Game is now GARBAGE

I disagree [edit: with the OP] - I'm very much not hardcore, my combat skills are way below average. My main focus is exploration and trade. I love the new update - it feels like the Wild West, you have to pay attention to the environment. Just stick to high security systems if you want to be safe.
 
Last edited:
I feel your pain too Silver.
Python here as well.
Yesterday, got interdicted by a elite dbs for carrying 2 ton of power converters..
He got my shields down in four sweeps, hull down to about 65% before the security finally showed up.
Was pumping dual class 3 beams with proper pip management.
Couldn't even get his puny little shields down before mine went pop.
And that's also with two upgraded A0 shield boosters.
Got him in the end, but a        g scout for f's sake!
Nooo, AI isn't cheating.. sure...
Either that, or they really messed up the python shields.
 
I'm purely a solo pilot... in the sense that I don't play in groups/wings, not in the sense that I would avoid open.

I still survive and make progress. Dealing with the recent changes in difficulty isn't actually difficult - you just have to pay attention now, and accept that some places are for wings or very brave pilots only. And it's good! Wings desperately needed something to do. Now there is plenty of reason to wing up. But you don't have to either if you don't want to, just pick challenges that you know you can face.

I greatly enjoy the new NPC AI. It's the best thing about the new update, hands down. For the longest time I was a critic of the AI, no more. It's finally on the level where I wanted it to be. I can now respect the NPC's, instead of imagining kermit flailing, cross-eyed pilots spiralling into their certain dooms with a vacant grin on their face. They fly more or less like you would expect real human players to fly now. Their abilities even match their combat ratings too. Police response is now a thing that actually happens, in certain systems, instead of a nice theory.

Even decided to sell the gimballed lasers on my clipper, the Everything That Rises Must Converge, and switch to a loadout of half fixed lasers and half missiles since the AI has now learned to repeatedly punch the C button like a player would.
 
Last edited:
I'm on my way to Elite in combat atm, but it was down to pre-2.1 AI being dumb, so I am aware that my rank has nothing to do with my skill. However, even though AI combat has improved in the right direction, it's still way too hard. The way I see it, if you don't play as a wing in open, then your only combat tactic is to run away. Not much fun there tbh. :)

I'm afraid your very much wrong. Elite NPC's are very killable in my trade fit Conda with 5A prismatic shields, turret multis and pulses bar maybe elite Conda's. The game is not broken only you piloting skills, so forget about your generalisations.
 
the YouTube training videos are pretty bad and the fact that they use YouTube as an extension of their game is bad too.

What's wrong with the YT videos though? They're seem pretty good I think. They talk you through the ins about outs of each topic, highlighting all the HUD elements or whatever as you go.

I think the main complaint is they don't ever mention key bindings? And this is pretty important if someone's watching a tutorial video. Maybe that can be fixed be editing an overlay into the video, but apart from that?

Not sure why YouTube makes it such an issue, it's just video.
 
Last edited:
Didnt the Ai npc already get nerfed? only thing i can say to the OP is to get some basic engie goodies to lvl the playing field, im flying a python and i lost my ship twice, once when 2.1 went live and i got jumped but thought i could fight, and 2nd time was last night, both time where my own fault, and both times could have been avoided. With the 2.1 patch you really have to learn to fly your ship, use your thrusters,blue zone, boost, and pips. After my python got killed the first time i went back to flying a vulture in hirez just so i could relearn these skills. once i felt that i had imroved enough i went back to my python, and barring last night have not had any problems really. What i would say is if you really dont want to fight then dont, just run, which is what i do when running misson and i get interdicted. Run in a straight line, pwr to shield and boost boost boost, i normally go with 3 pips, rest into engine and jump.
 
Enough is enough, this game can go to hell until they fix it.
ha ha, we're in the same boat i see. i just removed ED's icons from my desktop so i wouldn't be tempted to launch the game any more

just finished trying to cart some cargo from one system to another one jump away. 750Ls to the station. kept on getting interdicted. over. and over. and over. the same elite anaconda every time, lots of messages from the cops, but they never showed up. if they did show up i might have had a shot at fighting him off.

did i die? no. was i able to successfully run and escape each time? yes. did i have fun doing this? none at all.

i do not want to have to buff my 200t or 400t trade ships so they are now combat ships with only 64t cargo space, if i want to fly a combat ship i have plenty of those in dock.

every interdictor is elite, without exception. that's just ridiculous. i lost count after the 15th interdiction, slowly inching my way to the station. when i asked myself "why am i doing this?" for once i didn't have an answer.

enough is enough. i'll check back in another month or two and see if any changes have been made.
 
Am flying an unmodded python myself, so I might have some perspective.

To make it short, you cannot take on more then 2 ships easily anymore, because they know how to actually fight, and they are not to be underestimated, if you can't outfly them, and align correctly a python does not have the shield to stand up to a barrage of weapon fire, generally don't go up against 3 or more ships, and be careful against 2. Combat is harder, scale your expectations according to that, not what you used to be able to do.
 
