Hi folks
So I'm taking a break from my usual mix of PP and smacking the living daylights out of other ships to try another side of ED - exploring.
I want to go see the sights properly and get as far away from the bubble as I can. I've built a lovely ship and forked out on a paint job for them screenshots (I have no qualms paying to support FD
) but have a query for the hardcore explorers out there.
Internal slot extra fuel tanks. Why are these not seen on loadouts for exploring? Given fuel scoops mean we can refuel at any appropriate star, it means exploration is going to hit a bottleneck at one of two points: either stretches of star systems with no refuellable star, or jumps where the range exceeds what your ship is capable of.
I'll be taking some materials with me so I can boost FSD range if needed but my question is basically which of the above bottlenecks is more prevalent. If it's more likely I'll hit patches of systems with no KGBFOAM stars then surely fuel tanks make sense given you're dropping 1 or 2 LY range; in this case, I'd drop one or two of my AFMUs in there for moar fuel.
If fuel capacity isn't an issue and you're more likely to hit jump ranges you can't pull off, I'll leave the AFMUs I have in there.
Your experiences are appreciated.
So I'm taking a break from my usual mix of PP and smacking the living daylights out of other ships to try another side of ED - exploring.
I want to go see the sights properly and get as far away from the bubble as I can. I've built a lovely ship and forked out on a paint job for them screenshots (I have no qualms paying to support FD
Internal slot extra fuel tanks. Why are these not seen on loadouts for exploring? Given fuel scoops mean we can refuel at any appropriate star, it means exploration is going to hit a bottleneck at one of two points: either stretches of star systems with no refuellable star, or jumps where the range exceeds what your ship is capable of.
I'll be taking some materials with me so I can boost FSD range if needed but my question is basically which of the above bottlenecks is more prevalent. If it's more likely I'll hit patches of systems with no KGBFOAM stars then surely fuel tanks make sense given you're dropping 1 or 2 LY range; in this case, I'd drop one or two of my AFMUs in there for moar fuel.
If fuel capacity isn't an issue and you're more likely to hit jump ranges you can't pull off, I'll leave the AFMUs I have in there.
Your experiences are appreciated.
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