Galactic map keeps forgetting to be in Star Class (apply filter) mode... what gives

Every few days since starting to play EDO, I find that I'm jumping into a horrid system like a class Y star or a white dwarf.
This, despite repeatedly resetting the galactic map to use the Star Class mode, filtered to OBAFGKM stars and "apply filter to route".
I've had to reset it twice in the last 2 days in fact, and I have no idea how it keeps on unsetting itself. Perhaps something in the (odd) UI is interpreting a click here or there as a desire to change the mode.

Is this a known thing? (Googling turned up a blank.)
 
Yeah this has happened to me many times. It's an incredibly annoying bug and I've no idea what causes it. Just keep trying and it'll eventually stick to the filter; and keep a close eye on the system info as you charge your FSD...
 
I’m not sure about this particular one but the Galaxy Map certainly has issues.
Mine keeps resetting the commodity filter in trading view every time I open it.
 
Every few days since starting to play EDO, I find that I'm jumping into a horrid system like a class Y star or a white dwarf.
This, despite repeatedly resetting the galactic map to use the Star Class mode, filtered to OBAFGKM stars and "apply filter to route".
I've had to reset it twice in the last 2 days in fact, and I have no idea how it keeps on unsetting itself. Perhaps something in the (odd) UI is interpreting a click here or there as a desire to change the mode.

Is this a known thing? (Googling turned up a blank.)

Mentioned before, the star filter will only work if you are jumping from star to star, if you select a destination point inside a system, a station, planet or moon, the star filter won't apply, this has been a thing forever. Otherwise it works fine for me except for as mentioned already after setting a jump from the carrier interface, then it change to realistic which doesn't filter stars at all and you need to change it back to map mode for the filter to apply.
 
I tend to find mine resets specifically when I plot a carrier jump. If I don't open the carrier jump plotter, I can have the galmap remember its filter for weeks.
Oh hell, I wonder if that's what's happening to me then.
Mentioned before, the star filter will only work if you are jumping from star to star, if you select a destination point inside a system, a station, planet or moon, the star filter won't apply, this has been a thing forever.
Holy crap. I have never spotted that, but then again when I'm jumping to specific stations I'm mostly jumping short distances. When you say "forever" you mean in EDH and even before?
Otherwise it works fine for me except for as mentioned already after setting a jump from the carrier interface, then it change to realistic which doesn't filter stars at all and you need to change it back to map mode for the filter to apply.
So I don't know how to tell what mode the darn thing is in because it doesn't seem to say... When I directly select "star class" it gets a tick mark against it but when that's not ticked, nothing else seems to have the tick instead.
Apparently it is an acknowledged issue and can be voted for here:

Thanks - will recheck what happens when I relog and plot a carrier jump but have already added my vote. Given that it was reported 9 months ago, my hopes are low.

General thought: OMFG but this game has such a staggering breadth of annoying QoL bugs. They may finally drive me to uninstall it completely.
 
Oh hell, I wonder if that's what's happening to me then.

Holy crap. I have never spotted that, but then again when I'm jumping to specific stations I'm mostly jumping short distances. When you say "forever" you mean in EDH and even before?

So I don't know how to tell what mode the darn thing is in because it doesn't seem to say... When I directly select "star class" it gets a tick mark against it but when that's not ticked, nothing else seems to have the tick instead.

Thanks - will recheck what happens when I relog and plot a carrier jump but have already added my vote. Given that it was reported 9 months ago, my hopes are low.

General thought: OMFG but this game has such a staggering breadth of annoying QoL bugs. They may finally drive me to uninstall it completely.

Yes in EDH as well.

Realistic Mode isn't part of that menu, that menu is only available in Map Mode, Realistic Mode has no menu, it's a separate icon in the icon list. The carrier jump selection switches you to Realistic Mode, so if you select Map Mode when you go to check, it of course switches from Realistic Mode to Map Mode and clears all the filters because you were in a different mode. So there is Map Mode, with a filters option, and Realistic Mode, with no filters. If there is no tick on anything Map Mode it should be just map mode with no filters, that's all that means, filters have to be selected and applied.

