the could add the option to switch it off in the modules menu. At that point you have a spare tank that won’t be used or counted towards your total until switched on.

Problem solved?

Hmm maybe the refinery added to the fuel scoop reduces its scoop rate by up to half then?
 
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Hoo boy the elitists are coming out of the woodwork if we left everything to you nothing would change for the better and you'd drive off new and existing casual players.

Now kindly contribute in meaningful criticism or move along

Hoo boy, name calling. I consider myself a (longtime) casual player and I don't see anything in your suggestion that would make the game better, or drive me off if it were not implemented. In spirit, I agree with Capt Willy, it's a convoluted nonsensical solution to a problem that doesn't actually exist - in fact, I'd put it below "make crew members pretty and undressable'" on a list of 'what should FDev invest development time on?'.
 
Where do you get the cans?
One would think the same place as the refinery gets them...

thats why i wanted it to have 0 monetary value to avoid making another way to make huge amounts of easy credits,

with mining you have to spend time effort etc to manage to find and obtain the valuable rocks/ores

with passenger missions you spend time, patience, and wisdom in choices to make money,

with this someone parks their butt on a star next to a station fills up then just flys to the station and sells it

the risk reward ratio is too skewed that way.

To be honest I was joking, it's why described it as the least profitable career. The price of hydrogen is one of the lowest in the game, it would actually carry a degree of risk, as you're sitting in supercruise and can be interdicted at any time, and it would take ages to collect any significant number of credits (more than the time to make the same money from even a few courier missions I think).

I did miss one aspect of the original proposal, have an extra-tank component to the fuel scoop. Possibly, though maybe as an engineering mod or an alternative scoop, since it would: A. be quite a shift from the current implementation. B. take us back to the issue that long distance travellers generally don't fit an extra tank because they don't want the extra mass, so forcing one on them in the standard scoop would be unwelcome. Generally the developers have not gone in for mixed purpose modules (and I can understand why, it makes outfitting even more convoluted), and it does seem like a solution to a problem that doesn't really exist.
 
first off credit where credit is due to trollson for coming up with the initial idea of fuel as cargo here (29th post) :https://forums.frontier.co.uk/showthread.php/475252-fuel-cargo-hybrid-modules/page2

now on with the post

fuel scoops scoop fuel but what if you could engineer them, what if they could store a certain amount of fuel as cargo after they fill the tanks?

well thats the idea here after the fuel scoop finishes filling your tank based on the engineering grade of the fuel storage mod it stores up to a certain amount as cargo on the cargo rack thereafter (this would require a cargo rack installed and sufficient space to store the fuel cans/bags.)

grade 1: up to 16 tons

grade 2: up to 32 tons

grade 3 up to 64 tons

grade 4 up to 96 tons

grade 5 up to 128 tons

filling would go at the same rate as if it were filling the normal tanks to keep this idea nice and simplistic, once its stored as much as that grade allows or you've run out of cargo space to store it in than it shuts off and fuel scoops 0.00/s just as if the tank is full

while in cargo other than being injected back into the tank its the same as any other cargo, it should also be of no interest to pirates and have no monetary value there

The modification, if frontier were to impliment it (which they probably wont)

Should not exceed the mass capacity of the slot the fuel scoop is in.
Size 1 only carries 2 tonnes
The fuel upgrade should be relative to the size of the fuel scoop.
Meaning size 1 fuel scoops should only get 2 tonnes of fuel at grade 5
And size 5 fuel scoops should only get 32 tonnes at grade 5.
You aren't going to put 128 tonnes inside a size 1 slot.
And if you need the extra fuel you should consider buying a supplimentary fuel tank. As having the fuel scoop utilize cargo space defeats the purpose of specialized optional internals.
Plus how would it even take up cargo space without flooding the cargo bay with extremely hazardous nuclear fuel?
Im pretty sure stations dont want their deliveries irradiated with radioactive hydrogen
 
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