Game needs a "very long range" jump option, and I have a solution.

A utility mount (or an optional internal). One that draws on a special fuel type. If a utility mount, requires a specialized fuel tank for the fuel which can be crafted on the fly or purchased at stations). If an optional internal, would have a built in tank for use with the functionality.

Now, this is the idea. A wormhole generator. Something that can connect space where you are to a system up to 1000LY away. 1000LY would consume the entire tank. The wormhole generator only comes in one size. Crafting the fuel should fill the tank in its entirety. Or better yet, it generates a metric ton of heat. The further away it has to connect, the more heat it generates. This should give you some options. I prefer the heat concept... but FDev would say "that's unbalanced". Yeah... because god forbid anyone has any fun playing this game, right?

Now, some people will say "That's stupid. The game is about exploration". Okay, counter-point. All of the new players who have to struggle to get to where any vets are who have been playing since 2014 so that they can participate in Odyssey's additions would welcome the ability to close the gap. YOU would call it unfair. I would call it "adding fairness". No one wants to spend 12 hours jumping to get somewhere. That's absurd. There's an Engineer that I may never even visit because they're 22 THOUSAND LIGHTYEARS AWAY! That... is not fun. That is the very definition of absurdity.

Grind =/= Gameplay. I don't care what you say or who you are. It's nonsense to force unrealistic objectives on players. Period.

Hence, wormhole generator.

Discuss.
 
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No, game does not need a wormhole generator. One can buy a carrier and get 500 ly in single go. Or one can hit neutron highway and get something like 200 ly for 50 ly jumpranged ship. One hint for new comers in exploration: Do you find it irritating to jump and jump and always find that people have scanned this and that system before you. Well do one grindy thing, take it as introduction to exploring. Move to Colonia. Using Colonia region as base makes finding new unexplored systems very easy, and Core with its tens of billions of starsystem is relatively nearby....
 
There's an Engineer that I may never even visit because they're 22 THOUSAND LIGHTYEARS AWAY!

You also have no need to visit that engineer, ever.

I mean, if you want to, sure, do it.

Unless you want to go exploring, there is no need to leave the bubble beyond short jaunts to do guardian bases or whatever.

Adding some sort of long range jump drive as well would make long range passenger missions insanely profitable. FD would have to nerf them into the ground.
 
A utility mount (or an optional internal). One that draws on a special fuel type. If a utility mount, requires a specialized fuel tank for the fuel which can be crafted on the fly or purchased at stations). If an optional internal, would have a built in tank for use with the functionality.

Now, this is the idea. A wormhole generator. Something that can connect space where you are to a system up to 1000LY away. 1000LY would consume the entire tank. The wormhole generator only comes in one size. Crafting the fuel should fill the tank in its entirety. Or better yet, it generates a metric ton of heat. The further away it has to connect, the more heat it generates. This should give you some options. I prefer the heat concept... but FDev would say "that's unbalanced". Yeah... because god forbid anyone has any fun playing this game, right?

Now, some people will say "That's stupid. The game is about exploration". Okay, counter-point. All of the new players who have to struggle to get to where any vets are who have been playing since 2014 so that they can participate in Odyssey's additions would welcome the ability to close the gap. YOU would call it unfair. I would call it "adding fairness". No one wants to spend 12 hours jumping to get somewhere. That's absurd. There's an Engineer that I may never even visit because they're 22 THOUSAND LIGHTYEARS AWAY! That... is not fun. That is the very definition of absurdity.

Grind =/= Gameplay. I don't care what you say or who you are. It's nonsense to force unrealistic objectives on players. Period.

Hence, wormhole generator.

Discuss.
oh god.. you guys really push me into the brink of getting mod warnings..

Well i could explain in many different ways how your idea is terrible and your concept of exploration is distorted but after looking you up in Inara i noticed you'd be better off asking for help instead of suggesting drastic changes in the game, because fitting a 4E cargo rack and 2 SRV bays in a DBX says out loud why you think reaching 22kly is non sense and unrealistic.

If you're really willing to become an explorer and is struggling to deal with all the distances i'd be more than happy to assist you build a good exploration vessel and share with you some tips for a long journey. I can assure you reaching Colonia for the first time is an amazing experience and pays out all the effort you put on it.
 
A utility mount (or an optional internal). One that draws on a special fuel type. If a utility mount, requires a specialized fuel tank for the fuel which can be crafted on the fly or purchased at stations). If an optional internal, would have a built in tank for use with the functionality.

Now, this is the idea. A wormhole generator. Something that can connect space where you are to a system up to 1000LY away. 1000LY would consume the entire tank. The wormhole generator only comes in one size. Crafting the fuel should fill the tank in its entirety. Or better yet, it generates a metric ton of heat. The further away it has to connect, the more heat it generates. This should give you some options. I prefer the heat concept... but FDev would say "that's unbalanced". Yeah... because god forbid anyone has any fun playing this game, right?

Now, some people will say "That's stupid. The game is about exploration". Okay, counter-point. All of the new players who have to struggle to get to where any vets are who have been playing since 2014 so that they can participate in Odyssey's additions would welcome the ability to close the gap. YOU would call it unfair. I would call it "adding fairness". No one wants to spend 12 hours jumping to get somewhere. That's absurd. There's an Engineer that I may never even visit because they're 22 THOUSAND LIGHTYEARS AWAY! That... is not fun. That is the very definition of absurdity.

