ANNOUNCEMENT Game Balancing Pt.3

You laud the idea that people should play the game they want to. At the moment all open play interactions and PvP potential is undermined and negated through grind in PG and solo. In celebrating the existing system as the correct way to allow players to all play the way they want to, what you're actually doing is telling people interested in PvP and open interactions that their gameplay is meaningless and worthless, in the grand scheme of BGS and power play. So it looks like you're scared of your gameplay being subject to the sort of imbalance that you celebrate when it favours you. Kinda ironic, perhaps.
So you're saying that all these pvpers crying out for open-only are also in pg/solo hiding or what? You guys all only want people who don't want to pvp? I don't understand. Go fight each other. You all want to pvp, you all want to be in open, you're all on her talking about it. It has to be that its such an obvious solution that you folks just overlooked it.
 
The thought of power play and BGS being weighted in favour of open would be great. It makes no sense that when you are at war with someone you can't physically fight them if they hide in solo.
Think of all the extra content that would emerge!! It would also help occupy bored PvP pilots who often take out their frustration on cmdrs because the game hasn't provided a gameplay loop.
Also no this doesn't make solo and PG worthless, they would still be worth what hey are now, it would just be a fairer balance of risk and reward.
Surely no one could argue that's unfair. It's significantly more dangerous in open.
 
You laud the idea that people should play the game they want to. At the moment all open play interactions and PvP potential is undermined and negated through grind in PG and solo. In celebrating the existing system as the correct way to allow players to all play the way they want to, what you're actually doing is telling people interested in PvP and open interactions that their gameplay is meaningless and worthless, in the grand scheme of BGS and power play. So it looks like you're scared of your gameplay being subject to the sort of imbalance that you celebrate when it favours you. Kinda ironic, perhaps.

Its actually quite the opposite. Open play/pvp gankers are DEMANDING they get rewarded for that over others that dont want to play like that. Thats selfish and absurd. There should be ZERO reward or bonus for being in open. Demanding that be done will drive off a large amount of the playerbase.
 
You laud the idea that people should play the game they want to. At the moment all open play interactions and PvP potential is undermined and negated through grind in PG and solo. In celebrating the existing system as the correct way to allow players to all play the way they want to, what you're actually doing is telling people interested in PvP and open interactions that their gameplay is meaningless and worthless, in the grand scheme of BGS and power play. So it looks like you're scared of your gameplay being subject to the sort of imbalance that you celebrate when it favours you. Kinda ironic, perhaps.
the post he's talking to also has gems like "all engineers should be high security" and "attacking a player in high-security should have ATR on you in seconds" alongside automatically putting ATR in there even in low security systems regardless of whether the attacker started with notoriety

it equates any PvP that isn't explicitly opt-in using his pvp flagging system as equal to ganking and proposes extremely heavy-handed hand-of-god levers to punish anyone who doesn't play the way the OP wants to play

it manages to be awful for both people that wanna pve in solo and people who want to fight their opponents in open
 
The thought of power play and BGS being weighted in favour of open would be great. It makes no sense that when you are at war with someone you can't physically fight them if they hide in solo.
Think of all the extra content that would emerge!! It would also help occupy bored PvP pilots who often take out their frustration on cmdrs because the game hasn't provided a gameplay loop.
Also no this doesn't make solo and PG worthless, they would still be worth what hey are now, it would just be a fairer balance of risk and reward.
Surely no one could argue that's unfair. It's significantly more dangerous in open.

That would only work if ps4 xbox and pc had their own independant bgs and powerplay. Because it doesnt then you still have invisible enemies that you have zero chance of seeing.
 
After the first payout raise, maybe so.
Comparing to 1.0 not really. Getting explo Elite since 1.4 (IIRC) has been much easier, especially with the introduction of passenger missions that affect the rank.
Ah, yes, you're right - I forgot the passenger missions (2.2, though there may well have been other effects I missed in 1.4)

Of course, arguably while nothing changed in game, the development of "Road to Riches" tools meant that it got much easier anyway.
 

Deleted member 192138

D
So you're saying that all these pips crying out for open only are also in pg/solo hiding or what? You guys all only want people who don't want to pvp? I don't understand. Go fight each other
You may have to rephrase, I don't have a clue what you're trying to say.

