I really don't get those saying that mining is now nerfed to death and should be reverted.
I have played nearly 300 hours along 4 years, playing in small bursts until I get bored and launch another game. I mainly do cargo runs, passenger missions and exploration. I hate mining (never actually looked into it, just now that's how EVERYONE other than me seems to be making his/her money, but don't even want to try as it looks tedious and boring). I suck at combat and play on keyboard and mouse, so don't really get into that. And each time I tried I got obliterated anyway, so no fun for me.
I NEVER rely on external websites to get the "meta" thing to do or min max as I'm all about immersion, and there is nothing more immersion killing that reading an excel-like sheet with every best way to make money in the game you are currently playing. It's like reading a walkthrough while playing. Pointless. If I want to explore, I head out to a random direction and see what I can get (you know, actually exploring...). Never made the road to riches, never felt the need to.
Of course, I want big ships, as anyone, but I don't want to cheese it. I know that I will probably never get a Fleet Carrier, but seeing how USELESS they are when you are playing solo, that's no big deal. Without anyone to play with, it's basically a glorified tanker...
My biggest ship has been the Beluga for a very long time, love it and it's not even fully engineered as I'm too lazy to unlock engineers other than FSD and grind for materials. The only thing I find UNFAIR about it is that it's the ONLY ship in the game that can't equip a shield big enough for its mass, so its shield goes down VERY quickly, even when just scratching the hull at low speed while entering stations. But I can pretend I ferry passengers in style with its 45+ LY jump range. That's partly why I am VERY disappointed to know we won't have ship interiors in Odyssey. I really wanted to visit its glorious interiors, and it would help with long trips, as I could switch the autopilot on and enjoy some RP in my ship.
I got my very first Anaconda only a few days ago, it was kind of my end goal (before the Cutter, but have to grind for Imperial ranks and I hate grinding, so I go up little by little and won't have it before a loooong time) as everyone told me its a superior ship, but I discovered it couldn't jump a lot higher than my Beluga when fully loaded (with FSD booster and rank 5 engineering). Of course, it can jump far when fully striped downed, but I don't like striped down ships when exploring. I want to still be able to experience as much as I can (SRVs + Fighters, cargo hold, passengers if heading to Colonia...). It's not about the destination, it's about the journey. I don't care if it can jump 80+ LY if I have to sacrifice ALL onboard amenities to get to that. I can't imagine exploring without several SRVs (as I learned the hard way you always need backups) or fighters (to make for a different flying experience around planetary bodies. Fully loaded, I should be able to jump around 50 LY with the Anaconda. Not enough difference with my space whale to endure the ugly cockpit and worse supercruise handling. In the end, I ended up going back to my Beluga, which is a better all around vehicle. By that, I mean that you can add a LOT of features to it without losing too much jump range. Its HUGE fuel tank helps a lot as you don't have to fuel scoop too often (but will need some time when you do). And the added style makes up for what you lose in my opinion. If only it had better shields... Engineering might help, but I don't have access to rank 5 shield engineers yet and don't want to look up how to get them. The pleasure is in the discovery of features by playing. Not in getting on a website to know instantly how to min max from the start. Never been into min maxing in any game anyway.
I will continue to work on my Beluga, engineering it farther as I will come across new engineers, and make it my dream ship. I nearly regret buying, A-rating and engineering the Anaconda, as it's all time lost in the end if I don't fly the ship, but at least I can say I have a 'Conda I guess...
I'm pretty sure I will feel the same when I will be able to buy the Cutter (which might be several years from now, seeing how I play).
My point is, oftentimes, we want big shiny ships because we want to "have the biggest" and brag about it. But in the end, they are NOT the best ships. The best ship is the one you will like the most YOURSELF, not the most "meta" ship. I love ALL Saud Kruger ships, as they are stylish, fast and agile and have very good jump capabilities. Plus the Beluga is actually the biggest ship ingame as far as metrics go, so I technically have the biggest ship
Same for activities. Don't look for the best profit/hour. Just do whatever you want to do. You will have everything you want in the end. Don't burn yourself by mining 10 hours/day for a week when you get some time off from work only to get in one or two weeks to the end game content and wonder what to do after you've "seen it all".