Now you can certainly argue that he shouldn't play ED, becuase the difficulty level of the game is clearly beyond his ability - or his ability to improve enough to actually enjoy playing it - which is what I'd advise the OP to accept. (ie you'll ber happier spending your hard won gaming time playing something else). To argue that he is incorrect about his own personal experience is to be willfully blind to fact - the guy can't leave the slot without being killed, do you think he's imagining it?
@Biggles
Thanks for your reply Dave. I found it enlightening, compared to some of the other replies I got.
However, I just want to add a little bit of detail to the above comment you made. I'm Expert rank in the game. I have a decent HOTAS setup. I've been playing Elite since Beta 2.0. It's not like I'm not able to go out of the station without getting killed. So whilst I've been fairly self deprecating about my ability level in Elite, I'm probably not as bad as I've made out.
In reality right now, I'm docked at an outpost that has no shipyard. I have an Asp with a buy back of 1.8 million and I've got 600 k in the bank. When I leave this station, I will be doing a mission probably paying around 50 to 150 k. All I am saying is that under the new rules, I will more than likely get killed before I can reach 1.8 million in credits, doing those missions or for that matter, anything else that makes profit. I may well do five or ten trade runs before I get killed, but get killed I will, before I make 1.8 million to buy back a ship that prior to today, I built relatively easily from scratch.
@All
That's what I am questioning in game design here.
This last few days, I was getting killed EVERY SINGLE TIME by a single NPC FAS wondership (the same person - Marian Rada). Even when I was killed, she came and killed me again straight away. Even when I abandoned the mission, she just came and killed me again. The only way to stop myself losing ALL my cash in buy backs was to get a friend come and kill the killer, which I did. Then the update came out and this problem got fixed (although I don't recall being refunded any insurance payouts).
After this happened, I carried on doing missions and I got attacked by Cobra and Viper pirates and I dispatched them with relative ease. The gameplay was back to being playable and balanced. Then, I got attacked by a Vulture wondership (with amazing weapons and shields) and didn't stand a chance. I lost the rest of my cash.
So now what I am asking is, why design a sandbox game that doesn't give you the choice (you can fly where you like but there's always a mad FAS gonna take you out every time you get half way to your goal of making more than the buy back required for your ship). Why are state of the art FAS pirates attacking me when all I'm doing is transporting a 10k data mission? Like another post said - it's probably costing them more than they can make from me, in ammo.
It doesn't make sense. More importantly, it's taking away my choice. Clearly I can no longer fly anywhere without getting killed at least once per 1 million of profit, by a rogue FAS doing something weird. What's more, I've been so badly affected by this problem that I now have no money and no way to reasonably get any money to protect all that time I invested. I have to now risk travelling to another station with a shipyard to massively downgrade my game or quit.
A shorter version of this whole debate goes:
How am I supposed to play this game if I don't have enough money to afford the buy back and statistically, the game always kills me with a freak ship before I can make enough money to buy back?
If you read this shorter version of my problem, you will quickly realise that it's a paradox - you can't build a ship that you cannot afford to keep, at any skill level, unless you build it under one set of rules and then change those rules. I am suffering here because I built a ship with all my money a year ago, stopped playing, then came back, got hit by a bug which wiped out my cash and now I'm playing under a new set of rules that state I can't earn enough money to buy back my ship ever. That, is poor design. It's poor design because a player who was happily spending money on a product that entertained is no longer spending money and is no longer entertained.
Kind regards, A.