You can tell what mode it's in when you open the galaxy map, zoom out in map mode and all the stars will vanish because map mode only shows a bubble of stars around your current ship location, zoom out in realistic mode and all the stars around your current POV location will be visible out to the theoretical view distance, it's a distinct difference, I often use realistic for searching for stars when doing edge exploring.

It's annoying and that has only happened since FC's were introduced of course, but the filters not applying if you select a destination object inside the system has been present for as long as I can recall.

It's a minor annoyance only once you know about, it certainly won't annoy me enough to uninstall.
 
Realistic Mode isn't part of that menu, that menu is only available in Map Mode, Realistic Mode has no menu, it's a separate icon in the icon list. The carrier jump selection switches you to Realistic Mode, so if you select Map Mode when you go to check, it of course switches from Realistic Mode to Map Mode and clears all the filters because you were in a different mode. So there is Map Mode, with a filters option, and Realistic Mode, with no filters. If there is no tick on anything Map Mode it should be just map mode with no filters, that's all that means, filters have to be selected and applied.
Hmm, your words (I've highlighted the bit I mean) suggest that if you don't select Map Mode then maybe a carrier jump won't perturb your settings.
This may explain why the two carrier jumps I made today did not in fact appear to mess up my "star class, apply route" settings. I'm still baffled about what the heck does cause the issue though, because I'm not in the habit of touching the map mode when preparing carrier jumps.
You can tell what mode it's in when you open the galaxy map, zoom out in map mode and all the stars will vanish because map mode only shows a bubble of stars around your current ship location, zoom out in realistic mode and all the stars around your current POV location will be visible out to the theoretical view distance, it's a distinct difference, I often use realistic for searching for stars when doing edge exploring.
Will test that; my strategy for now is to just check if the stars are all the same colour, which I think has been happening each time it gets messed up and if I pay enough attention will clearly indicate that "star class" is no longer in effect.
It's a minor annoyance only once you know about, it certainly won't annoy me enough to uninstall.
This one is very minor for sure, and certainly wouldn't push me over the edge on its own. It's the combined weight of the overall picture (bugs, performance, etc.) dragging down the joy of the experience which has serious potential for getting me to wave goodbye.
And therefore the number of votes will remain small - most people will save their valuable votes for the more urgent things. This way too few votes is perhaps the biggest flaw of the issue tracker concept.
Damn and double damn, I had entirely forgotten that votes were limited, so thanks for the reminder!
Hard to think a vote for a 9-month old issue will help much but I'll leave it there for now.
But...
From the tracker: "Each user has a maximum of four active votes at any given time."
However, when I ask it to show me the things I've voted for, it lists three things - one of which has been fixed - and yet still says I have four votes left rather than the two I was expecting. I guess the Issue Tracker has a bug... :ROFLMAO:
 
However. It doesn't matter whether it's 4 or 6, both are ridiculous and far too few. Multiply that by 10 and I might start thinking about taking the issue tracker seriously.
Well, if there were only ever 20ish live issues, being able to vote for your top 4 or 6 would be acceptable.
But there are a wee bit more than that... Snapshot a moment ago:
Code:
Confirming      210
Confirmed       211
Acknowledged    188
Fixed           1193
Invalid         1757
By Design       193
Expired         28382
Duplicated      2976
Of course, quite aside from the numerous live ones, I strongly suspect that a large number of genuine issues are lurking in the expired pile.
And of course - or let's say at least - votes that are no longer needed (in case of solved issues) should go back into the pool of unused votes.
Hmm, I have been assuming that this is what happens at present. I don't recall being notified when the "fixed" bug (which had/has) one of my votes was actually fixed... (In fact I just searched my inbox and am now certain that they didn't email me about this.) I just checked the fixed issue and there is no way to withdraw my vote so am gonna assume that they've already given it back to me.
At least it wouldn't be a problem if the issue tracker was based on percentages rather than absolute numbers - in the latter case we won't need any limits at all.
Yeah, can't see why that wouldn't work.
 
To me it seems insane that a company would let bug reports actually expire because users didn't vote enough for them.. I'd imagine that they would like to keep the public facing bug tracker looking like it's in a good state, while they would most certainly not just delete bug reports, instead moving them to an internal bug tracker. Anything else would be at best self defeating.
 
Back
Top Bottom