Game "Philosophy" question... should people have to "suffer" or "go away?"
A lot of people actively don't think players should experience "all the content" of a game they paid for unless they spend thousands of hours in return.
I grew up in an era of IDKFA and Rosebud... cheat codes to me were always a way to unlock MORE enjoyment of a game, or let me experience all the content I paid for, even if I didn't have the time. I still use things like Cheat Engine (though never in a multiplayer capacity) on PC games, and I miss the days when you could do crazy things through cheat codes.
On a business-level, I get replacing cheat codes with DLC and microtransactions (it sucks, but I understand it)... but what I don't understand, is this weird desire to see other gamers "suffer" based on the way you (as in the royal you) prefer to play your game.
I get it in Elite, there's BGS and Open/Solo are tied together, etc. I'm not really looking to go down that road, but more explore the idea that "Because it took ME a long time to do something, you should have to go through the same..."
To me, that sounds like a way to completely kill a living game... if the content within the game can only be accessed in its entirety by players with infinite free-time, how can I sell this game to my friends?
As it stands right now, most of my friends love video games, and I would love to fly around with them... but I can't sell them on this game. I just can't. They don't have the free time required to "enjoy" this game as its designed, and the question I have, is why do people LIKE that?
A lot of people actively don't think players should experience "all the content" of a game they paid for unless they spend thousands of hours in return.
I grew up in an era of IDKFA and Rosebud... cheat codes to me were always a way to unlock MORE enjoyment of a game, or let me experience all the content I paid for, even if I didn't have the time. I still use things like Cheat Engine (though never in a multiplayer capacity) on PC games, and I miss the days when you could do crazy things through cheat codes.
On a business-level, I get replacing cheat codes with DLC and microtransactions (it sucks, but I understand it)... but what I don't understand, is this weird desire to see other gamers "suffer" based on the way you (as in the royal you) prefer to play your game.
I get it in Elite, there's BGS and Open/Solo are tied together, etc. I'm not really looking to go down that road, but more explore the idea that "Because it took ME a long time to do something, you should have to go through the same..."
To me, that sounds like a way to completely kill a living game... if the content within the game can only be accessed in its entirety by players with infinite free-time, how can I sell this game to my friends?
As it stands right now, most of my friends love video games, and I would love to fly around with them... but I can't sell them on this game. I just can't. They don't have the free time required to "enjoy" this game as its designed, and the question I have, is why do people LIKE that?