Grind =/= Gameplay. I don't care what you say or who you are. It's nonsense to force unrealistic objectives on players. Period.

Hence, wormhole generator.

Discuss.

I don't think your idea is bad. You want to solve the problem of traveling a great distance takes too much time, and there are people that feel that way. However, many people feel that the time it takes to travel a great distance makes the journey epic, and it does. You might not have hours to play everyday so a 22,000 ly journey might take you a year.
 
oh god.. you guys really push me into the brink of getting mod warnings..

Well i could explain in many different ways how your idea is terrible and your concept of exploration is distorted but after looking you up in Inara i noticed you'd be better off asking for help instead of suggesting drastic changes in the game, because fitting a 4E cargo rack and 2 SRV bays in a DBX says out loud why you think reaching 22kly is non sense and unrealistic.

If you're really willing to become an explorer and is struggling to deal with all the distances i'd be more than happy to assist you build a good exploration vessel and share with you some tips for a long journey. I can assure you reaching Colonia for the first time is an amazing experience and pays out all the effort you put on it.
If he is about to go try to unlock the FSD booster, having a second SRV makes sense, and I suspect the cargo rack will be replaced with a FSD booster once unlocked. That is not a bad beginner exploration build for a DBX. It does need a couple PD on the wings, and one small beam if it is going out for all of the guardian unlocks.
But yeah, the supa dupa 1K Ly booster idea is terrible.
 
If he is about to go try to unlock the FSD booster, having a second SRV makes sense, and I suspect the cargo rack will be replaced with a FSD booster once unlocked. That is not a bad beginner exploration build for a DBX. It does need a couple PD on the wings, and one small beam if it is going out for all of the guardian unlocks.
But yeah, the supa dupa 1K Ly booster idea is terrible.
Ok, i wont argue with a guy that hooks a small beam laser into a DBX to get guardian modules, specially in a thread that is not meant to be a build discussion. You can have your good guy hat if you need it 👒
 
Ok, i wont argue with a guy that hooks a small beam laser into a DBX to get guardian modules, specially in a thread that is not meant to be a build discussion. You can have your good guy hat if you need it 👒
Your the one that brought up his DBX build and proceeded to claim it told you all you needed to know about how this guy felt about exploration. And pro tip, if you want to unlock guardian fighters, you need a laser on your ship.
 
There's an Engineer that I may never even visit because they're 22 THOUSAND LIGHTYEARS AWAY!
The speed record for that trip is around 1 hour 15 minutes.

Or you can get on a friendly carrier going that way, and then log back in when it's there, for 5 minutes in-game time spent on the trip. There's always someone heading that way with room for passengers.

If you really need that engineer, which you almost certainly don't - they're mainly so that the players already out there can do engineering without having to make a 44000LY round trip - there are alternatives to slowly jumping in a straight line.

All of the new players who have to struggle to get to where any vets are who have been playing since 2014 so that they can participate in Odyssey's additions would welcome the ability to close the gap
Maximum jump ranges are already 8 times larger than they were when the game was first released. And even with the original jump ranges people were at the other side of the galaxy within days.

No one wants to spend 12 hours jumping to get somewhere.
Then ... don't? There's almost nothing out there that you can't get within a few hundred LY of Sol, pretty much every bit of in-game content is in or near the main inhabited bubble. If you don't want to travel long distances, you don't have to.
 
No one wants to spend 12 hours jumping to get somewhere
You don't have to spend 12 hours to get somewhere unless you want to visit special places (for example Sag A*) or you are an explorer. Most of the content is in the Core Systems.
There's an Engineer that I may never even visit because they're 22 THOUSAND LIGHTYEARS AWAY!
It's not a requirement to unlock the engineers in Colonia, most of their modifications can be done with engineers in the Core Systems too.
 
Lots of replies. Almost of them aimed at "no because I had to do it the hard way". Not everyone has your patience or stubbornness. I myself am stubborn to a point, but I refuse to travel many thousands of lightyears. That's ridiculous. As it stands I'm currently planning an expedition to a cluster of systems to unlock guardian modules/fighters this weekend. I am NOT looking forward to that flight. I bore very easily, and jump... after jump... after jump... sounds god damn BORING. How do you people not see this from the perspective of someone who doesn't want to waste their entire day traveling (I say entire because I work nights and I spend maybe 2-6 hours a week playing because I have to SLEEP the rest of it away)?

I'm well aware that many of you enjoy the grind. Fine. But the point stands. Grind =/= Gameplay. A game should not turn into a second or even third job. That's not the purpose of games. Their purpose is to enjoy them and have fun. Escapism. Who the hell wants to work after they just worked? Where is the logic in that?
 
It’s always fun when someone decides that the best way to put forwards their suggestion is to wrap a load of ridiculous nonsense around it as though that’ll somehow add credence to it.

Wanting to tone down the absolute insanity of the grind is ridiculous nonsense? Yeah. Okay. An abusive relationship isn't a good thing, no matter how you rationalize it.
 
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