A utility mount (or an optional internal). One that draws on a special fuel type. If a utility mount, requires a specialized fuel tank for the fuel which can be crafted on the fly or purchased at stations). If an optional internal, would have a built in tank for use with the functionality.
Now, this is the idea. A wormhole generator. Something that can connect space where you are to a system up to 1000LY away. 1000LY would consume the entire tank. The wormhole generator only comes in one size. Crafting the fuel should fill the tank in its entirety. Or better yet, it generates a metric ton of heat. The further away it has to connect, the more heat it generates. This should give you some options. I prefer the heat concept... but FDev would say "that's unbalanced". Yeah... because god forbid anyone has any fun playing this game, right?
Now, some people will say "That's stupid. The game is about exploration". Okay, counter-point. All of the new players who have to struggle to get to where any vets are who have been playing since 2014 so that they can participate in Odyssey's additions would welcome the ability to close the gap. YOU would call it unfair. I would call it "adding fairness". No one wants to spend 12 hours jumping to get somewhere. That's absurd. There's an Engineer that I may never even visit because they're 22 THOUSAND LIGHTYEARS AWAY! That... is not fun. That is the very definition of absurdity.
Grind =/= Gameplay. I don't care what you say or who you are. It's nonsense to force unrealistic objectives on players. Period.
Hence, wormhole generator.
Discuss.
Now, this is the idea. A wormhole generator. Something that can connect space where you are to a system up to 1000LY away. 1000LY would consume the entire tank. The wormhole generator only comes in one size. Crafting the fuel should fill the tank in its entirety. Or better yet, it generates a metric ton of heat. The further away it has to connect, the more heat it generates. This should give you some options. I prefer the heat concept... but FDev would say "that's unbalanced". Yeah... because god forbid anyone has any fun playing this game, right?
Now, some people will say "That's stupid. The game is about exploration". Okay, counter-point. All of the new players who have to struggle to get to where any vets are who have been playing since 2014 so that they can participate in Odyssey's additions would welcome the ability to close the gap. YOU would call it unfair. I would call it "adding fairness". No one wants to spend 12 hours jumping to get somewhere. That's absurd. There's an Engineer that I may never even visit because they're 22 THOUSAND LIGHTYEARS AWAY! That... is not fun. That is the very definition of absurdity.
Grind =/= Gameplay. I don't care what you say or who you are. It's nonsense to force unrealistic objectives on players. Period.
Hence, wormhole generator.
Discuss.
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