I think I solved it!
I have found a solution for controlling the Galaxy Map with Oculus Touch:
Bind the following as ALTERNATE controls (the 2nd box besides the binding):
UI Panel up: [Oculus Y + Right Stick up] (press Y and move right stick up at the same time)
UI Panel down: [Oculus Y + Right Stick down] (press Y and move right stick down up at the same time)
UI Panel left: [Oculus Y + Right Stick left] (press Y and move right stick left at the same time)
UI Panel right: [Oculus Y + Right Stick right] (press Y and move right stick right up at the same time)
After focus'ing on a system using the circle, select it with Oculus A, then hold down Oculus Y and move the right stick left/right to navigate the floaty system menu. Oculus A to select item, like "plot course".
Switch between the left menu and the floaty menu by holding Y, then tapping left on the right stick until the left menu is in focus, or just hit one of the grip buttons to activate menu.
Navigate tabs in the left menu by using left/right grip buttons, as normal.
Navigate up/down in the left menu with Y+right stick up down.
Select items in left menu with A (like "most economical route").
Adjust sliders in left menu (like "tonnage" and "FSD boost") using Y+right stick left/right.
Since Y is not used for anything else in the Galaxy Map, you won't get wonky dual actions with this bind, like not being able to UI Panel anything but down and left.
Unfortunately, the Galaxy Map bindings do not support 2 step bindings (button + direction) for controlling pan and zoom (tried this so I could use the default UI Panel binds), so the Y+stick UI Panel binds are the only way this will work.
You can use the normal UI Panel controls when out of the galaxy map (Left stick).
Took me damn 2 hours to figure out, so I hope someone can use it!
Now, it still wouldn't hurt for Frontier to give this a little love, but at least it's a viable workaround.
Update:
Haven't flown since 2018, but now getting back into it and, to my horror, have the same problem: Wonky Meta Touch (Oculus) binds for the Galaxy map.
The base is the same, BUT as PRIMARY binds and with a few new erratic behaviors:
IMPORTANT BEFORE REBINDING:
Do NOT trust the HUD when holding down a button to see commands. It will not show the correct binds all the time. Only trust what is in the controls configuration. There's no system here. Sometimes you will see "Supercruise" for Up, sometimes it's "UI Panel Up", sometimes it's nothing. It's buggy as hell, and this is coming from a software tester with 17 years experience
Seems to stabilize a bit after a restart of Elite.
Ok, so here we go.
Bind to PRIMARY:
UI Panel up: [Oculus Y + Right Stick up] (press Y and move right stick up at the same time)
UI Panel down: [Oculus Y + Right Stick down] (press Y and move right stick down up at the same time)
UI Panel left: [Oculus Y + Right Stick left] (press Y and move right stick left at the same time)
UI Panel right: [Oculus Y + Right Stick right] (press Y and move right stick right up at the same time)
Be VERY careful when binding that you are moving sticks EXACTLY up/down/left/right or you will end up with binds that trigger on e.g. up/left on the stick. You will not be able to SEE this, as the bind options have very limited space to show a bind that long.
But need to rebind these to Primary as well, as the UI Panel left/right will not work without it. You will have to rebind Flight Assist and Silent running if you need them:
OPEN GALAXY MAP: [Oculus Y + Right Grip) (deletes Flight Assist toggle)
OPEN SYSTEM MAP: [Oculus Y + Left Grip) (deletes Silent Running)
Yay! Now the Galaxy map works again using hold down Y + direction. A for select, B for cancel.
Now you can ride missions keyboard free. Still working on a solution for search when in VR without using hardware keyboard.
Additional binds (Not for Galaxy map)
Open FSS: [Oculus Thumb Stick]
Focus Communications: [Oculus B + Left Grip] and set "Communications focus" behavior to "Show" instead of "Focus"
- This will get rid of the pesky focus on communications when you are looking around during a fight, because the focus will override your flight controls, causing loss of control of the ship.
There should be a few keys still unbound or able to be rebound, depending on your needs and playstyle.
Fly safe, Commanders!
Steele out.