If you want to win at BGS and power play, PvP has no meaningful direct effect on it. At best you can harass and intercept opponents that are generous enough to perform their actions in open. Actual effect on BGS and powerplay happens through grinding PvE and non-combat activities. The only PvP activity that has any direct effect on BGS would be an absolute torrential downpour of ganking bringing a faction gradually closer to lockdown, which is easily countered by any moderate abount of PvE bounty hunting.

The thread linked that's the centre of the discussion is looking for ways to 1) encourage activity in open for a whole raft of reasons, not just to gank people (the person that made the thread is not a PvPer) 2) give PvPers meaningful activities and sensible C&P response to incentivise gameplay other than ganking for PvPers.

Please consider these points in your response.
 
Its actually quite the opposite. Open play/pvp gankers are DEMANDING they get rewarded for that over others that dont want to play like that. Thats selfish and absurd. There should be ZERO reward or bonus for being in open. Demanding that be done will drive off a large amount of the playerbase.

Yeah, it is so fun when someone day after day tries to nuke your influence in BGS but the only thing you can do is outgrind him instead of just destroying anyone who tries to take over your system. Such a great mechanic, especially for PvP squadrons who have to haul cargo so they can keep their systems. /s

We have some of our systems constantly being undermined by some ghost people who never show in open and just have to do missions to outgrind them instead of dealing with them properly.

Yes, there should be absolutely no reward for taking higher risk by playing in open! /s

Who is selfish and unreasonable here?
 
You may have to rephrase, I don't have a clue what you're trying to say.

If you want to win at BGS and power play, PvP has no meaningful direct effect on it. At best you can harass and intercept opponents that are generous enough to perform their actions in open. Actual effect on BGS and powerplay happens through grinding PvE and non-combat activities. The only PvP activity that has any direct effect on BGS would be an absolute torrential downpour of ganking bringing a faction gradually closer to lockdown, which is easily countered by any moderate abount of PvE bounty hunting.

The thread linked that's the centre of the discussion is looking for ways to 1) encourage activity in open for a whole raft of reasons, not just to gank people (the person that made the thread is not a PvPer) 2) give PvPers meaningful activities and sensible C&P response to incentivise gameplay other than ganking for PvPers.

Please consider these points in your response.
My response is quite clear and to the point.read it again until you understand because right now its just proving my point.
 
Oh man, by nerfing the combat rank of scouts, the combat rank grind just got way harder! the elite ranks are now even more unbalanced then before!

Apart from that, the payout changes are definaltey a step in the right direction.
Yeah to get through Deadly rank into Elite takes about 1300 scout kills, instead of increasing the number required decrease it but just make them a lot more challenging to kill because the rinse repeat for hours on end is getting tedious.
 
So now ship prices should go up respectively. Rewards going up is one thing but making people super-rich in super quick time has it's consequences. A lot of people are going to miss out on what the essence of Elite is (or was). You should be made to work for your next ship or rank.
The 'I want it now' mob cannot be pampered to.

Yes combat rewards needed to be raised to balance the game. And they're looking good. But lets also have some missions that pay well depending on your rank and maybe some more mission variation instead of variations on a theme.
 
BGS isn't a PvP activity. Never has been. That people pretend it is is on them for not understanding that.

It's the simulator that makes the galaxy feel alive. Nothing more.

So many of us are people who used to do things like BGS and got fed up of players hiding in solo/PG in BGS conflicts. So many factions are afraid to go to war or expand because they want to avoid the invisible grind as well.

Imagine how cool the game could be with BGS wars taking place in Open. If you don't want to do PvP yourself, you could ask gankers to join your side with money or something. I'd gladly take an offer of money to escort or gank for a faction. This is the kind of gameplay we are hinting at when we're talking about meaningful PvP.
 
It calls for an 80% penalty to be applied to the Powerplay and BGS actions of players in Solo and Private Groups and notes that it would be "simpler to just nix BGS Influence gain and Powerplay merit-earning in any game mode other than Open, and this would be my real preference" - which would mean, if implemented, that the actions of players who eschew PvP, in a game where other players, and therefore PvP, are optional extras, would be made somewhere between worth less and worthless.
This is one of the strangest and most disconnected parts of that proposal for me.

"Open is much riskier to BGS in, because of the other players, so it should be more effective"
...is combined with...
"Anyone attempting to PvP you over BGS matters, which 99% of the time outside CZs is going to involve attacking a locally-Clean ship, should be instantly killed by ATR and given a 100 million bounty"

Well, where's the extra risk for Open BGS (already largely non-existent outside special cases anyway) coming from, then? People sleeping on landing pads?
 
Back
Top Bottom