Game needs Class 1 AX weapons ASAP

So many fun-to-fly ships are excluded from Xeno fighting because there aren't any C1 experimental weapons. Pretty much every human made C1 weapon is like shooting spit wads, and this means a lot of otherwise VERY FUN ships are gathering dust during the Thargoid Invasion.

Also, the artificial weapon cap on experimental weapons needs to be dropped. Especially if you're using a Thargoid PP and PD.
 
the artificial weapon cap on experimental weapons needs to be dropped
can we get class 4 ones as well?

Because Elite would be EVEN better if we're all solo'ing Basilisk's and Medusa's as easy as we are Cyclops...'cos that's the key PROBLEM with Elite right now...enemies are TOO dangerous and we need to make our ships EVEN MORE powerful ???
 
So many fun-to-fly ships are excluded from Xeno fighting because there aren't any C1 experimental weapons. Pretty much every human made C1 weapon is like shooting spit wads, and this means a lot of otherwise VERY FUN ships are gathering dust during the Thargoid Invasion.

Not only in relation to the Thargoid invasion (there is a Thargoid invasion? ;) ). The whole game feels like it is designed more and more about medium sized ships making them the new "small" ships.
 
Because Elite would be EVEN better if we're all solo'ing Basilisk's and Medusa's as easy as we are Cyclops...'cos that's the key PROBLEM with Elite right now...enemies are TOO dangerous and we need to make our ships EVEN MORE powerful ???

The AX weapon progression is just that: a Progression. The current Gauss cannon is so much better than anything else on offer, we shouldn't pretend like the step-wise balance is in any kind of equilibrium. By comparison the C3 AX weapons barely cut mustard, let alone thargoid hulls and hearts. They are only halfway decent for fighting Scouts, and they are only "OK" at that role. So adding a C4 AX MC seems "in order" especially if the peak difficulty curve gets notched up again, which it is almost bound to do.
 
The current Gauss cannon is so much better than anything else on offer, we shouldn't pretend like the step-wise balance is in any kind of equilibrium.

Because the best way to balance overpowered weapons is to add MORE overpowered weapons?
 
Because the best way to balance overpowered weapons is to add MORE overpowered weapons?

We should differentiate between Guardian Hybrids and Aegis produced AX weapons

Class 1 AX weapons from Aegis, Multi cannons, missiles and flak, would open up small ships to take more of a role

The Taipan has small AX weapons after all.

Otherwise, taking on Thargoid Scouts with a Sidewinder with Non-AX weapons makes killing Anacondas seem swift by comparison
 
Because Elite would be EVEN better if we're all solo'ing Basilisk's and Medusa's as easy as we are Cyclops...'cos that's the key PROBLEM with Elite right now...enemies are TOO dangerous and we need to make our ships EVEN MORE powerful ???
Class 4 ax weapons won't change anything, the higher class missiles only give more ammo and higher class multis would still be worse than the gauss.
 
Fully agree with the OP. Yesterday I wanted to have some fun in the Eagle that I had mothballed for a while. The obvious thing would have been for a bit of Thargoid bashing but the lack of any suitable weapons made that out of the question.
 
I just don't get this whole AX weapon nonsense. I'd go for a bit of Thargoid hunting if I didn't have to have two separate fleets and understand two different meta's just to do it.

Exactly. Thank you very little, FDev, for making the g5 weapons we ground out useless against aliens, instead we need these lame weapon substitutes.
Still have yet to fight a thargoid because of this horrible (IMO) game design decision.
 
I think the reason why they exclude C1 weapons is to force players to fight thargoids in larger ships, to increase the sense of danger. It's one thing to lose a viper, quite another to lose an FDL.
 
Use c1 railguns, you can also use them to spike your heat and burn off corrosive effect.

Tried that, even two C1 long range rails barely scratch the paint on a scout. Might as well save yourself some grief with aiming and just use C1 MCs. Equally joke level DPS vs scouts. I think harsh language works almost as well.

