In a sandbox environment, I have the freedom to make and destroy things in an unscripted way, and I can interact with things in the game world without needing scripted events. (Second Life is a perfect example of a pure sandbox environment)
In ED, I cannot build things (beyond reputation with factions), I cannot make things (beyond having engineers modify my weapons) and I cannot interact with the environment in un-scripted ways. Yes I know that we do not follow a linear story line and that we can choose which factions to support or oppose etc and that the crafting engineers do for us allows us to modify our ships. But I cannot, for example, buy a ship and strap 3 whopping huge engines and a massive fuel tank to it and get 500LY jump range can I?
Ed does not have a 'linear' story path but does have multiple stories running through the underlying storyline of the galaxy, we are not forced to participate in the storylines or events put up to advance those storylines. This would, to me, suggest that ED is an Open World type of game, where you can go anywhere you like, and within the constraints of the games mechanics interact with the environment should you choose to do so, and you can participate in the underlying stories if you so choose to do so...
The 'content' of the game is still being developed and added to all the time and some player stories get added as well which indicates that Frontier Developments encourage the community to interaction and communicate with the developers with regards to their own story lines to some extent.
On the whole ED is an open world game, with some subset components of linear and sandbox type games but not in any significant way compared to the open world nature of the game.
Actually "open world" traditionally means there's no invisible walls and loading screens. You can run from one end of the world to the other with no interruptions.
In ED you cannot do this, the game isn't really "open world" you cannot point towards a star set your ship that way and leave for a week and come back and have it reach that star so to speak. In ED the loading screens are hidden by clever splash screens. It is open world in the sense though that you can go anywhere, except places that need a permit, at any time.
ED in essence has open open world elements and sandbox elements but is more a combination of the two. You have no main quest line you MUST DO IN ORDER you can go where you want and start playing how you want, well mostly, but it does have limitations and has some blocked off areas you must unlock in certain ways.
A sandbox can have crafting or not but its not a requirement just as they can add "missions" and still have it be a sandbox.
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