So ... why spend time worrying about "credit rebalancing" - why not instead abolish credits and make all things free?And that is your opinion. Let's keep it like that. Looking at majority of comments here and there players have a different idea... Artificially expanding time to get anywhere in the game is recipe for disaster. Players are already complaining about grind, grind is real, and please don't deny it. If I hear that grind is self inflicted and I am doing it wrong my currently neutral opinion about you will drop to very low level...
Then there is no artificial barrier to getting anything in the game - you just go to a station and fit your ships how you want - and we get to skip this unsolvable conversation entirely.
Even before this rebalancing, it's possible to get 100M/hour or more from:2. Buying and kitting out any ship require money, money can be obtained very slow from anything apart from mining - and that's a grind,
- massacre missions (CZ or pirate, stacked)
- trade missions (any high value good, in the right system combination)
- bulk trade (this rebalance claims it will add more goods that work for this and buff profits further, but it's already there in the right situation)
Two thirds of the ships cost less than 100M, even a nice multirole big-3 will cost less than 500M.
If that's not acceptably quick and too much grind, then I think abolishing credits entirely is the only really acceptable solution.