To those that are "not wasting their time engineering", I would like to say that I enjoyed "the grind" very much, and I did it for the sake of doing it, not because I need it. I don't even enter Open at all, as I'm a hardcore Mobius fan.
Look at Engineering not as a grind, but as a chain of missions. You need to get specific things from specific places, including enemy ships, trader ships in anarchy systems, SRV scavenging in very specific worlds... for me it was not a grind at all, it was fun!.
It's still a grind that forces people to play in a way that they don't really want to.
I don't mind having to get items for upgrades, but I really don't want to spend hours mining or driving around on planets for items that should be readily elsewhere.
Why can't you just go to a station to get something as common as carbon, iron, nickel, phosphorus, or sulfur? I would even be willing to fly to Hutton Orbital if they were available there.
The rarer items, like chemical manipulators, would be great if you could purchase them from other engineers that you've unlocked and gained reputation with. Treat it just like regular rare goods where you can only get a certain number at a time from one.
It would be nice if they had an alternative way to get the upgrades from the engineers by doing missions for them and getting rep and then being able to buy pre-modded modules for X amount over the already way overpriced base.
Overall I don't like the randomness of the engineers. It doesn't make logical sense when you look at it technically. You have someone who is supposed to be a specialist they should be able to create consistent results.
It would be something like, "The default control software on the FSD runs operations under spec to ensure safe and consistent operations. I can remove some of the safeties and upgrade this default component with a much better quality version that'll give you a 10% jump range and go from a fuel usage of only 5.2 to 5.9."
Instead of the, "I have a hunch that if I throw this piece of carbon at your FSD, it may improve the jump range between 1-10% and may increase the fuel usage from 2-15%. I don't really know what will happen. It's not like I've already made modifications thousands of times for many other pilots so I should have some sort of understands how this thing works."