I think the reason why they exclude C1 weapons is to force players to fight thargoids in larger ships, to increase the sense of danger. It's one thing to lose a viper, quite another to lose an FDL.

That would make sense if the Thargoids posed any danger, but the scouts don't do enough DPS to threaten even a viper, let alone a larger ship. Which is why fighting them in small ship like an eagle or sidey with C1 AX weapons is the only way to make it "scary" imo. And unlike the current slug-fest whack-a-mole mechanics, flying a small ship vs Scouts would actually be fun. Requiring some dodging and decent flying skills.
 
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Tried that, even two C1 long range rails barely scratch the paint on a scout. Might as well save yourself some grief with aiming and just use C1 MCs. Equally joke level DPS vs scouts. I think harsh language works almost as well.



That would make sense if the Thargoids posed any danger, but the scouts don't do enough DPS to threaten even a viper, let alone a larger ship. Which is why fighting them in small ship like an eagle or sidey with C1 AX weapons is the only way to make it "scary" imo. And unlike the current slug-fest whack-a-mole mechanics, flying a small ship vs Scouts would actually be fun. Requiring some dodging and decent flying skills.

But scouts are different, they can be harmed by regular human weapons so you don't need AX. I've taken out quite a few scouts in my VIV with rapid fire pulses and overcharged multicannons. And yes it is fun :)
 
I think the reason why they exclude C1 weapons is to force players to fight thargoids in larger ships, to increase the sense of danger. It's one thing to lose a viper, quite another to lose an FDL.

But that just makes it easier, pushing us to bigger ships that then can fit the AX weapons.

The Risk and danger is reversed to what you suggest.

With my AX Anaconda Marauder Scout swarms are just cannon fodder to rank up my Fighter pilots as AX weapons hurt them readily

My FDL with 4 AX MCs, let alone a pair of Guardian Gauss cannons, Pop them readily and quickly.

The FDL with a beam and shock cannons , there is no more danger or risk, just slower.

With the Sidewinder, there is the sense of risk, but the last threat 4 took near on a hour to do, due to the tiny damage done each time.
 
But scouts are different, they can be harmed by regular human weapons so you don't need AX. I've taken out quite a few scouts in my VIV with rapid fire pulses and overcharged multicannons. And yes it is fun :)

The next time you fight a scout, I challenge you to just C1 rapid fire pulse weapons (with their ridiculous jitter) and see precisely how little difference they make. It takes a crazy amount of time just to scratch their hulls. If you left the C1 slots on your Viper empty, your TTK would probably be longer by maybe a couple seconds.

My last ditch effort of using the C1s is going to be something like gimbal MCs with autoloader since kinetic seems to deal a little more damage. And if that doesn't work, maybe an Eagle with 3x overcharged Enforcer Cannons with autoloader. Tbh, even the AX fighter doesn't even do that much DPS since the NPC can barely aim and has very low Time-on-Target vs Scouts, and is dealing DPS maybe 5-10% of time, each time for a couple %.


+1 virtual rep
 
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I just don't get this whole AX weapon nonsense. I'd go for a bit of Thargoid hunting if I didn't have to have two separate fleets and understand two different meta's just to do it.

I'm actually OK with normal weapons being insufficient vs Thargoids, I'm just not sure why it has to run both ways. Why do people that want to shoot tharoids have to hang their butts out for anyone to take shots at by totally gimping their weapons?
 
Tried that, even two C1 long range rails barely scratch the paint on a scout. Might as well save yourself some grief with aiming and just use C1 MCs. Equally joke level DPS vs scouts. I think harsh language works almost as well.

I'm using plasma chargers so my C1 slots are unnecessary, I never actually fire the railguns at the thargoids.
 
I'm actually OK with normal weapons being insufficient vs Thargoids, I'm just not sure why it has to run both ways. Why do people that want to shoot tharoids have to hang their butts out for anyone to take shots at by totally gimping their weapons?

Which is the other reason I ain’t bothering with the goids.
 
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