Last edited:
every interdictor is elite, without exception. that's just ridiculous. i lost count after the 15th interdiction, slowly inching my way to the station.
They were all elite, because it was the same elite ship every time. The NPC's, not being stupid anymore, can follow you if you boost and FSD out.

The only way to lose them is to high wake out of the system. At least I haven't heard of NPC's using wake scanners to follow anyone... yet.
 
Any chance people could think rationaly and look at themselves rather than blame the game. There is plenty of advice and pointers for people if they wish to take advantage of it. Trade fit builds are still perfectly adequate for fight or flight. So use your chaff, point defence and a bit of common sense. I think panic and loss of control seems an issue here.
Submit early and run if necessary, very easy.
 
Last edited:
When are you people gonna learn that this isn't g WoW in space? Your "gear" doesn't mean anything anymore if you don't know how to fly your ship. Learn to fly the ship best suited for the threat and learn to fly it well. This isn't an MMO, it's a simulator...and even a bad simulator at that. I'd hate to see you people try your hand at DCS.
 
Oh Dear, another post along the same lines. My advice is to adapt and survive. Be aware of your surroundings. When you see the Direct message threatening you, prepare to run away. Upgrade your shields at the engineers, and your FSD cool down rate and thrusters. I do agree with the missiles though. I counted 34 shot at me last night as I was running away. I have PD on top and below on my Python and they destroyed every one.
Take a breather, relax and then come back and change the way you fly.
 
My old way of flying in combat stopped working in 2.1
Read some good advice about moving pips and doing easy FA off stuff - took about 20mins practice.

Result. AI is awesome. I'm a marginally better pilot. I still have to run (a lot) and if I leave it too late I'm dead.

20mins.
 
fed up with this <awesome>, WTH have you done <that's nasty>?
2 anaconda and a python (master/dangerous), and cannot outrun them before they somehow manage to destroy my A rated Python with 2xA0 rated shield boosters each with engineer upgrade which should be +20% on both of 'em

Lost my python ( 7 mil insurance) within seconds to that Scenario yesterday or the day before. Tirggered by a dormant bounty.
I hit the very same Scenario (pirates that time) again with engineer trusters lvl 2 and escaped with 50% hull.

If fly a python in 2.1 the one thing you have to do is upgrared your trusters because you are a dead meat without doing that.
It's really day and night. I already opened a thread about that they should lift the pitching nerf just a bit to get the pythong back into same lvl as the other ships. Something in between engineer lvl truster 1 and 2 would do it.

Others than that you really have to know how to fight ina python ist by far the one you need the most flyign skills.
Howver you also have to know when to run....

I honestly have to say I like ED with this difficulty. But I think it will be too though for a lot lot Players that just want to enjoy a game.

(To ED: Those unpayble bounty are now very troblesome. It's the very first time had to clean wash my bounties with Sidewinder suiccide. It's eighter stay out of that System for 14 days which I couldn't (playing BG sim) or do that)
 

Deleted member 115407

D
OP, there was a guy on Steam posting a thread much the same as yours--he'd been playing for 600+ hours and had amassed a fortune and was the proud owner of a fine fleet of vessels including a Cutter. He was very very angry and discouraged with the new difficulties he faced regarding combat post 2.1; he was getting blown out of the water in what had formerly been "simple" encounters, and at best was now struggling to make any money. He was posting in rage and pain announcing how he was "done" with the game and how Fdev had "turned their game into trash."

When we questioned him he insisted that he was very knowledgeable concerning combat, and that the problem couldn't possibly be him--it simply HAD to be the unfair new patch.

He then proceeded to post a link to a video demonstrating his own prowess and the NPC's seemingly godlike abilities...when we watched the video we were treated to an excruciating fifteen minute scene where he left his pips set at 2/2/2 for the entire fight (he was in a Cutter trying to chase down a Dangerous DBX) and never once utilized boost or set his throttle in the blue zone to turn. After watching the video it was 100% clear that the problem lay with him and not the game. It's hard to believe a guy could amass so many hours and wealth and still know basically nothing about even the basics of combat.

Even after literally dozens of people tried to help him out and explain how to improve his game, he still clung to the notion that his problems were somehow the fault of Fdev as opposed to his own deficiencies in the pilot's seat.

I'm not saying you're as unskilled as the guy I'm using for an example, but I do suspect that 99.9% of the so called "experienced players" who are citing troubles & difficulties such as the one's you raged about in your opener fall squarely in this category.

The simple fact is Fdev is only guilty of one thing: letting the braindead NPC action continue for so long that the player base came to feel entitled.

I think it's worth examining your loadout and tactics, and don't be too proud to ask for help--don't rage, instead seek advice. The NPC's simply are not as fearsome as you make them out to be and can be easily dealt with with a modicum of foresight, planning, and proper loadouts and tactics.

Hell of a response. You should save this in a text file so that you can cut and paste it on the next thread, rather than having to type it over again.
 
Last edited by a moderator:
Back
Top Bottom