Yes, if you ask 1000 people you will get a bunch of different answers. I don't think it's a 1-to-1 correlation - one completely different answer for each person. And I think there is a lot of overlap. And yes, they will never fully please everyone. But there are things they could do that I'm willing to bet 975+ of the thousand people would all appreciate.
- Stop introducing KNOWN bugs into live code.
- Stop taking 6 months to a year to fix these bugs.
- Stop reintroducing old bugs.
- Hire a game design specialist. I think the guys they have are good on the technical side of things, but when it comes to fun and engaging gameplay loops and systems, balance, narrative pacing, etc they are one of the worst I've ever seen in modern games.
- Stop releasing half-finished features. If you're gonna make multi-crew, then make multicrew with ALL of the roles you envisioned. And if for some reason you can't do that yet, don't waste ludicrous amounts of dev time on it, because the cost-benefit ratio is terrible. There are other areas of the game that DESPERATELY need attention, and they're focusing on things with laughable cost-benefit ratios that aren't used by a large percentage of the playerbase because of how "hollow" they are.
- Reign in the project manager's expectations. If you take double the dev time expected AND deliver far less than you wanted, that's a serious problem. Set realistic expectations, and build in time for feedback and bug-fixes. Stop moving on to your next bug-riddled feature when your last one still hasn't had the bugs fixed.
I could go on and on here, but you get the point. You're right that if I was saying "Add player-owned capital ships now or I'm boycotting the game!!1!" that would be silly, and they can't be expected to cater to everyone's individual specific feature list. But that's not what I'm asking for. I'm asking that they deliver what they say they are gonna deliver. I'm asking that things generally work as intended. I'm asking for bugs to be kept to a reasonable level. I'm asking for fully fleshed out features. If I'm not using multicrew because it's not fleshed out enough, and I'm not looking for cool stuff on planets because the tools aren't there to find them in a reasonable way, then adding another half-baked feature isn't improving the game at all. The next half-fleshed-out feature is gonna go directly onto my ever-growing pile of "crap I'm never gonna use until they finish it (if they ever do)".