Full cross-platform support is now within reach - time to get developing it for Elite please devs :)

FYI, if you're just looking into ED for PS4 for the VR aspects, you can actually implement VR for ED on PC rather cheaply with WMR headsets. They're pretty inexpensive, compared to Vive/Oculus/Pimax and unless you're really looking for detail comparisons it will get you near the same experience anyway.

I bought a Lenovo Explorer a while back, and it's awesome. I'm waiting for the "high end" more expensive headsets to get more traction with more AAA titles before I bother with sinking $500++ into just VR alone.

Unless something has changed, ED on the PS4 is still limited to 2D cinematic. Which is fine for me, at least. My eyes can only take 3D for so long. I can sit for hours on the PSVR in 2D. Headlook without extra hardware and strapping a DS4 to my head would be nice, though.
 
Servers go down randomly allmost every day now and you guys are hoping for something that will put even more cmdrs in the same instancing. So lets say that the instancing code on a cg system has to deal with some thousands cmdrs on pc and brakes down to countless problems, you are expecting to throw there even more cmdrs to calculate. What can i say.. good luck.
 
Servers go down randomly allmost every day now and you guys are hoping for something that will put even more cmdrs in the same instancing. So lets say that the instancing code on a cg system has to deal with some thousands cmdrs on pc and brakes down to countless problems, you are expecting to throw there even more cmdrs to calculate. What can i say.. good luck.

Your statement here is pretty incorrect on the whole. First off all platforms share the same galaxy, BGS ect. so at a community goal they are all already doing what you suggest would be a future problem. Second, instancing is P2P, so not server based at all. Third, what has happened with distant worlds and those related problems is more akin to a DDOS attack (Too many people on across all the platforms, in the exact same system ALL requesting the same system info at the same time).
 
I'm down with this. I have at least 4 friends that play on console. I'd love for them to be able to join me.
 
Your statement here is pretty incorrect on the whole. First off all platforms share the same galaxy, BGS ect. so at a community goal they are all already doing what you suggest would be a future problem. Second, instancing is P2P, so not server based at all. Third, what has happened with distant worlds and those related problems is more akin to a DDOS attack (Too many people on across all the platforms, in the exact same system ALL requesting the same system info at the same time).

I think you got things a bit wrong. First of all lets all stop mentioning distant worlds as the server problem, because it happened only once and the server problems continued the next days, and the same problems are happening very often at Sundays. That only should ring a bell. Second, p2p doesn't mean that everything is happening client based. More possibilities of clients to share the same instances on a platform, means more problems in an allready problematic network design. This design relies on the existance of different platforms and huge groups that help even out the stress. If you force everyone to connect in the same mode/platform, it would be a disaster.
Ofc all the problems come to surface in systems that have traffic from cmdrs.

But nevermind all that. Just explain to me why this game IS NOT cross platform? We do share everything else, except instancing right? So why not instancing too??
 
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My wife keeps nagging me about a second Cmdr account for herself yet we're unable to do so because she would be flying on an Xbox.

It would be lovely to have this made possible.

Edit: Despite the fact that i'm quite selfish about letting her sit on my PC cockpit, we would like to wing up in the game of course. :rolleyes:
 
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something i posted in another topic already:
before the release of the first console port of Elite Dangerous, David Braben said in an interview
"I think the challenges for us, which sort of fights against it," Braben told PCGamesN, "is we’ve also said that we’ll continue to do updates across all platforms, and what we didn’t want was PC updates to be held up for whatever reason, like if there’s a delay on another platform."
Basically, console patches require certification—essentially the approval of the platform owner—and that means they can't be released as frequently as on the PC. Either different systems run different versions, or PC patching gets held up by the consoles—something that, for obvious reasons, Frontier doesn't want to do.

i would have hoped this was still true. but whole 3.x season showed that exactly that verification process has taken priority.
best example, when at the end of 3.3 beta we got told "Mamba change xyz wont make it into the release" - one or two week before patchday.

despite this forced synchronised patch deployment - crossplay is still not a thing....
 
I think one of the issues will be commander names.

For example I have a Cmdr Drazkul on both PC and PS4. If it were to become cross play how would they deal with the identical names?

I highly doubt the PS4 would be changed as cmdr name is whatever your PSN name is and I'd hate for my PC name to be forcibly changed as its the name I play with in online games
 
I think one of the issues will be commander names.

For example I have a Cmdr Drazkul on both PC and PS4. If it were to become cross play how would they deal with the identical names?

I highly doubt the PS4 would be changed as cmdr name is whatever your PSN name is and I'd hate for my PC name to be forcibly changed as its the name I play with in online games

While I doubt X-platform will ever happen, this isn't much of a technical problem.

The true unique identifier for a CMDR is most likely an incrementing integer or a GUID (psuedorandomly generated huge unique number) that is linked to the CMDR name and stored on the backend (probably found in logs, I can't check on PS4).

So the game itself can (and already does) distinguish CMDRs using that.

For we human pilots, they could just add a small subscript like CMDR FerosFeriorGTR_ps4 or similar in the display in the rare case of a conflict.

I'm oversimplifying a bit, but this would be very low on the list of technical difficulties for them to overcome.
 
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