Stachel
Banned
yeah we do.![]()
Yeah but (like me) you're probably an old casual gamer.
Also respectfully, within aforementioned group of ageing nerds, the single player brigade are less than 10% according to the polls on these here forums. Now these may not be representative of the greater 40k folks who pledged, but I think its fair enough to say the demand for single player-only content is considerably lower than the point of justifiable development.
EDIT: I should also say that the linked article is quite revealing about the still strong demand for single player games. Its just that in terms of cost and time they require a much larger financial investment (and risk) than multiplayer games.
If an Elder Scrolls game takes 3-5 years and 40m+ up front, sells well, but then peters out within 18 months or so even with content updates then its arguably not as good an investment as a multiplayer game that can continue to be expanded incrementally for years and still provide new sales revenue the entire time. TES games are probably not a good example as they always sell very well and make huge returns. A better example is probably The Witcher series which sold 6m combined sales over 4 years. WOW at its peak acquired something like 10m subscribers and was posting profits in the billions for years. Even CCP's Eve Online which never has more than 60k people online at once and is very much a niche game has over 500, 000 subscribers. They probably clear something in the region of 3m a month. Eve has been live for ten years and has been chaotically developed and poorly managed. They're still pooping cash though.
For a small company like ED with limited resources operting in one of the most expensive countries on the planet, with a skillbase that is still very much in the expand and consolidate phase, it makes sense to build a hybridized game that will appeal to both markets but which will have an element of replayability, persistence and 'emergence' that keeps people interested and forking out longer term. I think the meta data concept (using the cloud) and P2P instanced multiplayer is a solid approach and will reap healthy long term revenue if managed carefully. Although I think financially the future of gaming is not alone in your bedroom. Its viable but its nowhere near optimal if you're in business to make money.
Now none of the above has any real bearing on what you enjoy and what you want to play granted. I'm just trying to look at it from a business perspective as that's what determines what we eventually get to play.
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