Realistic Mode isn't part of that menu, that menu is only available in Map Mode, Realistic Mode has no menu, it's a separate icon in the icon list. The carrier jump selection switches you to Realistic Mode, so if you select Map Mode when you go to check, it of course switches from Realistic Mode to Map Mode and clears all the filters because you were in a different mode. So there is Map Mode, with a filters option, and Realistic Mode, with no filters. If there is no tick on anything Map Mode it should be just map mode with no filters, that's all that means, filters have to be selected and applied.
Hmm, your words (I've highlighted the bit I mean) suggest that
if you don't select Map Mode then maybe a carrier jump won't perturb your settings.
This may explain why the two carrier jumps I made today did not in fact appear to mess up my "star class, apply route" settings. I'm still baffled about what the heck does cause the issue though, because I'm not in the habit of touching the map mode when preparing carrier jumps.
You can tell what mode it's in when you open the galaxy map, zoom out in map mode and all the stars will vanish because map mode only shows a bubble of stars around your current ship location, zoom out in realistic mode and all the stars around your current POV location will be visible out to the theoretical view distance, it's a distinct difference, I often use realistic for searching for stars when doing edge exploring.
Will test that; my strategy for now is to just check if the stars are all the same colour, which
I think has been happening each time it gets messed up and if I pay enough attention will clearly indicate that "star class" is no longer in effect.
It's a minor annoyance only once you know about, it certainly won't annoy me enough to uninstall.
This one is very minor for sure, and certainly wouldn't push me over the edge on its own. It's the combined weight of the overall picture (bugs, performance, etc.) dragging down the joy of the experience which has serious potential for getting me to wave goodbye.
And therefore the number of votes will remain small - most people will save their valuable votes for the more urgent things. This way too few votes is perhaps the biggest flaw of the issue tracker concept.
Damn and double damn, I had entirely forgotten that votes were limited, so thanks for the reminder!
Hard to think a vote for a 9-month old issue will help much but I'll leave it there for now.
But...
From the tracker: "Each user has a maximum of four active votes at any given time."
However, when I ask it to show me the things I've voted for, it lists three things - one of which has been fixed - and yet still says I have four votes left rather than the two I was expecting. I guess the Issue Tracker has a bug...
